Amazing coreset i love it.
People are really underestimating the defensive tools avaiable to us i am going to make control mech warrior work i can see it already.
Also id like to point out we have counters to other cards included like eater of secrets vs rogue.
I am happy that we will have defensive tools i love it i can already make solid control deck maybe mech control warrior with zilliax magnetise and a massive heal turn.
Cards like armor vendor for all decks and sword eater for warrior.
I am happy 
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Getting some neutral mechs is nice but it would have been even better if they also added some of the former elemental cards for mage / shaman.
Im gona be honest warlock scares me man that package is insane.
Good for some. Terrible for others.
Typical Team 5. Make a completely unbalanced mess and serve it to the players, to let screaming decide what gets nerfed.
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I think we’re all going to see similar issues we saw before:
Older cards suck and aren’t going to perform as well as people think.
Drak Op was a prime example. Absolute beast in its prime, garbage no play today… had to be buffed by an entire mana.
The mechs of yesteryear had to be buffed. They might not even be viable. Luckily, magnetize was a strong mechanic and might survive that fate.
Mallenroh i think control decs are actually going to be good
Look at mage it has artificer back a great elemental you have not seen the new set the devs have taken out cards not played in classes and replaced with good cards or cards that they might release support for.
Also stargazer is an amazing draw engine the 1 mana spell gives us removal and a minion i dont see how this bad for mage i can already see my control elemental mage 
I think control is stronger this expansion there are so many tools.
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That sounds great. I disagree. I think Rogue is going to dominate from day one.
Team5 simply does not care anymore.
They don’t even bother to hide their biases.
Rogue wil be good but it will have counters priest has a 1 mana silence that silences all its buffed minions dont forget that.
I will bet right now that Rogue has to be nerfed asap.
As for priest. Idk. I wish they would find an identity other than rez.
Probably but they did say that they are open to more frequent changes believe to the core set first i believe but i believe they are moving in the right direction but yes i can see rogue being adjusted unless were wrong and its actually not that strong.
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I don’t see how it can’t be strong with shadowstep pt 1 and 2
Tour Guide and Cult Neophyte being back is nice, I love those cards. Interesting inclusion of Dirty Rat and Zilliax too. Definitely an interesting neutral core set. Rag and Dr. Boom are very bad though.
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You forgot part 3 as well.
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I have to honest, I just love the core set so much because I like seeing old cards come back to standard. I have all of these cards already, and I don’t even care that everyone gets to play with them for free especially because some newer players never got to experience Stargazer Luna or Shadowjeweler Hanar, for example, and some of these older cards have fun/powerful effects that I think are worth revisiting.
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Some of the core neutrals they are moving over should be buffed though, or they’ll see no play. We had that issue with a lot of core we got last year.
Rotten Applebaum is likely too weak to play, despite having the Undead tag now. We just had Quillboar taunt 2/4 restore 3 at 3 mana…I highly doubt a 4/5 5 mana restore 4 sees play…but who knows?
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Probably for most meta decks. I think it’s a great addition to F2P “play whatever cards I have” decks. That Quillboar was such a card. It gives weak decks a little breathing room to find a better card to play.
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I used to love the Quillboar. It was a staple in my early anti-aggro decks to stabilize. It gets completely ran over in this meta as if it’s not even there. The meta is so strong that it could be a 2/5 taunt restore 6 health and it would do nothing better than what it does now. That’s why I’m 100% certain Applebaum won’t see play.
Lightshower Elemental was barely good enough to see play and it was really only good enough because you could resummon it through Amulet. By itself, it would never see play.
Me too. Like, I remember running it, but I don’t remember the decks, but it was a feel-good card.
100% agree with you here. That card was only good for being re-summoned, re-triggered later. Very dependent on the rest of the cards in the priest set. still quite a good stalling engine for slower priest decks
Maybe some kind of low-level overheal deck in wild will use it somehow. I’d be into that
I dunno about this. I think these buffs are super preliminary.
I don’t think the answer to the power of aggro is more defensive tools & healing personally. I think that’s what started the problem. Too much removal, meant aggro got bad, meaning aggro had to be buffed to be fast to get under the Clean the Scenes and Fire Sales of the game.
Now we have 3 mana Hellfire. How on earth is anything even going to stick a board against that. Aggro decks will have to get bigger, faster, or get more refill and the cycle continues. Or aggro decks will be too fast for it, which is an even more insane thought.
I’m excited about the new priest stuff. Seems smart and (mostly) thought out. Though it’s another aggro archetype.
Tour Guide being back is probably fine without the hero power stuff. Kind of exciting for like… token shaman. Aggro paladin. Cult Neophyte is neat.
I like that they brought back Mechs & Magnetic. That’s really cool. Less excited about Zilliax. Just a really centralizing card. Also not sure about these mech buffs.
But it’s… core. They’re never going to see play anyway. They will be completely outclassed by the 450 cards they’re printing this year if they aren’t outclassed by the 450 cards from last year. A couple of them will see play for synergy reasons. Or because they’re the 10 year old staples that see play in every deck like Shadowstep/Nourish/whatever.
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