The state of the game

I understand and accept and even welcome the last patch of nerfing paladin, but blizzard what are you doing about freaking token druid. The fact that someone is able to make a board of 5 minions with 2/2 each at best in the first round is just not fun playable or anything but annoying. Like jesus, whats the point of playing if your enemy can just win you before you are even able to play.

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It’s probably more important to make new battlegrounds heroes rather than fixing the stupid meta they’ve created which is the most hated so far.

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I agree and arena is trash it would be fine if you could chose yer own class but nope u get the 3 crappiest options totally worth my 2$/1200 coins so I can help a coupla other bozos get better rewards, seems fair right?

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Tell me about Stealer of souls.

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Did you play when odd pally and cubelock were a thing?

I don’t understand why people expect anything from these developers. EVERY SINGLE expansion the game is worse off.

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I’m unsure it’s really considered a highroll for a token druid to manufacture outrageous boards consistently early. In fact, what prompted me to post this is that I, using a DR DH variant, had to concede early due to a token druid establishing a large board, that was predictably about to be buffed, of Glowflies. I, having virtually no AoE in my deck, had zero chance to contest. I understand that this is perhaps one of my counters: an even faster, wider, and more aggressive deck. However, it certainly isn’t fun because it feels like loss is entirely beyond your control. Token druid, in my experience, draws consistently enough to mostly be unstoppable unless you’re running a control deck.

I’d say it’s a similar feeling to matching against an OTK DH and quickly realizing that you have zero control, virtually, over the situation.

I do understand that this feeling can also be reversed depending on exactly how the token druid draws. They’re oftentimes a victim of bad draw, as well. It may statistically even itself out but, again, it’s really not fun to be matched up against.

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I just lost to a turn 1, 7 minions on board from Token Druid.

This Druid highroll aggro play style being brought over from Wild into Standard wasn’t a positive development in my opinion.

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It’s the epitome of entirely polarized matchups. Unless one possess AoE removal of some sort, and in time, there’s really nothing to be done about token druid. Like I tried to say before, I believe players feel it is fair because token druid can die very quickly upon arrival if they’re unable to establish board in a similar way that you or I am screwed matching against token druid. It’s sort of based very mostly on luck, both ways. Not fun.

The allure is mostly that it’s firstly very cheap to craft and secondly easy-to-play.

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waa waa druid turn on 14/14 board. deal with it.

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It’s more likely to play nothing for 3 turns than get that turn 1 highroll

And? I don’t see why this strategy existing is a problem. There are a lot of AOE options available currently. It does have very polarizing matchups, but so do tons of other decks.

If it’s a bad matchup, you can add tech cards, change decks entirely or just accept that you probably won’t beat it. Every deck doesn’t have to be able to beat every other deck.

This is entirely subjective. Anyone with a good matchup against token druid might enjoy being paired against it. I don’t know what decks you have fun being matched against, but chances are there is at least one I disagree with.

I totally get that high rolls, especially super early game deciding high rolls, may not be fun to face for everyone. They can certainly be fun to play though. IMO at least, since there are plenty of available answers, this deck doesn’t need to be nerfed. As I have said in other threads though, I think a card like Lightning Bloom should NOT exist and is unhealthy for the game.

It’s not overpowered according to statistics, maybe your deck sucks?

I think the biggest issue with Token Druid is that when you are thinking about your mulligan you haven’t got a clue what druid you are going against. The variety of druids are so wildly different your mulligan would be wildly different if you knew the deck you faced. The other classes are not as wildly different currently so your mulligan is fairly standard.

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The state of the game that it’s already dead… People playing only 2 damn classes. Sick of it. Screw this game!

How is it my deck’s fault when all of these things are happening in round 1 before you are even able to develop anything?

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Maybe you should consider basic reading comprehension before throwing down your gauntlet.

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The deck really isnt popular compared to its power level, so chances are when you run into it, it will wreck you, because there’s no point building your deck to counter it. You get these decks in every meta, and everything has a bad matchup, so one should be thankful their bad matchup is an unpopular deck. At least its highrolls come from cards in its deck, so its got that going for it.

Putting playrate aside, I dont really know if its op. I win a heck of a lot with it, put its a comfort pick for me, I’ve always been good at these board flood style of decks. plus, as I said, not many people bother trying to counter it. I feel like people have a lot of snobbery towards it because it ā€˜vomits board’, forgetting that you have to be VERY precise with your hand management and your mana to get the most out of the deck (similar to Darkglare Warlock in wild), so I think it gets unnecesary hate for that reason.

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Early high rolls are poor game design. Always always and forever.

You want to play a game that maximizes one player’s enjoyment? It is called solitaire.

I REALLY love watching some of these people whine about token druids. I remember not too long ago these same people saying ā€œwarlock is fineā€ ā€œtickatus is fineā€ but the moment they get highrolled by a deck that can make turn 3 21/21 worth of stats on board, the whine commences. Hell, a DR DH complaining about token druids, that feels rich indeed. Finally found a good matchup for your deck eh?