They have to make a LOW RES EFFECTS battlegrounds mode

It’s practically unplayable on ~$200 tablets even with low fps on and the low res texture setting (high res textures not downloaded). I’m not sure if even my expensive phone can play it well.

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Maybe the folks in accounting have figured out that the people with $200 tablets don’t buy a lot of packs.

Maybe it’s on purpose.

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That’s a very good argument, but maybe not that profitable after all, considering the Apple tablet guy with the same problem.

By “expensive phone” do you mean $500 or do you mean $800?

It was the best snapdragon CPU 2 years ago. Most phones are slower. There are faster phones easily but I doubt it’s more than 10% of the player base.

i’ve noticed the new beast deathrattle is excessively slow for the 1/1 that gives the 3/2 wolf. im on pc and its nearly a full stop if both that minion and leapfrogs dr are going off. after their minions are summoned it throttles back to normal full speed. but maybe its the feather looking sparkly parts that animate between 1/1 dying and the 3/2 arriving. its a full second or two per animation for each one summoned.

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It’s not your technology, it’s the game itself. Even on the best hardware, half the games I play will crash due to the atrocious graphic programming. Play a magnetic build to bring hearthstone to it’s knees. You can literally watch the game engine come to a crawl as you add more magnetic minions and the game tries to calculate everything. There are a whole sting of battlegrounds builds you can play to crash your opponent’s game, or cause their battle sequence to hang and miss their turn.

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i have a galaxy s9 android phone, and the only issue i have is connection issues, which normally means i just need to restart the game

They don’t care about anything except money. BG effects and deathrattles taking forever has been known since v1.0 of BGs and they’ve basically only fixed leaper.

Did you log in on an alt just to troll as many threads as you can?

At least get some new material.

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For the record I have no issue on the PC, but my CPU is state of the art and the GPU old but still serviceable.

S8 should be playing it well but I expect choppy fps occasionally like my fast snapdragon phone.

It’s been a little laggy the last few days in BG’s. I think specifically it was the EU servers that were the worst. I’m on APAC and haven’t really seen anything too bad yet.

Laggy is a term mainly for networking. It doesn’t seem laggy at all in terms of internet and it doesn’t seem to be computationally hard in terms of core gameplay (especially since most of the gameplay is calculated on the SERVER).

It’s definitely the graphics that are heavy for the little flimsy GPUs of the mobile SoCs.

Uh i am not going to get all technically here or get into an argument about his. However, Lag can absolutely be server side on their end. There’s a variety of reasons why and i wouldn’t presume to guess what it might be. They identified Leapers as an issue on their side and they are phasing the build out because it causes issues.

Lag can happen because of the server but it’s very seldom happening and it’s more common in the form of DISCONNECTION. Or at least it’s very rare on mobile COMPARED to the graphics issues (unless you put the app out of focus and it disconnects because of powersaving features which can be turned off and unless the SoC has an extremely powerful GPU and CPU).

When the Devs say “leapers are an issue” they don’t mean their internet connectivity is getting issues because of it at the level of networking bandwidth but that it stresses either the computational load of the game or the graphics load of the game (or both) (this gameplay is VERY light computationally to not be exclusively the graphics load in most cases).

You don’t say? Where did i lead you on to believe i was talking about the graphics? That is absolutely NOT what i was talking about. We should probably stop here and leave it at. We are talking about the same thing.

No. It’s a word for a symptom, not for a specific diagnosis.

Most lag in Hearthstone is caused by client side graphics issues.