When Emerald Dream was out it did not have the massive cohesion of StarCraft (which were more or less pre-made netdecks or almost) but you could make a deck only from that expansion that wasn’t horrible or extremely convoluted to figure out (the best example was Warrior (with Ysondre) but all other classes could also make a deck just from that expansion).
In this one from the very first class (Death Knight) the thing is all over the place and hellish; you’re supposed to play Undead Beasts (there’s also an Achievement) but you run out of cards that are immediately supportive of that goal within ~10 cards of the expansion(!) and then you have to make a convoluted monstrosity by using old and unrelated cards.
It has a ton of cohesion its just the decks dont come together to create anything good. I wish they would print more tie ins with past expansions… mabye 1 or 2 cards a set to bring back things like dark gift or some of the other old keywords.
About the only thing that carries over from set to set is tribal decks and to some extent things like battlecries/deathrattle support.
Isn’t it a good thing ?
Like the starcraft cards almost can’t be played unless you play all of them at once
Not having “premade decks”, like I’ve seen people call these, means that the cards have individual strength usable in a variety of decks, outside of what was printed during their expansion
They suck. Eg Demon Hunter is supposed to use Fumigate (it’s even the only achievement of the class), and most netdecks don’t even have types in their minions because guess what: they use ancient cards because they are overtuned.
Don’t listen to the actors trying to justify it. They don’t play the game.
Bahahahahha you have a long history of bad takes. Worse than his since your takes are always incendiary and toxic towards other posters. Might wanna clean your own yard first.
I’m not convinced the synergy is dramatically worse than any other expansion. I will say I am dissapointed in the lack of use of kindred. There was amazing opportunity for one or two kindred cards for pirate, draenai, mech or the like to bring some life to some of those decks without really focusing too much on them. Additionally more dual typing would have helped a lot to encourage hybrid decks and even more experimenting.
Emerald dream had much higher quality neutrals that fit into almost any deck, and the class cards all had several good things to consider. This expansion has much lower card quality so very few of the cards see play. Couple that with paladin and druid having the only new decks and you get the meta we have right now.
If next Thursday they nuke murlocs and Loh to the moon you do know what’ll happen right? We’ll just go right back to spamming DK starship, DH starship, control warrior, and dragon paladin. It’ll be a repeat of the previous meta. This sets cards aren’t strong enough. We really need buffs for anything new to have a chance of seeing play. That has nothing to do with cohesion or synergy. It’s just a set full of cards that aren’t strong enough to use in 9 of the 11 classes, which is pretty damn sad.
I can only speak for Wild, but I only found one playable mage card for anything that isn’t Quest.
And honestly, the Quest seems super slow to me.
IDK, maybe it it’s better than I think, but I will wait until shown that to say I believe it.
They do this alot. It’s usually more apparent in Priest for me.
The design team seems really weak.
I’ll give you a prime example:
New keyword Kindred. This guy works with Demons.
Now go look how many demons they added to this expansion.
Hint: only this guy
They also go with too much synergy to the point it buries them in a hole of design.
Prime example: Draenei
Since they added them officially, guess how many they have added since? 1.
They forced their own hand to be careful not to make any Draenei now because of Velen.
I think the take away for me is that the design team isn’t just 1 team. I think there are multiple teams for multiple classes and they don’t talk to each other. I’m fairly convinced this is how they actually operate.
How else do you explain how some classes consistently get junk and others consistently get really powerful stuff? You would think if it’s the same design team, they’d be pretty level across the board. You can’t convince me that the same team who made the quest for Paladin also made all the quests for the other classes.
It’s certainly different design teams with different ideas of what is powerful and what is not. Either that, or the design team only really play a handful of classes because their discrepancy between power from class to class is so bad.
Jank and lack of synergy has been a Priest issue for years. Anytime Priest gets cards that actually work well together and Priest can make a viable deck the pitchforks come out. I’ve given up on Priest ever getting good synergy in its own cards and hardly ever play it anymore, after years of it being my favorite class despite its issues. Yet, you have classes like paladin and druid that always seem to get cards that synergize well with older cards. Somehow.
It makes more sense that they actually take wild into account when creating cards, contradicting what the op and many here insist over and over again, that everything revolves around standard
because it is impossible to consider everything exponentially harder and bla bla bla, when there are clear signs that this is not entirely true. Examples from the latest expansion are ohn’ara and agamagan, the first only making sense in one of the archetypes that has prospered the most in shaman in wild, and the other clearly has great synergy with a wild card: Glinda, and of the great darkness the Librams, Quasar, and Velen himself where they really shined was in Wild…
This is why, for me, some cards (very few) can be confusing or out of place in some sets.
DK is where it’s at.
Control
Aggro
Midrange
Deathrattles galore
Reborn galore
Tons and tons of discover
Tons of draw
Spell damage bursts
Taunts taunts and more taunts
Tons of health
Lifesteal galore
Actual win cons
Will ALWAYS have a meta deck
Constant support from devs
Always has new playable cards every set
You can tell who in this thread plays the game and who doesn’t. BTW another telltale sign that they don’t know what they’re doing is the extreme imbalance between classes when it goes to cards of the new expansion. They wait for their customers to suffer and then nerf or buff.
They need to hire some programmers and analysts who can do reasonable simulations and formulations of what they will release. You can’t expect perfection but right now it’s just all over the place and obviously “by feel”.
Hey, bub. You might want to check your own posts before criticising mine.
You have absolutely no right whatsoever to dictate how others post. If you have an issue with a post, report it. But dont tell me how to post. You are not the hall monitor, and I find it extremely offensive that you think you can dictate how I express myself on these forums.
Fun fact, I can do this:
Can you?!?
Clearly you must be doing something wrong, not me!