Theorycrafting Quest Warrior

Decklist here:
https://playhearthstone.com/deckbuilder?deckcode=AAEBAQcI5bAEssEEju8Dv4AE5weY9gOFF8PqAgvVsgSMtwSQtwSpswT%2B5wOV9gOKsASmigTP%2BwOcgQSoBQA%3D

In addition to the usual Pirate Warrior braindead play, this hopefully sets up an explosive turn using From the Depths + Sir Finley, Sea Guide. This allows you to play several zero cost Pirates in a single turn. Gorloc Ravager always draws whatever you haven’t drawn of Finley, the other Ravager, and the single copy of Amalgam of the Deep, giving you plenty of gas to swap to the bottom of your deck. As far as From the Depths goes, you have 4 Dredge Battlecries on 2 mana to hopefully find it, if you haven’t drawn it naturally. The Dredges also make it less likely you’ll draw a Murloc if you already have Ravager in hand. If you have a zero-cost Zola or a Brann in the bottom 5 when you Depths into Finley, you can rather easily get double Juggernaut, or even quadruple in some cases (although I can’t see how four Juggernauts could be better than three).

I think you’re trying to be too fancy here for what the core deck wants to do.

Q warrior got 2 incredible 2 drops (the 3/2 and amalgam) a good 3 drop (puffer) and a (questionable if it fits but I would have run it for sure had I not dusted my quest when it got nerfed) 7 drop that can help with burst /finisher/otk.

With the 2 new 2 drops helping massively with running out of gas (either through fixing your next draw or by generating more pirates) I think you cut the more clunky pirates and simply go for fast quest completion. Relying on Nessie if somehow the opponent manages to hold the onslaught of pirates in the early game.

1 Like

gosh i hope they nerf it to the ground if pirate warrior gets traction again. This is just one of the least healthy decks they ever made (not in terms of playing against it, albeit that also is stupid if the ship just highrolls you for 14++dmg turn 1 with weapon+smite) - but mostly as the lowest skill ceiling deck in history probably.

I think low skill ceiling decks are a good thing, provided their power level is such that they’re tier 3 at top Legend while being Tier 1 or Tier 2 in Diamond. Pirate Warrior before the Raid the Docks nerf fit this bill, and I don’t think it should have been nerfed at all (although maybe now with the new Pirates it should be).

That said, I rarely play low skill ceiling decks because, um, they’re low skill ceiling decks. It’s just I don’t think noobs shouldn’t stand a chance.

Quite possible. The core idea behind the list is to maximize the odds of getting double Juggernaut early — so you want both a cost reduction on Brann or Zola and to complete fairly quickly. The assumption there is that double Juggernaut is worth building towards, and it possibly isn’t.

1 Like

Depends on how much low.

Pirate warrior could easily be considered far under the minimal acceptable.

It’s skill ceiling is so low that it dominates low ranks despite being a terrible deck overall.
You probably pass the barrier of the acceptable when you make a deck reach the 70% winrate in bronze.

Most of the playerbase is on those ranks and create that dissonance in how much one person should learn to climb the ladder to what another needs is bad for both the player experience and to the growth of the average playerbase as players.

And more inteligent players makes the game easier to design and balance.

1 Like

Blockquote

I quite like this stance.