This is probably the top meta deck

And you probably have never played against it.

This deck is my adaptation of location warlock, list below.

Stats: 80 percent winrate, 3k legend to 800, about 30 game sample.

Mulligan:

Always keep: one drops (not consume), worm, 3 mana zerg location, eat the imp (do not double up in opening hand too greedy!)

Situational keep:

  • with the perfect opening hand you want to keep scrapbook student
  • Against aggro keep table flip

General gameplan: set up a turn 5 that will blow your opponent out of the water with 2, 3 or more giants, there is only one turn 5 answer and it’s the dk corpse explosion, but they will basically not have enough corpses.

About half your games your will win by early giants, aim for turn 5. About 25 percent of the remaining games you will win with Kerrigan hero power and pressure. About ten percent of your games that go to turn 10 you will win by doing over 20 damage to face (ignoring armor!) using the two ten mana minions. About 15 percent of games you will lose when these 3 option fail.

Enjoy!

gift

Class: Warlock

Format: Standard

Year of the Raptor

2x (1) Consume

2x (1) Rotheart Dryad

2x (1) Spawning Pool

2x (2) Dreadhound Handler

2x (2) Eat! The! Imp!

2x (3) Mixologist

2x (3) Nydus Worm

2x (3) Ultralisk Cavern

1x (4) Griftah, Trusted Vendor

2x (4) Horizon’s Edge

1x (4) Summoner Darkmarrow

2x (5) Scrapbooking Student

1x (8) Kerrigan, Queen of Blades

1x (10) Agamaggan

1x (10) Briarspawn Drake

2x (10) Seaside Giant

2x (10) Table Flip

1x (100) The Ceaseless Expanse

AAECAaPDAwbHuAan0waq6gbO8Qal/AaDhAcMibUG/7oGhr8Gkb8Gx8kGlMoGmcsGn/EGqPcGgPgGg/gG34IHAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

2 Likes

Kind of a bold statement on Day two. If it’s playable in 5 days i’ll look into it. ATM though i can beat this with Mage pretty easily. The irony ATM is that if they emergency nerf DH then Mage will just step right into the top slot. Protoss probably needs some changes.

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I’ve gone 5-0 versus protoss mage. This deck is extremely punishing to mage, a lot of times they clear the board with their minion only to give me lethal next turn as I mc it with griftah.

Also if game ever goes to ten mana it’s nearly always otk due to the big combo I include. So protoss mage is on a timer.

Everyone is on a timer in this current meta. We are ALL racing to end games early because the reality is if you don’t certain decks become untouchable after a certain point.

If you are trying to play some value incremental game you automatically lose in this meta. I’m playing an aggressive version of Mage looking to end optimal on turn 7 but realistically 8 or 9. If i cannot do it by then i’m going to lose but that’s everyone right now not looking to play some insane long game of survival.

1 Like

It’s currently the top deck, but the popularity is so low. It needs more sample sizes to see how it fairs but you are on the right path. Location Warlock will for sure be a top deck, it’s very strong and scary, and once they fix a few things it will be stronger and I don’t see it getting nerfed in the first patch because no one is talking about it.

It has a bad match up against DH and when DH gets nerfed, this thing will probably be the monster in the closet.

2 Likes

I hope the deck sees more play on ladder. It needs to be seen in the next 2 weeks so we get a proper patch and something like this doesn’t end up vaulting to the top of the meta unopposed.

1 Like

Is this armor dh? I’m currently one hundred percent winrate versus them with this deck. Note this deck is not the typical location lock, it’s very aggressive, it aims to put 2 or 3 giants on board turn 5, which armor dh can’t do much about.

Also since armor dh loves prolonging the game I include the big ten mana combo which is many times over 20 damage from hand, along with whatever is on board.

That’s what the new Starship DK that is emerging is doing. Huge Starship early and go face because they have no defense against it.

I still think for the sake of the game the Crystal should go to 5 and just deal with it now before it becomes more of a problem as the season progresses.

1 Like

That’s the only deck I know people are playing for DH and HSGuru has Location lock unfavored against DH. Unless there is another DH deck?

The hs guru location lock doesn’t have enough damage to punch through dh. That’s why I run the ten mana combo, it’s guaranteed ten damage to life (bypasses armor) and then up to 11 damage to face.

The combo is reminiscent of rainbow dk explosion finisher.

Edit–

Yes I’m pretty sure my deck is superior to the one on hs guru, just had a mirror with pizza and he was running the guru one, I ended up beating him with my combo lol. He’s probably going to start running it himself now.

1 Like

LOL so i tried this deck to get a feel for the changes from the older version. I LITERALLY got 3 Paladin imbue decks in a row hard running equality and then casting Renewing flames 5 times in a row.

