This game is rigged in away

Everyone claims the game is rigged, it is, but not in the way you think. It did not make lose your opponent because of the RNG draw. It is rigged because it tries to keep all players at a between-win/lose rate. So it starts to match class against another class you are weaker too more often.

It’s kind of smart on the blizzard side because it keeps you playing the way code works with matchmaking. If were to win all games, you would not play much because you would get bored so have made so rigged in a way.

It is not just Hearthstone other games have a system that changes who goes against it over time in the code.

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It if it’s win-loss rate, then it’s flawed as i’m losing way more than winning in battlegrounds, especially in the 6000mmr rank.

I don’t know how they do it in Battleground because it’s not really 2vs2 like Hunter vs Mage. But the rank code is going to change so you face classes that are stronger than you after time I noticed.

The game is not rigged.

all I want is the clueless developer to hid the damn MMR in battlegrounds.

All the damn MMR is telling me that I suck and they’ll never let me go above 6000.

They should do this just for you?

Wrong; “they” are not holding you back.

Get good and skill issue

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Did I say it was rigged I was explaining how to think code work with matchmaking. How else would it keep the win rate at % it would have to change so face classes you are weaker too. I’m not saying I cannot beat them because can play right, but it’s going to be harder if was facing a class strong against them.

So in a way, it is a rigged way the code work just as many games do it start a match against stronger ai if pve or the player with more wins in pvp.

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You’ve gone off the deep end.

#ignore
#flag

It’s actually true, the algorithm scans your deck, social media accounts, your phone’s contact list, and local nest cams when working out who to match you against.

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No. If you say you’re going to do something and you do it, it’s not rigging. All matchmaking by skill systems keep players near 50% winrate. Blizzard said there’s matchmaking by skill. Therefore it’s not rigging even though it is happening.

This is not “code work,” the algorithm for matchmaking by skill is simple, effective, and does not require maintenance. It’s like you’re imagining this huge amount of work to keep winrates close to 50% when it’s a problem permanently solved decades ago by a program that today can run on a toaster. It doesn’t need deck scanning, it doesn’t need to counter, it just needs MMR and that gets the job done.

This is not happening. You just get matched against stronger players. Now it’s going to be generally true that we’re going to see more of the weaker IN GENERAL classes in lower ranks and more of the stronger IN GENERAL classes at higher ranks, but there’s no countering going on here.

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Think about this real hard.

I will even throw in a help: If you have two equally skilled players of chess, assuming they change who goes first each game, playing infinite games, who do you think is gonna win more?

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Noone plays an infinite amount of games. Rng evening out when you play an infinite amount of games,or even 100.000 of games , is completely irrelevant for the experience of players who play maybe a few thousend games max in their hs career.

Hs rng has so much variance that it doesnt even out in the amount of games that most players typically do play.

No, most HS players dont understand that random is not equal distribution.

What you are suggesting is that Blizzard should actually rig the game, because you cant accept what random actually is!

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Truth here.

Let’s say you put several lists on a piece of paper, of two different types: genuinely random coinflip results, and fake coinflip results that have lower streakiness. But you don’t label them, you mix them together and ask people on the street to identify which is which. Most people will think that the randoms are fake and the fakes are random.

In other words, rigging believers literally think that randomness looks like rigged, and if they ever came across rigged they’d think that it’s random. This is not a huge diss, most people are like this, but it’s at the core of these conspiracy theories.

The trick to understand true randomness is that it has BOTH of these properties SIMULTANEOUSLY:

  1. As sample size increases, the average OF EVERYTHING, tends to get closer to expected value.
  2. As the sample size increases, the length of the longest streak INCREASES.

For example, let’s start really small. Just a single coinflip. You are guaranteed to get either all heads or all tails. Average longest streak is 1.

Now two flips.
HH
HT
TH
TT
You have a 50% chance of getting all heads or all tails. Average longest streak is 1.5.

Three flips.
HHH
HHT
THH
HTH
THT
TTH
HTT
TTT
25% chance of getting all heads or all tails. Average longest streak is 2.

This pattern continues. Chance of getting all of one or the other goes down AS the average longest streak length goes UP. This is what people who can’t identify randomness don’t get.

People play a thousand games of Hearthstone and then act like randomness disappeared because they get a huge streak all of a sudden. No, that’s randomness manifesting itself.

Yo, you forgot to post all your proof. Feel free to post it in the comments, please. Otherwise, it’s all here-say.

For example, I make a post claiming “My work desk is green.” If I don’t show you a picture of my desk or anything else supporting this, I have no legs to walk on until I do. And it’s not up to anyone who denies this because I put forth the argument.

Same goes for all these conspiracy theories.

Take it this way: You must be a decent player because 6k is about top 10-15% of players to my knowledge. You will find (and it seems you have) a noticeable difference between 6k+ and 5999 and below. Within this current meta and Quests, you need some decent luck with shops, what heroes are offered, and the Quests which can give and take depending on the reward and the requirements. As far as strategy, every round is worth considering what works best from the start, and you need to consider your future rounds and not just the upcoming one the clock is currently ticking down to.

One more thing: it IS a grind at this point. Sometimes you’ll get +0 for a top 4 finish, and a 1st place may garner ~80-90 points instead of 100+.

Finally, I’d get out of the mindset it’s rigged. If you experience a loss, consider what you could have done different throughout your games. Sometimes picking the minion to keep you alive is better than grabbing the triple, for example. There’s a lot of factors at playin in BGs with eight people playing, so it’s easy to think there’s rigging going on.

Mix them together randomly or intentionally in a way that looks random to the lay person? :face_with_open_eyes_and_hand_over_mouth:

I am not suggesting anything? I was just replying to a post and the suggestion that “rng evens out in the long run”

which is a claim that most of you people here make all the time when trying to defend that hs isnt luck based. I can go look through all your guys post history and find it and quote,almost any of you has said this at one point including scrottie,but honestly i cant be bothered.

And what part of my post made you think that i dont accept or understand what random actually is?
My post is just a statement about some facts that some people dont seem to be aware of.

You cant even read and are putting thoughts in my mind which i dont have. And you even manage to get 2 upvotes for it lol.

Here’s how it works according to Blizzard:

At the end of each month, players are assigned a star multiplier based on their finishing rank. That multiplier can be adjusted up in some cases where a player finishes with a low rank but maintains a very high MMR. That star multiplier allows players to advance through the lower ranks more quickly, moving them up to a rank at which they meet comparable competition to their skill level. The star multiplier decays by 1 at each rank floor (B5, S10, S5, G10, etc) until the player eventually earns only 1 star per win. (Note that the 3 game win streak double-bonus is completely independent of the multiplier feature.)

While you still have a star multiplier, you will be matched against other players based on your MMR. This endeavors to match people with similar skill levels. Once your star multiplier has decayed all the way down to 1, you are matched by your Rank. And when you are in Legend, you are again matched by MMR. Casual mode players are matched by MMR.

The matchmaking system does not look at your deck composition or your win/loss streak or if you are a paying player or if you put on clean underwear this morning. It looks at your MMR and your Rank. That’s all.

If anyone has a statistically relevant body of data of sufficient sample size that might suggest otherwise, they are welcome to post it.

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I could accept and believe everything… but not until the game can give the same unfair class and build 3 or more times in one row… THAT makes the game boring… not the too many wins… In my opinion. There are 11 classes in the game total now… What is the chance to face the same class 3 times in one row… I let you do the math… If the game would be balanced then that wouldn’t be a problem by the way… Thank you.