Thoughts on nat pagle in classic?

A few days ago I installed Hearthstone again. To my surprise, Blizzard pulled a brilliant move and made a classic mode. This was probably the only thing they could have done to get me to invest in the game again. Ive been disenchanting wild cards to make golden legendaries and other classic cards, and Im about to make a full golden miracle rogue.

Personally, ive been using Nat in all my decks, including miracle rogue but I havent seen many others, if any, using it. Before I drop 3200 dust on a golden pagle, what do you guys think of his viability in classic?

Nat pagle is garbage.

Decent in druid with sunfury protectors and defenders of argus. Extra draw can help get to azure drakes/ ancient of lores in the midgame

no, it’s trash. not even decent

0/4 that does nothing is bad against any good player.

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You must not have played when a 0/4 that “does nothing” was the best card in the game

which card was that?

that was before he was nerfed into being unplayable during beta

Is it the version where you draw at end of turn or the nerfed verskion where you draw on start your turn? Depends on that

I think this is a bit of a misconception. Given it’s completely rng dependent, on a game by game basis it can perform just as good as pre-nerf. It almost always lives for 2-3 turns when i play it early and if not, its probably cuz the opponent used a removal like wrath or soulfire which I’ll take that trade. Of course, in the long run, it will be worse on average than prenerf, but it any one game it can be just as good as preferf so its hardly unplayable. Id rather see a mage frostbolt my pagle than ping a loot hoarder

There is something to be said for revisiting a lot of the Classic cards instead of relying on assumptions and memories of a 7 year old meta.

Sure most of the time (or more) the conventional wisdom will hold, at the same time there should be cards that were overlooked back in the day.

What is the funnest deck to play in classic? I have enough gold to create one and am bored.

Depends on what you consider fun, I can play 4 decks maybe missing 1 card in each so far and they are mainly just aggro decks.

Zoo warlock and combo druid are just incredibly versatile strong decks, perhaps on the boring side since it is all you will play against mostly after a while. If you want to be different and add diversity then don’t craft these.

So I would say don’t craft midrange shaman or aggro rogue, these decks are boring imo.

Sunshine hunter has been reasonably fun and tactical, though it seems high skill cap and low reward as in it is not so so good versus the best decks again just fair.

Miracle rogue and freeze mage hit the spot for interesting perhaps. Though I’d say you’d get bored of these quite quickly.

Then control warrior is like the control deck and could have lots of playability.

Handlock is perhaps interesting but probably not as interesting as playing darkglare warlock in wild so you might be able to give it a miss unless you want a toned down version.

My main take away point is to ignore all that, realize that all of these decks pretty much use a common pool of legendaries, spend 10000 gold (or however much it takes to own all of the epics) and 8k dust and you’ll have access to all of the decks until they tear down the format and make everyone cry, which will happen, it’s just a matter of when perhaps.