This is again now the worst season of battlegrounds

This is now the worst season of battlegrounds. Like 3 years ago I did get to 7000 and could at times be the top player in a lobby when murlocs were poisonous. Then they changed that to venomous and I haven’t been able to duplicate that. I get to 6000 and just give up because seems no way to climb past 6000.

Now it might even be 5000 if I try hard enough as at 2937 I’m still getting +5 from a 5th place.

At this rate in another 3 years it’ll be 4000. I’m the same player. This mode is just broken. They’re making the mode easier for those who know to stomp those who don’t.

You’re not going to convince me otherwise. Battleground buddies made it so if you got a hero with a great buddy you placed at least top 3. Then they gave us quests, which again if you got a really awesome quest that was easy to complete, another top 3. Then they gave us trinkets, where there again, if you got 2 good trinkets, top 3. Now if you don’t get beetles, forget it, you’re out 6th. If you can get a lot of one tribe that’s decent you might get top 3, but you can’t win if you don’t get a tribe going and hit tier 6 on turn 5. Me exaggerating? Yeah, but that’s what it feels like. Like this meta right now is as bad as when undead first dropped. If you got undead you placed. If you didn’t. You lost. End of story until they balanced undead.

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You misunderstand the basics of rating in relation to time in the season. At the start of the season even the low ratings will have the occasionally high skilled players because they may not have ranked yet a lot and their hidden MMR might not necessarily be great.

At this particular moment for example most players haven’t ranked yet so very roughly I guess around 5000 is where most people would be if they eventually reach 6k or more or those who can go much higher than 7k are probably not even there yet etc.

I understand that there is a hidden rating now. Don’t talk down to me. I’m simply saying where I might have ended a season 3 years ago at 7000 now it’s likely to be 5000 and that in my estimation it’s because Blizz has continued to cater to those who are good at this mode rather than making it more democratic, because I still play the mode the same way. Try to get the biggest minions possible, except where perhaps in the past a poisonous murloc with enough stat might have beat someone with crazy high stats as long as said murloc had divine shield.

I’m not very experienced with old seasons, but are you sure it’s not just that players back then were on average just worse and now many of them are veterans on average who know a lot of tricks?

Above I was mainly saying that at this stage of the season I see for example the skill I saw inside ~6500 rating when the current rating is not even 5000.

The only offending build currently is quillboars.
Choose one cards still have UI bugs if you play for APM
Nightbane still has a 2 minute long animation per proc
Spectator mode crashes your client when the match finishes
There’s actual issues with the current patch and beetles are far down the list.

This is the most ridiculous thing I have read on these forums today, and there’s been some seriously ridiculous things written here.

You’re saying that because people consistently play the game, learn to play better, and advance in ranking that you are being treated unfairly?

Like it isn’t fair that there are professional atheletes and we can’t make millions doing their jobs, too?

Absolutely ridiculous.

You’re always matched by internal MMR, not ranking.

You’re not in much more competitive lobbies early than latter. It just doesn’t work that way.

Nah, Tier 3 elementals is the kind of build that shouldn’t be a thing. Elementals just aren’t very good if you wait to get them scaling. They can’t keep up with the new builds and they just fold to scam now.

Quilboars aren’t great unless the rest of the lobby fails to attack them soon enough. I you don’t hit your gem buffs, you’re dead in ten turns or less.

All of these are valid concerns, for sure.

I LOVE the design path they’re working into elementals, and a lot of the hybrid cards that are both battlecry and deathrattle but I miss bramblewitch. Same with dragons, but both get absolutely reamed by Quills, and quills are really hard to lose with if you get choose one cards that are pretty accessible. Whatever gimmick is introduced into the later patch will show whats really going to need adjustment

My biggest complaint is that there are just way too many minions in the pool and the game is so inconsistent because of it. There should never be five minons of a tribe on the same tier for any reason.

It’s too common to miss parts and lose.

I can vibe with that. I also think that neutrals are pretty lackluster currently too. Anvil non-tribe builds were one of my favorite types to do in duos at least and I was hoping they’d follow up on it

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So you’re saying it’s okay for them to stick me with Patrick Mahomes in my lobby? Is that what you’re saying? Because I am telling you that it feels that that’s what they are doing. I can’t get anything going and meanwhile I’m running into someone on like turn 4 with a 40/40 minion who just smokes me. Yep that seems fair.

I guess in your logic the KC Chiefs should get to play a local high school team.

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this is the most hilarious thing i have read all night

looks to me like you are unable to learn new builds

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Wrong. That was Anomalies and it’s not even up for debate.

It is NOT uncommon when there are players in the 14K+ range to be in lobbies with half the lobby under 8K. That just happens because of the time they are playing and the number of players available to draw from.

If you don’t have an addon to show you the players Rating in an individual lobby there is another way to tell if there’s a high rating player or two in your lobby. When you place 1-4 in those lobbies you will get far more points then what you normally see and you will lose less for 5 and 6th place. The opposite happens for high rating players. If the lobby is all players below 8K you need a first or second to even get a few points. Everything else loses you points.

That’s not what’s happening.

You’re playing similar MMR players who have adapted to the mode faster than you.

That’s exactly the issue.

Like when you’re still getting 300 points for first place at 5k because you’re still climbing visual ranking relative to MMR.

So your upset that other players have higher skill?

It doesn’t work the way you think. Firestone can show the Leaderboards ranking of accounts hence it can only show the most highly rated players of the last season. At the start of the season I may see people in there who are later never seen by me (I basically never see anyone from the Leaderboards at this point in the season for example).

Therefore it’s definitely harder at the start of the season in various cases because people from the Leaderboards of the previous season (or generally better players) may only be seen in low ranks at the start of the season.

Note: I didn’t say “you are wrong” because this may be a side effect of the MMR being lower at the start but it’s probably like Standard that rank still plays a role (e.g. they try to not match Legend with pre-Legend).

And here we go again

:palm_down_hand: :popcorn:

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stf u plz the game is ruled by algorithm and everyone can see it.
when the algo decide you have to be 8th because your win rating is too high you will lose 4/5 fight in a row with 0.1% chance to lose. get a real job and stop spend time on thje blizztard forum trying to justify this sh1t

Or some players are just better than you and they can win more than you. The MMR algorithm by design brings better players the more you win. Hence the Devs don’t have to micromanage HOW you will lose: you WILL lose sooner or later: some players will just be better if their MMR is high.

The only player in the world this doesn’t apply is literally the best player in the world online so you effectively tell us you are the best player online which is hard to believe.

Also it’s rich believing those Devs even have the skill to micromanage rigging the game in that way when they couldn’t even fix the game-breaking Titan bug within 24h.

you cant read and you keep repeat this bbecause someone told you is a nice argument but in fact it isnt. every fight you can see the % of win or lose so this have nothing to do with been a better player or not, a “better player” would have higher win chance, not win against you 3/4 match in a row with 0.1% chance to win.
and, once again, you start to match with the top ranked player at pretty low mmr, about 8/9k, if you wasnt at 3k you would know it.
this only show how little you know abobut the game.

Your argument is a circular fallacy. You end the post by saying they have 0.1% chance to win to prove they shouldn’t win.

You have no clue what chance they had to win.

Occam’s razor: they’re just better players.

That’s what makes them win easily.