The Sound of Imbue Mages laughing their butts off

I was very pleased to hear there was a Wild shakedown happening. It’s rare we get it and it needs a lot of love which you guys can’t seem to find in your hearts, though there is a dedicated fanbase of many thousands that play it.

And… you know… paid a lot of money and time over the years to hopefully use what we got and want to play with…

But why even bother if the nerf in question was just +1 mana to Sing-along? That barely slows them down. The two main culprits in that deck (imo) are Reckless Apprentice and the 5 mana 4/4:

The first is just disgusting in how much damage it flings out for 4 mana, punishing you hard for dare even having three minions on the board.

The second is just gross value imbueing AND triggering hp while still having it available! It should read, “your next hero power costs 0”.

Match these two mamajammas with Brann, the Witchwood robot, and many other duplicators and you have a very unfun playing experience.

Please. Just take a poll or something. It shouldn’t be hard. If a deck is popular it means it is over-performing.

HS players are really that sick. And i do mean you guys need to get counseling- if it makes you feel like a winner playing a deck that is overtuned you know deep-down how low you are.

The tragedy is there are many people like me that want to play the game in a sportmanlike manner. Not having to die to complete horsecrap like Sword of a 1000 Truths (why does it burn 10 crystals…it has 15 attack! Cant it burn just 4 or 5…?)

or Reno’s 2 mana bullet firing unlimited with the 6/7 dragon on board (happened to me also tonight. Feelsbad. Lame ending to a good game),

or Shudderwock deleting me from the game with infinite counters, freezes, eating my hand, making spells uncastable (can we make that once per turn at least?),

what about 5000+ armor Druid (why did this exist? this was very stupid. and still happens, rare simply bc the exploiters got bored with it)

or [ insert bs deck u hate here ] doing that [ insert bs thing it does here ] .

What happened to just playing the game?

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I played a lot in the wild mode last few days and still don’t understand what you write about.
Well, actually, I have seen a couple of imbue mages, but one of them was killed on the turn 4 by my Miracle rogue (and it was not a goldfish) and other one lived so long vs my Fatigue DH (my hand was awful) that I could even see that Reckless Apprentice combo. Mage killed my board and died, bc the board is not the only DH’s way to kill.
Instead of that I saw a lot of Druids killing me on turns 4-5. If they have a goldfish, they are able to do it on the turn 2.
So I decided to switch decks. I took Hostage Mage.
Druid again. Turn 5. All my protective tools were in my hand and were used, and…
It was C’thun Druid. I died.
But I had a lot of fun, it was so better than wild paladinstone.

That answers my question…

I was curious if imbue mage was toned down after nerfs because I choose to not play against any mages do to their broken imbue crap.

I assumed the nerfs did very little since reckless apprentice seems to be the one that enables the broken combo. I guess nothing changed. Color me shocked.

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My main issue with it is that it openly punishes you for playing minions and also punishes you for NOT playing minions. It’s just bad design.

The good thing is it is wild and you see more variation of decks so it isn’t a constant problem, but it is highly annoying if you like to play that mode and run into them.

It doesn’t matter in the end, wild will always have broken decks upon broken decks. As long as there is variety. I just don’t want to see the same deck 50% of the time because it’s that broken that everyone plays it.

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Mage’s imbue isn’t the problem, hell even singalong buddy isn’t as much of a problem until several imbues, it’s apprentice.

“Oh? You have 4 5/5 taunt minions? So what?” that’s 15 damage going out minimum with 3 imbues, and that’s just playing the apprentice by itself

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Exactly!

If players thought that Zergs with Kerrigan was oppressive before, it is nothing compared to what Imbue Mage do right now.

If you can’t destroy the mage before turn 4-5, your odds of going away with a victory are pretty impossible. Maybe a Demon Seed Warlock can frak them good, I have not tried…

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Imbue Mage is just the new Seedlock - loses to aggro and combo and punishes slow and/or greedy decks. There’s not much more to it.

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