In last 10 games, 10 of the opponents stole my cards/minions. I will always despise all players and game developers until they remove priest, yogg-saron. unleashed, symphony of sins, theotar the mad duke, reverberations, Tony, king of piracy and saegeras, the destroyer.
How about we get rid of all the tech cards, eh? While we’re at it, let’s make any discovered card cost zero mana. Let’s make all minions have “Immune” and “Lifesteal”. Oh and let’s get rid of any kind of control card, especially if it’s bad for anyone playing aggro.
…meet my list of over-the-top demands.
Sorry, I don’t negotiate with people who apparently wish they were terrorists. Stay mad.
What rank are you playing at that you actually see Tony and theotar played regularly?
This game for me it’s only a mega scam
When you’re a dev team that doesn’t have the ability to design more than a few cards, have zero imagination, and are lazy, you get “thief” and “discover” across multiple classes.
Only like 3 of those cards (and only 1 card in priest) actually steal cards.
If you’re getting beaten with your own cards I think maybe you need to think about why that is.
you want to play semantics. “Thief” has always referred to getting cards from your opponents deck, by copying usually, and rarely by taking them.
Here’s the priest cards that copy or steal your opponent’s cards: Psychic Conjurer, Mind Eater, Identity Theft, Plagiarizarrr, Harvester of Envy, Drown, Incriminating Psychic
From the list the following are played or have been played during the past expansion: Psychic conjurer, Mind Eater, Identity Theft, Incriminating Psychic
They’re low effort, lazy design because they just copy a card that already exists. It’s a lazy way to generate value except instead of it being core to the class whose identity fits the theme (rogue) they also throw it at priest because they truly have no idea what to do with priest. You don’t get “beaten with your own cards” in the sense that your opponent is “more skilled” (laughable that you think skill is a major determining factor of anything anymore in Hearthstone), it’s that your opponent lucked out on the RNG roulette and got some card that answers a problem they had no answer to (e.g., Brawl, Blood Boil) or they get insane value for the investment.
Why is game in quotes?
This means as much (and I don’t doubt it is) “they’re lazy design because I don’t like them”.
WTH kinda niche would they fill otherwise? Would they pull a card out of thin air, like discover or random generation? Would they create a card that does not exist? Most card games have thief cards. Popular rules for UNO include thief cards. It’s a BASIC design, common across the genre.
Priests in WoW can use shadow spells, demarked by damaging mind and thoughts, manipulating it, and yes, sometimes stealing it. Stealing things ain’t rogue signature, that’s from the base idea of the game.
And yet, the same people keep CCing threads because they keep getting beaten by whatever.
Ironic.palpatine-exe
Are you…advocating that priest should have MORE choice on what he steals? That’s an interesting thought, but you do you mate.
I think discover basically eliminates as much as it’s possible from the random element. Priest copying your AoE because you’ve been playing nothing the last three turns and they correctly surmised you had removal in hand hardly seems like luck to me.
I’ll be blunt: Get better OR participate. I recommend you MtG: Arena for a more complicated and skill intensive experience. Alas, the game is expensive.
WTH kinda niche would they fill otherwise? Would they pull a card out of thin air, like discover or random generation?
Discover is the same exact thing, laziness and inability to design. Instead of giving priest a real card they simply give them, “copy a card from the opponent.”
Priests in WoW can use shadow spells, demarked by damaging mind and thoughts, manipulating it, and yes, sometimes stealing it. Stealing things ain’t rogue signature, that’s from the base idea
Nope. While they can use shadow spells, “stealing” spells/thoughts/abilities isn’t part of the identity. If you wanted to touch on the void, old gods, insanity then I could see where you’re coming from, but you’re just interjecting what you think is the identity to shoehorn it into defending thief priest as an archetype.
And yet, the same people keep CCing threads because they keep getting beaten by whatever
Because the developers created this toxic RNG roulette where a player could have the game won and then something like thief card into whirlpool or brawl, or The Sunwell into some random card loses them the game. There’s a reason other card games don’t let you just access any card outside the game. It’s low skill, lazy design, and toxic.
Are you…advocating that priest should have MORE choice on what he steals? That’s an interesting thought, but you do you mate.
