This deck is my adaptation of location warlock, list below.
Stats: 80 percent winrate, 3k legend to 800, about 30 game sample.
Mulligan:
Always keep: one drops (not consume), worm, 3 mana zerg location, eat the imp (do not double up in opening hand too greedy!)
Situational keep:
with the perfect opening hand you want to keep scrapbook student
Against aggro keep table flip
General gameplan: set up a turn 5 that will blow your opponent out of the water with 2, 3 or more giants, there is only one turn 5 answer and itās the dk corpse explosion, but they will basically not have enough corpses.
About half your games your will win by early giants, aim for turn 5. About 25 percent of the remaining games you will win with Kerrigan hero power and pressure. About ten percent of your games that go to turn 10 you will win by doing over 20 damage to face (ignoring armor!) using the two ten mana minions. About 15 percent of games you will lose when these 3 option fail.
Kind of a bold statement on Day two. If itās playable in 5 days iāll look into it. ATM though i can beat this with Mage pretty easily. The irony ATM is that if they emergency nerf DH then Mage will just step right into the top slot. Protoss probably needs some changes.
Iāve gone 5-0 versus protoss mage. This deck is extremely punishing to mage, a lot of times they clear the board with their minion only to give me lethal next turn as I mc it with griftah.
Also if game ever goes to ten mana itās nearly always otk due to the big combo I include. So protoss mage is on a timer.
Everyone is on a timer in this current meta. We are ALL racing to end games early because the reality is if you donāt certain decks become untouchable after a certain point.
If you are trying to play some value incremental game you automatically lose in this meta. Iām playing an aggressive version of Mage looking to end optimal on turn 7 but realistically 8 or 9. If i cannot do it by then iām going to lose but thatās everyone right now not looking to play some insane long game of survival.
Itās currently the top deck, but the popularity is so low. It needs more sample sizes to see how it fairs but you are on the right path. Location Warlock will for sure be a top deck, itās very strong and scary, and once they fix a few things it will be stronger and I donāt see it getting nerfed in the first patch because no one is talking about it.
It has a bad match up against DH and when DH gets nerfed, this thing will probably be the monster in the closet.
I hope the deck sees more play on ladder. It needs to be seen in the next 2 weeks so we get a proper patch and something like this doesnāt end up vaulting to the top of the meta unopposed.
Is this armor dh? Iām currently one hundred percent winrate versus them with this deck. Note this deck is not the typical location lock, itās very aggressive, it aims to put 2 or 3 giants on board turn 5, which armor dh canāt do much about.
Also since armor dh loves prolonging the game I include the big ten mana combo which is many times over 20 damage from hand, along with whatever is on board.
Thatās what the new Starship DK that is emerging is doing. Huge Starship early and go face because they have no defense against it.
I still think for the sake of the game the Crystal should go to 5 and just deal with it now before it becomes more of a problem as the season progresses.
The hs guru location lock doesnāt have enough damage to punch through dh. Thatās why I run the ten mana combo, itās guaranteed ten damage to life (bypasses armor) and then up to 11 damage to face.
The combo is reminiscent of rainbow dk explosion finisher.
Editā
Yes Iām pretty sure my deck is superior to the one on hs guru, just had a mirror with pizza and he was running the guru one, I ended up beating him with my combo lol. Heās probably going to start running it himself now.
LOL so i tried this deck to get a feel for the changes from the older version. I LITERALLY got 3 Paladin imbue decks in a row hard running equality and then casting Renewing flames 5 times in a row.
I played 3 more and i did okay but i forgot equality was in the core still and you wonāt beat them feeding the giants out slowly.
Iām pretty sure Paladin 100% has this decks number hardcore. So much healing and little care for the size of your minions.
Interesting I havenāt faced a single Paladin so my data here is non existent.
I see equality as potentially being problematic. It will screw with your early giants undoubtedly.
So this deck is quite deep. If the Giants donāt work out thatās okay, you fall back on plan b which is Kerrigan. In the Kerrigan phase you are looking to keep their board clear and pressure them with minions as well as your hero power to face.
If they manage to survive Kerrigan, thatās what plan c is for which is the two ten minions, which together do anywhere from 10 to 21 damage to face.
Lol. Iām not sure Paladin would hard counter this deck it might just require a different game plan.
Keep in mind you have āwildcard win conditionsā in the deck. For example,
It appears it is just emerging to combat the Warlock. I would assume it will get iterated on if Warlock stays top dog as it is currently ranked best deck. DS minions pose and interesting problem if you donāt have a way to clear them for the Drake. I switched up and didnāt drop as many giants but they were able to keep pace with the breath each turn removing and healing or going face. I got them close a couple times but they healed right back up and it became frustrating to finish them off. Have to see if the deck remains or fades away with DH being unbeatable by Paladin. Might be one of those decks that rises after the patch.
Havenāt seen many Paladins tbh, but Iām playing top 500 now so the meta warps.
Thereās a weird shaman that keeps cropping up that uses murmur and nebula along with rez. I lost one game with this shaman cause they froze my board, quite frustrating but now I know wonāt make that mistake again.
Iām maintaining like an 80 percent wr now in top 500, I think this deck is the real deal. It thrashes both armor dh and leech dk.
The sad part about ALL of this is that the top decks are all basically old decks from the previous meta. We probably need a patch at the end of the week on older cards again.
I ended up around 50% with paladin but i am on APAC and not even remotely close to top 500. thinking BGās till we get a patch at this point.
I just fought a warlock very close to your list, location etc, with my own version of leech starship dk and I ate that deck for breakfast. Got him to 9 max health and he struggled to do anything to my turn 7 massive starship rez board.
Starship leech dk is just so good right now.
Drain your health, huge early minions, discover for more endless leeches and kiljaeden if you need it, huge 20+ starship damage to face if needed. Itās brutal.
Murmur shaman looks insane, itās literally dropping 30 to 40 mana worth of battle cries on turn 6. Actually scratch that I think the real number is closer to 70 or 80 mana worth of minions.
Murmur needs a hot patch, game is unplayable we are likely heading for shamanstone.
I think murmur is bugged, he shouldnāt allow the location to discount by 1, the text says that battlecry minions cost one, this should act like an aura or safety goggles itās unaffected by increases or discount in mana cost.
How important is Agameggan in your version? Iām not seeing it in the top dog version on hsguru, but it does sound like a healthy amount of our burst dmg out of nowhere and itās the only card I donāt have
Is it worth crafting, or is there a decent enough substitute?
EDIT: Nevermind, spent all my gold on packs and now I literally have all the cards. To hell with the waiting and patience.
I believe for it to work the way you want the text would have to be changed significantly. As it stands it is setting the base cost of the battlecry minion to 1, which can then be altered by any positive or negative effect wich changes a battlecry minionās cost.
If it said āwhile this is in play set the cost of your battlecry minions to 1ā, I believe that would do what you want.