Theotar starting to annoy me

No need to elabortate my patience is almost worn out there are some games where u cant afford to have a big hand.

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Major shake up of the meta that punishes you for building decks that revolve around 1-2 cards. I like it.

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That isnt quite true the whole bulld your deck around 1 or 2 cards thing.

It can be pretty devastating to decks that have like 6 or 7 cards they use for tempo as well. What i am saying is that it isnt just a combo killer.

Example in point, i just play my 5/5 queen azshara and pick the 3 mana colossal card, yoink bye bye colossal card. Or i am getting low on cards and have a draw card in hand, yoink bye bye draw. I could go on with examples

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The people saying Theotar is purely a combo counter or a counter to a deck with too few win conditions clearly are being disingenuous about how Theotar is actually being used in games of Hearthstone.

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As are those claiming hes an “I win” card, like, say, a few Pally mains floating around who refuse to accept the FACT the even without Theo, their class would STILL be dumpster tier…

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yeah, playing around 1 card in most times are such a lame one trick pony deck, and it was in last times Kazakusan, even mr smite with preparations around it etc and u can claim here Brann or Reno as a nice target for this card too :slight_smile:

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I like the card, but it’s just so good even when played on curve that it makes you wonder if it’s actually a tech card or just a generally good card.

Maybe letting the opponent choose the card to steal isn’t such a bad idea after all, it would require a bit more thought since you can lose something important too.

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For the sake of argument, let’s say that Teothar takes an game winning card 25% of the time.

Can a card that read: Win the game 25% of the time be anything but a “I win card”?

People keep talking about 1 card win cons, but the truth is, Theotar IS a 1 card win con, that needs no build up at all, and is specially punishing to decks that have a single archetype.

It’s just hipocrisy, all the way down.
Your “I win” card is bad, but mine is good because ei don’t like how your deck plays

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So?

Let’s say you’re correct and we are a bunch of hypocrites just for the sake of the argument.

If you’re allowed to do the exact same thing with cards like denatrius why people can’t play theotar?

At the end of the day theotar exists to make people not get too greedy with cards like denatrius, Kel thuzad and some others.
Sometimes stealing games while the cards he deal with steal games 100% of the time when uncheck.

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I wish that was the case, but mine gets stolen before turn 10 anyways :joy:

This is really being unlucky.

:clown_face:

Because 1, as much a speople wish to downplay this, Denathrius needs to be in hand for a long time as a dead card. His cost for effectiveness is absolutely insane.

Second, Denathrius is WAY less prevalent in the meta than Theotar. Theorar is literally EVERYWHERE. There are only 2 classes consistently running Denathrius, and surprise surprise, they are also running Theotar.

Third of all, not all classes have access to multiple effective win conditions. For a long time, Paladin has barely had 1 archetype. Warrior and DH have none. You get the DH legendary? Seems like he shouldn’t have had a deck, hub?

Neither Theotar nor Denathrius are stealing games, but specifically Theotar ISN’T a denathrius counter.

Theotar is an everything counter, as long as said thing has a Key card. It’s just a matter of chance, in that sense, no different from yogg.
Sadly, he does not have the restriction of having to be a dead card in hand untill 10 and having to kill 20 or so minions like Denathrius has. He has no deck building restriction and barely any gameplay cost.

This isn’t a competition, as much as people like to make it about that. I fully believe decks like Druid and Shaman need toning down on their Denathrius support, but that’s just that. Take the capability to tutor Denathrius and to repeat it’s effect away, and those interactions become way better.

Theotar isn’t the answer you think it is, but you people are too caught in an imaginary fight against Denathrius to notice it.

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Yes they are.

Your opponent tutors on turn 2 and then you’re again in a race.

Actually denatrius reaches to a point were you have matchups you not even need to get it causing more than 5/10 damage to win the game on it’s own.

You think a game is stolen when your opponent clearly announces they got their win con in hand?
That’s the opposite of a steal.

And it’s part of the problem. Druid is VERY good at drawing Denathrius. This, however, does not make Theotar good deaign

Then you would have lost to any removal for far less of a cost. Not a Denathrius problem.

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They’re not doing that anymore.

Let me qualify. The top deck lists don’t.

It’s just like Kazakuzan, people screaming about tutoring it on 2 and playing it on 4…

But in actuality putting Coldtooth Mine in your deck for those effects ends up lowering your win rate. I just looked it up. I know it’s not ideal, but in the free HSREPLAY, CM is 5th from the bottom, mulligan win rate. I certainly welcome someone with premium to correct me if I am wrong.

EDIT: Also checked on HS Top Decks. All latest lists cut it. Even if they don’t run Giants.

Denathrius annoys me more. Youre winning, winning, winning then nope. Opponent plays denathrius. You lost. Especially broken in a certain class that has 20 mana and tutor for him turn 1 but also in demon hunter and even imp lock.
I can live with theotar. keep him in mind and try to not have 3 cards in hand. Denathrius os another issue and theitar is essential because of him.

If Theo was only being used as a combo killer, he wouldn’t be in damn near 50% of all decks.
I don’t think I’ve ever seen a neutral legendary be used in that many decks. Not even Sylvans, way back in the day was used that much.

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Yes, Theotar creates some binary win situations.

The game would also be worse if he did not exist.

Uncountable combos or I win cards are way more meta warping than Theotar ever could be, and he helps to keep their win/play rates in check.

Slower decks literally need Theotar to keep their games interesting at this point so that they don’t always end with “oops, here’s the Denathrius OTK.”

Do I think Theotar could be changed to be a discard instead of steal so that your good card isn’t used against you? Possibly.

Do I think that overall Theotar is damaging to the game? No, not really. Most other card games have way better disruption effects than Theotar.

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Is “oops you got Denathrius OTK’ed” really much worse then “Whoops I stole the best card in your hand and now you lose” though

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Just watch how many streamers grimace every time Theotar is played against them, and this is before the picks are even made. That’ll give you a general feel for how much people like the card.

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