You must have poor comprehension. I’m advocating giving priest real cards, not “copy a random card from the opponent.”
I think discover basically eliminates as much as it’s possible from the random element.
Discover is terrible design as well. Accessing more copies of a card, cards outside your deck, and cards outside your class is more RNG toxic roulette design.
Priest copying your AoE because you’ve been playing nothing the last three turns and they correctly surmised you had removal in hand hardly seems like luck to me.
If your opponent hasn’t played a card in 3 turns and you decide to Thoughtsteal you didn’t demonstrate any skill whatsoever, you lucked out as they probably had close to a full hand. It shows how low skill Hearthstone is now that you think Thoughtstealing into a control player holding close to a full hand is a good play., especially if you’re targeting a specific card. If you wanted to argue more towards “skill” you would’ve waited until there were 4 or less cards to guarantee something good.
Isn’t there mind control in WoW? I may be thinking of warlock or another class.
Anyway, you’re wrong. Randomness keeps matches fresh as opposed to mulligan and draw reigning matches. Half the time this randomness hurts the player. It takes some wit to navigate properly. Any miracle deck player can attest to this. Without these instances of RNG, no CCG would last and would become stale very quickly – just look at Classic.
There must be some cognitive dissonance here at work when you see a real priest card that does it’s thing and you go “that’s not a real priest card”.
Bruh. Copying things IS an effect. It’s a real card. TH
I’m gonna quote to you the description of thoughtsteal, direct from the game:
“Peer into the mind of the enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 sec.”
If it was purely RNG decided, it would average out. Instead, the same people QQ endlessly about RNG because the problem ain’t RNG. The problem is between the chair and the game, but it needs to deflect blame.
If you can’t understand that pining for removal when the opponent is playing nothing (either he has high value cards, which benefit priest plan, or is sitting on his own removal) is a skillfully play, you’re a LOT behind to be talking about skill. It doesn’t matter what the hand is full. You’re maximizing your chances of both value for the next turns you’re ahead or removal for when his game plan comes online.
Also, your RNG salt rant ain’t valid mate. Luck averages out. You’re not losing because you’re the unluckiest guy on earth. You’re losing because you clearly can’t conceptualize when to maximize your chances because you think luck is only about the dice roll.
Please dude, put down the salt.
so, you want nothing to disrupt?? you realize that we had this for years and it resulted in nothing but control and aggro. because without disruption, combo was always a problem that had to be nerfed, or, it was too slow/bad to be effective. hate me all you want the game is better with these cards.
FREE THE MAD DUKE!!
He was sacrificed for Lord Denathrius" sins!!
Ain’t we in the same spot now? Ye seeing a ton of midrange out there?
i always felt midrange was used to describe ineffective combo decks. combo couldn’t be a real otk without disruption to counter. so instead it was designed to chip slowly into a 2-3 card win combo, and described as midrange. i know people will disagree with this assessment, but that was how i interpreted it.
i don’t think we are, but my meta experience may differ.
Eeeeeeh, that’s a pretty hot take. To summarize the definition of midrange, the phrase would be: Aims to overwhelm with tempo in the midgame.
In hearthstone, the archetypal deck would be Early Hunter and Tempo Mages. Tempo heavy plays from 1 to 6, where hunter simply would drop Savanna Highmane and leave you into a unwinnable position and mage would, at it’s latest, put two fireballs to the face. Usually. Midrange doesn’t necessarily need a punch to the face card to win the game.
The greatest proponent right now is paladin, who plays minions that are slightly too expensive to remove, again and again, dropping progressively bigger minions you have to go into negative tempo to remove untill the countess comes down.
In magic, green stompy just plays bigger and bigger beasts untill the opponents buckle. It’s also midrange.
yeah, i know… in other tcg’s. but my interpretation is in relation to hearthstone. specifically, because no interaction on opponent’s turn. i wouldn’t extend what i meant as defining all mid-range. if that explains better…worse?
Sorry it wasn’t clear or if I made a mistake and replied to you. I was replying to the OP. He complained about Sargeras and Symphony, neither of which even come close to the definition of stealing (and didn’t use the word theif).