I played 3 more and i did okay but i forgot equality was in the core still and you won’t beat them feeding the giants out slowly.

I’m pretty sure Paladin 100% has this decks number hardcore. So much healing and little care for the size of your minions.

1 Like

Interesting I haven’t faced a single Paladin so my data here is non existent.

I see equality as potentially being problematic. It will screw with your early giants undoubtedly.

So this deck is quite deep. If the Giants don’t work out that’s okay, you fall back on plan b which is Kerrigan. In the Kerrigan phase you are looking to keep their board clear and pressure them with minions as well as your hero power to face.

If they manage to survive Kerrigan, that’s what plan c is for which is the two ten minions, which together do anywhere from 10 to 21 damage to face.

Lol. I’m not sure Paladin would hard counter this deck it might just require a different game plan.

Keep in mind you have ā€œwildcard win conditionsā€ in the deck. For example,

  1. Horizon edge to face
  2. Griftah Mc their ten point minion to face
  3. Ceaseless expanse into full Kerrigan face damage

It appears it is just emerging to combat the Warlock. I would assume it will get iterated on if Warlock stays top dog as it is currently ranked best deck. DS minions pose and interesting problem if you don’t have a way to clear them for the Drake. I switched up and didn’t drop as many giants but they were able to keep pace with the breath each turn removing and healing or going face. I got them close a couple times but they healed right back up and it became frustrating to finish them off. Have to see if the deck remains or fades away with DH being unbeatable by Paladin. Might be one of those decks that rises after the patch.

This is the deck i faced.

2x (1) Aegis of Light

2x (1) Dragonscale Armaments

2x (1) Righteous Protector

2x (2) Bitterbloom Knight

2x (2) Equality

2x (2) Redscale Dragontamer

2x (3) Consecration

2x (3) Goldpetal Drake

2x (4) Dreamwarden

2x (4) Flutterwing Guardian

2x (4) Ursine Maul

1x (5) Ancient of Yore

1x (6) Gnomelia, S.A.F.E. Pilot

1x (7) Anachronos

2x (7) Renewing Flames

1x (8) Malorne the Waywatcher

1x (8) Ursol

1x (100) The Ceaseless Expanse

AAECAaToAgaq6gbh6wa0gQfygwe2lAfrrAcMnJ8E7p8EyaAE1voGofsGz/4G7/4GyP8G94EHwo8Hw48HiK0HAAA=

Haven’t seen many Paladins tbh, but I’m playing top 500 now so the meta warps.

There’s a weird shaman that keeps cropping up that uses murmur and nebula along with rez. I lost one game with this shaman cause they froze my board, quite frustrating but now I know won’t make that mistake again.

I’m maintaining like an 80 percent wr now in top 500, I think this deck is the real deal. It thrashes both armor dh and leech dk.

The sad part about ALL of this is that the top decks are all basically old decks from the previous meta. We probably need a patch at the end of the week on older cards again.

I ended up around 50% with paladin but i am on APAC and not even remotely close to top 500. thinking BG’s till we get a patch at this point.

I just fought a warlock very close to your list, location etc, with my own version of leech starship dk and I ate that deck for breakfast. Got him to 9 max health and he struggled to do anything to my turn 7 massive starship rez board.

Starship leech dk is just so good right now.

Drain your health, huge early minions, discover for more endless leeches and kiljaeden if you need it, huge 20+ starship damage to face if needed. It’s brutal.

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When the DK’s switched to a more starship build their win rate increased dramatically. There are so many variant DK’s right now. Wow.

Guys I think this deck is no longer the topb dog.

Murmur shaman looks insane, it’s literally dropping 30 to 40 mana worth of battle cries on turn 6. Actually scratch that I think the real number is closer to 70 or 80 mana worth of minions.

Murmur needs a hot patch, game is unplayable we are likely heading for shamanstone.

I think murmur is bugged, he shouldn’t allow the location to discount by 1, the text says that battlecry minions cost one, this should act like an aura or safety goggles it’s unaffected by increases or discount in mana cost.

1 Like

How important is Agameggan in your version? I’m not seeing it in the top dog version on hsguru, but it does sound like a healthy amount of our burst dmg out of nowhere and it’s the only card I don’t have

Is it worth crafting, or is there a decent enough substitute?

EDIT: Nevermind, spent all my gold on packs and now I literally have all the cards. To hell with the waiting and patience.

I believe for it to work the way you want the text would have to be changed significantly. As it stands it is setting the base cost of the battlecry minion to 1, which can then be altered by any positive or negative effect wich changes a battlecry minion’s cost.
If it said ā€˜while this is in play set the cost of your battlecry minions to 1’, I believe that would do what you want.