The sweetest play vs imbue hunter

So playing versus glory near top 100, he’s playing dirty nasty imbue hunter, and just before I queued this game I was playing fryak rogue (can’t be bothered with spelling).

I’m walking my dog, and she just pooped so after picking it up I realized I had queued with my anti imbue hunter deck purely by accident. For those of you who keep saying imbue druid net deck is a hard counter versus imbue hunter have clearly never played versus imbue hunters near top hundred, as I can assure you it is not. Instead of otk coming turn 6 or 7 at this bracket it’s coming turn 5 or 6.

Anyways, I’m reading glory s hand cause it’s imbue hunter and a goldfish can read it accurately. I’m trying to figure out if it’s coming turn 5 or turn 6 on turn 4, he’s dropped the taunt imbue minion, so I’m fairly sure it’s not coming turn 5.

I have a dirty rat waiting lol. So I just build board, and sure enough he stalls turn 5, so I’m certain it’s coming turn 6, and that’s when I drop the dirty rat which hits the plush. Guy insta concedes, he seems pretty tilted cause here he is a super solid tournament player playing the lowest skill deck in the meta and getting blind sided by a vicious tech.

The Lord’s work. All’s I can say.

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I have been facing him many times and now I am higher ranked imbue hunter :slight_smile:

if you are playing dirty rat in rogue you are doing it wrong.
rogue does well against imbue hunter anyways.
just kill him fast

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I played double rat Zerg DK for a bit. The amount of auto concedes it gets vs hunters never stops being funny.

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Yeah i love having to run double dirty rats just cause blizzard gives new cards to their grandmas to play-test.
Congrats to you guys for enjoying auto-concede, really the mark of an engaging meta.

It’s not like Dirty Rats aren’t good plays versus many decks. The only time Dirty Rat has been a bad play is when you have a lot of decks that run almost nothing but big minions on the ladder. In Combostone, Rat is a solid play.

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whats wrong with dirty rat? its been an useful card since it was released

Today my “play dark gift quest” DH deck was running 2 brood queens and two dirty rats

Hunter saw me having zerg/queen did an early copy before he even did much imbue

But because he failed to deal with my queen for several turns, I manage to get the two vipers to yank both his plush.

The last plush was at 22 attack. I had 23 health. If I didn’t pull it, next turn he could have hero power and play plush for the win

The amount of dirty rats being played is a symptom of two things:

Blizzard cant balance or isnt interested in seeing their own game develop.

The amount of disruption available in the game is so limited we are playing 10 year old cards because there arent any options. Where is the cheap disruption blizzard? Huh? Where is it? Not turnconsuming mutanus or theotars. Cheap. Common disruption that you can play alongside other cards.

How about a paladin secret that does the same as: oh my yogg! but that affects minions instead of spells,
imagine this: the hunter plays his king plush and then is instantly transformed into a penguin or zero cost wisp…

Dirty Rat is one of the very limited ways we have of countering combo decks, plain and simple. It will keep on being played as long as it’s in Standard. Just be glad that Blizzard didn’t decide to rotate it early, considering the way they’ve destroyed tech and counter cards in the past, like they gutted Reno so their new mechanics were safe for people to spend $$$ to purchase packs.

Imagine someone being dumb enough to play that way the second your card becomes meta. Also secrets arent really disruption. Theres only so many of them and you can just ignore them, play around them or delay their trigger as you see fit.

As for your example, hunter would always play the 3/2 that copies plush first. Unless they have some other garbage minion to throw into it which is also likely. So your OMY for minions dont do much.

Thanks for letting us know this important bit. :smirk:

PS Come to think of it: you spend your time outdoors on HS instead of relaxing, enjoying the scenery and whatnot? If you asked me, I’d advise putting that phone or whatever you’ve got there in your pocket at least there. :grinning:

Clearly, due to a higher skill level (in drawing right cards faster). :rofl:

Reminds me of the old days, when a trully skillfull (‘top whatever legend’) Druid player would open with an Innervate + Yeti on turn 1, followed by a Wild Growth, then a perfect curve and an AoL to refill the hand, while a run-of-the-mill loser would use the hero power on turn 2 due to skill issues.

