I just play against decks stealing mine. I’m Diamond 5. They just copy my cards. They literally just need to stall until I play a good card. It’s so frustrating. It’s like they are playing two classes at once. Zero skill. Too many classes can copy cards or generate, or reduce mana now. There is no identity. I just feel like it is all random. If you don’t play the best dice roll cards, you lose at high level. There is no skill.
I literally lose to my own cards over and over, and there is nothing I can do but not play good cards. It’s completely luck based. Did they get a card to steal your card? GG.
I don’t get it, what is your complaint? Is it about discover rng? Card stealing? Mana cheat? These are all very different things, you can’t just use them interchangeably and expect us to understand what you mean.
Ah, I see what you mean. Player agency is quite low in hearthstone, and what’s worse is it’s seemingly by intentional design. There’s a lot of ccgs out there where your decisions do matter though. You don’t owe hearthstone your time; if you’re not having fun playing it, by all means play a ccg that actually is fun for you.
Well there’s the problem, you’re only looking at the ones that are so popular they don’t have to actually be good (which is probably how you got into hearthstone). Just to list a few of my personal recommendations: mythgard, undercards, duelyst, and infinity wars are all quite fun imo.
I think Hearthstone’s real appeal is the simplicity of play, and
We still do not have a game that challenges them on that score.
Anyone can play hearthstone. Other games come with a learning curve.
It’s really easy to understand how the HS board and cards work.
I would love to see another card game with an interface this simple.
I think it’s more like twenty percent skill, fifteen percent concentrated power of will, five percent pleasure, fifty percent pain, and a hundred percent reason to remember the name.
That one’s not digital, so you’ll have to either buy real cards from the kickstarter or join the discord and download the cards for tabletop simulator on steam. I don’t think there’s any purely digital ccgs that emulate yugioh’s trap card mechanic (which I agree with you that it’s a great mechanic).
Ever since discover went way overboard this game has become incredibly luck based, large amount of skill was taken out of the game its now more about reacting to created cards instead of trying to predict what cards they are running in their decks, in my opinion the worst thing that ever happened to hearthstone.
Will say when discover was added and more of a way rarer thing I think it was pretty based, but right now its the downfall of the game imo.
Some retro formats in yu gi oh are extremely popular. Konami have held sanctioned events for goat format and Edison format at YSC tournaments recently, if you are familiar with either of those.
I like a little bit of luck aspect, if anything what makes me mad about the discover mechanic is how players manipulate it to remove as much as possible the element of luck. Like “Discover a beast from your deck” but there’s only one beast in your deck. The whole point of a card game is that there’s some luck involved. There are no pure strategy card games. It’s not chess. Luck of the draw is part of every card game in existence. So when a card game allows players to top deck with 100% reliability, it’s just one of those things that makes it feel less fun as a card game.
But I think the biggest issue, and it’s been an issue for awhile, is how the game pushes people towards aggro decks. I play 16 decks, most of them midrange with a couple of(hopefully) tide turning big combos I can use if the game goes on awhile. To me, a fun game is where you can use most of your deck over about 15-20 turns. But my midrange decks have a fairly poor winrate, maybe 40%. The three aggro decks I run have a win rate closer to 55%. But they aren’t as fun, because it’s all about what I draw from turns 1-7. Game is over by turn 8 at the latest, one way or the other.
And I don’t think the devs prefer aggro. It’s just that it’s the only reliable way to win given their design choices. You either win with aggro in this game, or you hit a big combo. But the fun games, IMO, are the ones where each player uses every weapon they have during the course of the game. When you lose games due to not drawing what you need, the natural solution is to simply remove the element of luck and make sure you usually draw what you need, and Hearthstone lets you do that as a substitute for good design.
But it’s important to understand that matchmaking by rank/rating is the game trying its very best to match you against someone of an equal skill level. Another way of saying the same thing is: there is an algorithm working to make sure you don’t experience differences in skill. If you’re hoping to have some game where you’re just so much more skilled than your opponent and you get to feel your intellectual superiority made manifest… no, that’s not going to happen. The algorithm doesn’t want that experience to occur, because it’s not fun to be on the other end of it.
Strongly disagree. I like to imagine fathers who commit suicide burning in hell if they leave behind young children. Deadbeat behavior, as far as I’m concerned. I understand there is no afterlife though, I’m just talking about my preferences in fiction.
I like lucky when I’m playing for quests . Don’t hate me . Vengeful visage stole some rogue secret thingy and fed me 5 secrets in one turn. Had no idea what I was doing but they conceded