It’s mainly low ranked players whining against asteroid, but that mage is EXTREMELY robust in my experience climbing ranks this month. It can kill with little effort almost any deck if it high rolls and if it low rolls: it still wins against specific favorable matchups anyway.
I suspect the true reason I don’t see anyone complaining about it is that many actually play it so they whine when they lose but not when they win.
It’s a mid, straightforward tribal deck. Without the dumb Lamplighter pyroblast to face, it isn’t doing anything particularly outrageous or oppressive and it’s only good on the climb to legend. The deck can’t compete in the most competitive parts of ladder. That’s likely why no one talks about it.
That is the problem. IF you draw right then you can steamroll you opponent rather quickly. But you need to draw the correct cards.
I played the Elemental Shaman for some time and this deck is much better and much more well rounded. Better draw. Better ways to discover new Elementals and to keep the hand full. Skarr, Kalimos and Shudderblock.
The Shaman can flood the board again and again and it is much easier to remain the chain of Elementals you need to play for the card effect.
I’m playing the Spell Mage right now and I have much better success with this deck then with the Elemental Mage.
This is cope. Elemental Shaman is way too slow to do anything in this meta
Speaks only about your playstyles and/or number of games played with each. I started 0-11 with Elly mage, gave up, returned to it in a week or so and started the win streak going on for hours. It’s not bad, it’s just frustrating to know that you rely 100% on draw RNG in a game where discovery options not only give you fun, but also consistency where you otherwise wouldn’t have it.
It’s just psychological, honestly. It’s still a viable deck, and I’d recommend it more than any other to play when you’re sitting on a rank 1 hoping not to lose rather than to increase your winrate. *
It’s extremely reliable 50% deck. Just, you don’t generally want to play a 50% winrate deck unless it’s extremely fun, which this, again, isn’t xD
*I feel like i should expand on this one. It’s much faster when it wins than it is when it loses, which is a plus. On top of that, it’s reliable and easy to play on auto-pilot, which is a huge plus for competitive players as they play inhumane amounts of game while very tired. However, it’s also extremely easy to counter when targetted, which is why, I assume, it’s not really played in top ranks.
None of us are getting same matchups every day, all day, the meta is still unsettled
I don’t see any reason from what I’ve read to assume you played anywhere near enough games to state this with certainty
I’ve already misjudged the deck once due to a loss streak, and I’ve learned the power of consistency and mastery of one deck or a playstyle. It’s more than enough to compensate for the meta differences in any rank which isn’t top 200 legend.
In other words, you can still win more than you lose with it anywhere, and you’re gonna do it faster than with most of the other decks.
You just might not have as much fun doing it as you might have with something else.
a) wanting to provide as accurate information as possible to people, and
b) to prevent people from falling into the same trap I did, if it can be prevented.
The trap is to play 10 games with a deck you like, lose all or most of them, and judge the deck unplayable, when it could be just an improbable occurence.
But if you don’t really like the deck anyway, then of course this is not important nor meant for you. I would gladly give up a few more % in winrate if I’m gonna get more than that in fun, and I think it’s the best way to play a game in general.
PS after I posted that I realized this deck is not even restricted in the lower ranks. Today it appears in the top 10 of the 1K or even in the top 5 depended on how you filter. Though you might have to lower the sample size on hsguru.
Many people miss the early moves of the meta because they overrate large sample sizes too much, but it appears that win rates already stabilize with ~80 samples so even 60 samples are often a good start.
Its a deck that can pretty reliably end the game by turn 7… the problem is the good aggro decks can highroll turn 4 wins and reliably kill turn 5-6… The only thing elemental mage has going for it is that its a flexible aggro deck you can choose to play for a long game as well but if you’re min maxing your aggro decks this one is rather slow and as stated before can be pretty draw rng heavy.
There’s no much viable aggro. I didn’t like flood paladin this month because any traditional control wipes it and those mages can’t even be killed by 3 damage AOE usually.
There are a couple of good hunter aggro decks - egg and zoo - that few know they exist (~0.2% play rate) with a confirmed good win rate but I haven’t tried them.
I ended up playing secret hunter this month because I was annoyed by the “scamming” of some decks so what’s a better counter-annoyance that secrets?
Poor things at low ranks try to play Lynessa but they don’t get it has high skill cap (they could be playing something easy with a higher winrate).
DH is fast… and shaman is fast as well. I lean more towards shaman because the deck I made is less linear than DH but both decks are much faster than elemental mage.
Pain DH and Attack DH seem viable but they were slightly lower win rate this month so I didn’t end up to those (Pain DH wasn’t even registering to exist but the stats are solid).
The Swarm Shamans still work but I found them way too predictable and boring (maybe I was biased against it because I would predict them easily since I was playing them).
The fastest high win rate deck I didn’t try and seems interesting is Egg Hunter.
First time hearing about Pain DH, but Attack DH is more than viable in your ranks:
https://ibb.co/zxh2jrP
Pretty sure this is the most braindead deck ever existing in HS, as well. Nothing comes close, except maybe the O.G. Face Hunter. Every win I take, I can literally feel my skills leaving the brain and disappearing.
Pain DH is a very fast deck (~5min) so pure aggro and needs the tourist. Basically a Whizbang’s deck but I guess the nerfs made it good enough for tryhards inside top diamond (it’s probably not played outside anywhere else).
It’s easy fix add narain soothfancy in your deck, I started to use him 3 days ago and it works wonders against control matchups. Still miserable again control but I won a lot more against control after including that card.
I didn’t craft him, I have every single priest legendary card save for aman’thul. Idk man blizzard seems forcing me to play a priest.