Somewhat weak.
Makes one wonder why they wouldn’t make the Spell cost (0) considering how mediocre the choices are.
Also it’s a temporary copy so the (1) mana cost is important because you can’t cast it on Turn 1 and play the generated card on Turn 2, 3, 4, 5 …
My question really being, was it needed to make them temporary
?
Because the pool isn’t good enough to make up for the (1) mana increment.
Priest’s definitely seems like the best/most versatile pool of choices though.
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the text on these cards must be wrong so is possible they ll discount the cost by 1
What makes you think that
?
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check the priest gift it gives you a temporary mind control
At the very least we’re getting these changes, although I don’t think all choices will have their mana reduced by one.
Dev snuck a couple extra updates into the gift cards:
- the Wild Growth generated here is the 2-mana version
- Priest’s Gift includes a 9-mana Mind Control
> Source
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The shaman card is quite helpful. Especially since Bloodlust leaves Standard soon. And Hex ist always great.
This card will be great in a Highlander deck.
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Some gifts are kinda meh and might not be worth putting in your deck but some others are going to see play in almost every deck of their class for the foreseeable future. Imo:
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Goes in almost every deck forever: Druid, Warlock.
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Played often: DK, DH, Hunter, Priest, Warrior.
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Barely used: Mage, Paladin (I’d play it in control if it was good tho), Rogue, Shaman.
I wouldn’t say they’re weak. I am not a fan of these personally. I think it’s a narrow design with a ‘discover the answer you need’ play pattern that we will see repeated on so many games all too often for the foreseeable future. Makes me uncomfortable.
The mage one isn’t bad. It’s just that you can discover the gift any other number of ways (primordial glyph is soooo good). Given the current state of mage though a 1 mana discover a fireball might be good enough on its own. A flexible 1 drop seems decent.
Most of them are pretty good with a few being head scrathchers. Overall they probably all see play at some point they are just too efficient and great situational discovery.
I would like to point out that THIS kind of discover is much more balanced and should be used more liberally in the future.
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Couldn’t agree more. Controlled discovery. Seems pretty fair to me.
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Nah, makes total sense. They would do this on purpose to Priest so that you can only use this with a coin. Wouldn’t shock me at all.
It costs 9 not 10 so still playable on 10 without coin.
Still showing as 10 mana on my end. Where is it 9?
Zeddy got the graphics for all the cards with the new costs in his Video from Blizzard. They confirmed old Wild Growth within the new Druid Gift IE: Costs 2.
Let’s not also forget wand maker is coming to core. So every class better have several 1 mana spells to compensate or else the pool is too small and you’ll get these easily.
That’s crazy they give him the update but don’t update their own website to reflect.
Yeah, i can’t post the video because of the stupid loss in rank to posting but check his youtube for a complete listing of the cards and new costs.
Almost assuredly an auto include for several classes.
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Mind Control is 9 when discovered from the gift and wild growth is 2 when discovered from the gifts.
I spoke on the mage version. Seems like unremarkable junk to me.
funny that they specifically mentioned rotating wild growth and other druid ramp cards, then add a copy you can discover for 1 mana and reduced wild growth mana by 1 (which undermines the rotation). It’s like wild growth normally but if you need an extra 4 damage or AOE you can pick the 3 mana swipe for a total of 4 mana.