Druid twig nerf helps but yikes. All these standard buffs bound to break something in wild. This is why wild play needs its own balance seperate from standard play. Maybe I lack optimism but seems like they make the gameplay worse than better in most intances.
I’m quietly a bit angry at the game as of late, I spent 6400 dust on druid right at the beginning of the patch. Then the game didn’t let me play for most of the time it was relevant. I was really enjoying druid in the few days it did let me log in for what that is worth. It almost makes me want to quit now because that feels like a whole years worth of grinding kind of going to waste, nothing progression based about that, nothing new or cool I can really do with my cards.
I knew it probably was going to get nerfed at some point, but I thought I would have at least a month, not two days. I’m also missing out on that signature card event, I hope they can extend that on.
Just play the quest druid everyone seems to be playing or mechathun. I’m sure druid won’t be dying anytime soon. Twig was just too powerful to ignore.
Neptulon has been an issue for 331 days now. Swordfish has been a problem for a year now. Kingbane also became a huge problem with the weapon tutor released with FoL, but that was ignored. Secret mage is still a deck full of nothing but mana cheat, tutoring, and ways to prevent you from playing, infinite turn mage still exists. There’s still fast OTKs with Naval mine. Shutterwok still completely ignored along with flurgle+toxfin. Totem shaman still completley overpowered with that +2 attack legendary. Warsong commander didn’t need to be unnerfed.
…yup, that’s a pretty solid list lol.
I can’t stand quest cards and the nerf would have killed the mechathun archetype more than any other type nor do I own that card.
I do see some options, there is shadow priest, even unholy DK, miracle rogue/kingsbane rogue, secret mage. All decks that would cost me around 2k dust and are basically turn 4/5 win decks. It’s just that I don’t really want to play these decks, people just needed some time to figure out how to adapt to playing with the druid. I’m more likely to just play classic now, but I have been playing classic for like the last year and a half so honestly it’s getting a bit boring, this was my final craft to get back into wild and I don’t have more dust to give it.
You basically nailed everything that is an issue in wild. How long has hunter had the tenticle beast that can be cheated out? I’ve been encountering a lot of big beast hunter decks as of recent.
Shaman is also a huge problem in how they can find and cheat out discounted murlocs that can basically auto win games.
Trying to balance wild wont do anything but make it worse.
You will all be back here complaining again. Trust.
I thought you could dust.nerfed cards for full value?
I can think of multiple times they balanced wild and made it better. Nerfing Barnes wound up being good for the wild meta at the time. The nerf to Big Rogue was good for the meta at the time. The Aviana nerf years ago was good for the wild meta. Banning The Demon Seed from play was good for the meta at the time.
There are multiple instances where what you are saying is demonstrably wrong.
There are far more instances of their meddling making things worse.
But hey, no reason not to think this time won’t be better, eh?
#CharlieBrownOptimism
Such as?
In regard to wild specifically BTW. The VAST majority changes they made, for the wild format alone, have been improvements. As the poster you’re responding to outlined.
So I am interested to see what wild exclusive changes YOU believe made things worse for the Wild format.
Well, there was that time they changed Naga Sea Witch and enabled Naga Giants decks to come into existence. I remember warlock and hunter both had variations on the deck. That wasn’t a positive change for the format, and it took them months to revert the change.
You remember wrong. The NSW change was a positive, that came much too late. And the nerf was never reverted. It still costs 8, not 5!
Positive change for wild!
You can, but if you spend 6400 dust on a deck and get back 1600 it leaves you a little bit sad. This has happened with every deck I’ve crafted so far aside from about 2 so it’s not really a surprise.
I just think druid is a very interesting class and every time they get something interesting it gets nerfed to the ground, celestial alignment is a good example of that. I also tend to think other things like sorcerers apprentice should have just been left as is, it was fine in APM, they just needed to nerf the ignite combo.
Does anyone know when the big wild change that they hinted is coming though? I wouldn’t be surprised if they were changing it to a rotating format, they probably know by now they cannot balance it properly.
Bald move to invest so much dust in a deck that clearly, very clearly, was going to be nerfed anyway.
you can balance wild, would just take way more time and effort then blizz wouldl put in it. And ideadly folllowing classic example, diffrent balance of cards compared to standard
Harder would be for them to actullyl bother addresing super frustrating stuff and non game highrollss, even when arent 90% of games like what happend to get twig finnaly nerfed
Well I’ve already owned most of the wild decks that were available in the past and I have pulled so many druid legendaries from packs that it made sense to lock down on these synergies. Performance wise, I could spend 2k dust on completing any top tier deck and come away with 80% winrate to legend. Though the whole collection part of the game feels rather arbitrary to me now, the game is giving me druid cards and why if I can’t even use them.
I can actually think of a handful of balance changes that would make the game more enjoyable. Problem being it would take the meta back in time and people that like their new broken decks would whine and complain.
Secret Mage, Combo Priest, Shudderwock Shaman, Questline Warlock, Questline Druid, Beast Hunter, Demon Hunter, DK, Kingsbane Rogue, ect… all need to be toned down.
Basically they should target the most overplayed deck of each class and if it has shown to be a problem or has a rediculous win rate than they should nerf that deck.
I actually remember better than you do. You’ve forgotten that Naga Sea Witch was buffed first, which enabled Naga Giants. They buffed it by changing how the Giants cost reductions interacted with NSWs halo effect. That change was a negative for the wild format.