Try playing something like a Terrran Warrior (2 Ghosts, 2 rats, the Bulwark of Azzinoth). Of course, you’ll get matched against exactly zero plush huntards. :grinning: Dunno, maybe buying some Mega_Diamond_Bundle or whatnot would help.

And how exactly do you know this, decided to join those infamous forum telepaths after all? :grinning:

Ever considered the possibility he doesn’t wanna spend time playing a match which is already lost when the one-trick-combo is broken?

Clearly, has a skill issue, didn’t “play around” (yeah, I can babble like that, too) this.

You started praying to or worshipping the great Matchmaking Rigging Algorithm? :face_with_raised_eyebrow: Come on! :grinning:

I agree here

I know it can be a boring task to walk your dog from time to time, and that you need to unwind and relax from other things, but it’s probably more beneficial for your results anywhere to enjoy the fresh air and scenery and not thinking about anything at all for 10 min (mindfulness, focused vs diffuse thinking, etc)

That’s just statistics and probability

How likely are you to draw things on curve while going all-in like that? You don’t have 1 easy answer to that, you simply need to list the deck and start counting scenarios

I don’t have to do all of that to tell you that if a higher-ranked player does that and remains being a higher rank, rest assured it’s the correct line of plays

It’s been very long since hero power on 2 was a viable move, anyway. The resources, which are spendable, have a diminishing return on their investment, both mana-wise and value-wise

The more mana you have, the less additional point of mana is meaningful, so the sooner you get your mana advantage (mana ramping-wise or simply mana-cheating-wise), the more value you got out of your resources

Hero power is not spendable. Its value is fixed throughout the game, so it’s better to delay its usage as much as possible, as its relative worth (compared to your cards) will be higher than earlier

In other words, if you’re playing a snowball-y, cheat-y deck, you better go all-in and snowball properly or switch strategies. You might be more tempered to play a slow, methodical game xD

on turn 4 I played the draw 2 dragons over 5 mana, I allready had cards for 5, 6 and 7 mana. Turn 5 he dirty ratted them both out 8/8 and 8/8 insta concede, mind you I was playing wild not combostone.

If any of these hunters were smart, they’d have youthful brewmaster to at least counter the rat, of course that doesn’t help if the opponent knows to kill Plush or whatever on pull

I wasn’t talking about some buzzwords or whatnot — what I meant that it’s simply better for one’s health (and, well, just better in general :grinning: ) to get away from that phone at least occasionally, especially outdoors — the sad reality of the modern days, you know.

You know, you really sound like a teenager trying to lecture — no, enlightening, even, those stupid clueless grown-ups about some things he’s just learnt at school here. :grinning:

Such exercises are regularly done by mere students, you’re hardly gonna impress anyone who’s at least taken a university course in this stuff.

Oh, and if you do some simple maths as you play, you’ll start noticing how HS apparently defies all the theory :grinning: , but that’s another matter.

You missed the part when I mentioned ‘Innervate + Yeti’ on turn 1. By the way, hero power on turn 2 has been quite common for some time… I think even one of Wronchi’s videos humorously refers to those ‘shenanigans’ by Rogue, for example… Besides, there’ve been some scenarios even in relatively recent history where simply spamming that button, with Warrior in particular, has been the key to shutting down broken decks with finite damage…

But anyway, you’ve missed a bigger point.

The difference between a ‘higher-ranked’ Druid player and an unskilled ‘scrub’ is that the former would always open with a Wild Growth, Innervate etc, while the latter would simply not get those cards. ‘Skill gap’, you see. :smirk: That’s what the post was about, dunno why you’re trying to… I dunno, explain obvious things and common knowledge. :grinning:

I have no idea who Wronchi is, but maybe he knows who I am xD

Srsly though, Rogue can get away with hero powering on 2 because her hero power lasts for 2 turns, so it’s not a huge tempo loss as doing it on any other class is

I guess I thought there was still hope for you, but apparently I was wrong

He’s that guy making those famous animated videos about HS — recognised to the point that he’s been doing official card reveals for Blizzard for some time, I think.

Who are you, anyway? :thinking: “Noneyabusiness!” (aka Dr 6)? :grinning: :rofl: