And you also seem to think there should be absolutely no attempt to ever make them better!
Just dust all those cards kids, because some classes won’t be playable until 2024 at the earliest but that’s just totally okay!
the reason behind Theotar is fate. for example: if your opponent has theotar and you have bad cards when your opponent discovers them and your opponent has good cards. he would have to take a bad card and you would have a good card. if you do not like the card your opponent gave you, play your theotar and swap the card back (if possible) for a better or different card. it is called trickery my friend. keep the good, toss the bad.
Nope, I’ve literally never said that.
I’ve said going after Theotar is flatly the incorrect approach.
Denathrius needs to be made to not end games on the spot.
Dawngrasp needs to stop scaling the hero power up.
The things that are actually closing the games out that warrior / paladin can not compete with have to get destroyed.
Every top deck in this meta needs to be nerfed harshly, because buffing warrior/paladin cards will never fix the fact that they have no defense against what these top decks are doing, and aren’t fast enough to get under their removals.
Theo is quite literally hitting those classes harder then anyone else, because of low hand size issues. That’s the entire crux of why Theo is hurting this game far more then he’s helping.
Like, as long as Theo exist, you might as well drop Cariel, Jace, Rokara etc. because those are guaranteed to be stolen if they are in your hand.
and what do you think jayce, rokara or cariel do achieve right now vs a druid or a mage?
Jace does nothing with druid or mage
Rokara would benefit either Deathrattle druid and Skeleton Mage
Cariel would only benefit neither
Not much, so we nerf Druid and Mage.
But wait, those classes STILL can’t beat Druid and Mage because of Theo!
Even if they were guaranteed to be stolen (they aren’t), you still almost always lose to druid/mage/shaman/priest because they are just better at ending games than those cards could ever hope to be right now even if you had them.
Removing Theotar does not improve the standings of warrior or paladin overall. They just lose to decks that start tutoring their better win conditions more.
And here we are once again, you saying that it’s okay for Paladin and Warrior and DH to remain irrelevant for the next two years, because they are bad now.
I’m done man. I’m just done.
Do you think Warrior, DH, and Paladin would be relevant without Theotar?
You are interpreting that because you incorrectly think that they are somehow extra hurt by Theotar, when they really aren’t.
They need the meta to be nerfed harshly so that their deck strategy is in the same league of what is being done by other classes. They currently aren’t.
Control warrior sucks because it has no late game closer that competes with mage/druid/shaman/lock, so there’s nothing to even try to stall for because your opponents say I win while you are trying to find a path to chip their health down.
Enrage warrior sucks because you are dead if your opponent runs removals and a few taunts. Because it has no reload potential.
Pure paladin sucks because the best pure paladin card isn’t good enough to win games when removal exists, and it’s slower than imp lock.
Control paladin sucks for the same reason control warrior does.
None of this is because Theotar. The decks are just incomplete compared to the top meta decks. They literally need tools fully removed from the top decks so that they can try to compete competitively. The tools they need other decks to lose isn’t Theotar. Theotar at least helps control war / control paladin a bit.
Pure paladin and enrage warrior are also unplayable without Theotar in the game, because everything they want to do can be easily countered by silences or removal cards.
They are just bad decks, and are not bad because of Theotar. They are just bad and need serious help.
who care about streamers? wtf is that argument? lol
streamers are paid to overreact to everything thats how they “entertain” you…
DH are pretty fkn good since the buffs. they snowball REALLL HARD with their relics. then use that guy that summon 3 giant deathrattle minions. pretty much winning the game right there if you dont have a board clear to deal with their board full of 8/8 and 9/9
because it costs 4 mana
I know for a fact they will never be relevant alongside Theo. Unless they decide to put Divine Favour, Battle Rage/Risky Skipper back in standard then they will never have enough draw to actually play around him.
Well you can keep avoiding the question if you want, but I assume the reason you didnt answer my question is because you know they wouldn’t be relevant in the meta if Theo wasn’t in it.
You just have a particular dislike of Theo which compels you to dig your heels in and respond in whatever way allows you to condemn it knowing it really isn’t the reason Paladin, Warrior, and DH aren’t meta relevant.
I can understand disliking a particular card regardless of it’s actual impact on the meta, but it’s pretty verifiably provable that without Theo those 3 classes would still be bottom of the barrel in terms of winrates and playability.
At best, you might be able to argue DH can make a denathrius deck with all their token rush summons they can do, but even still the lack of ability to tutor denathrius with ease would just make them fodder for druids who can do it easier.
Theo isn’t the problem, Theo is a result of the problems that exist much like dirty rat was back in the day.
Name a way for Paladin or Warrior to play around Theo.
Don’t bring up Druid, or Mage or anything else. You are playing against some random, classless deck. You think they have Theo in hand, you already have a win condition in your hand but it’s 7-8 mana. Your hand size is of course 4, because you are playing either Warrior or Paladin.
Name a way to make sure they can’t steal it and cost you the game. A single way. Name. ONE.
I don’t have to because you can’t name a win condition those decks have that matters without Theo.
Half the time, you aren’t getting to turn 7-8 as a warrior or paladin to play your win condition let alone having to worry about Theo being present to steal it.
You can create all the hyper stacked imaginary scenarios that you think makes your point and there are dozens of other scenarios that make your point irrelevant.
You take out Theo and all you have are the other classes getting to their win conditions faster and more efficiently than paladin, warrior, and DH…which is why they are at almost 40% win rates overall while the next lowest is 50 or above.
Theo isn’t preventing these classes from winning games, the classes are preventing them from doing so themselves and Theo is at best a neutral harm/benefit possibility.
It’s fine if you like those classes and wish they were more viable, as do a lot of people, but you are wrong if you think the only reason they are unviable is Theo.
So there’s simply no way those classes can play around Theo then.
I accept your concession.
Sure, there are. They can have Theo in hand as well; but I am sure that won’t be an acceptable answer for you.
But you aren’t really looking for acceptable answers, you just want people to say Theotar bad rather than Paladin, Warrior, DH bad and Theotar simply is a symptom of the current expansion.