People take way too long to make a turn. As soon as all legal moves have been made for the player, the 15 second rope should start. If player has no moves to begin with, then the rope should start.
Each player should also be given reduced time if there are a limited possible openings. If players have 3 or less possible openings, that player starts a rope with a timer based on the number of openings possible. If 0 or 1 openings, start at 15 seconds. 2 possible openings, 30 seconds. 3 possible openings, 45 seconds. 4 or more resumes a turn with no rope like normal, cause if you have 4 or more options it probably means you actually have to think for your otherwise braindead deck.
Furthermore, cards that lead into more possible card plays, such as discover or card generation, should be given added time for their play of 15 seconds based on each card generated. If these cards cannot be played, only 10 seconds. No additional time should be granted if 4 or more card plays are possible/player has accumulated enough total time that equals to the current rope time.
If card discounts or battlecry effects allow for more possible plays, add 15 seconds for each additional playable card. Maximum time would the current allotted time, and no additional time provided if player already has the max time via 4 or more card openings.
These effects should not start until the animations have resolved from both sides.
You are asking quite the amount of work to be implemented by the developers.
I make my decisions in a instant almost all turns unless there is some difficult trading to consider or strange amount of synergy in my hand.
Maybe consider when facing a slower opponent that he needs itâs time to decide and doesnt have all the information about every card in their head and needs his fixed time to read certain cards.
This seems way to complex for any player to work out why his timer started and when it doesnt.
How are you going to explain to all the players that need to run to the bathroom for a moment or answer the door below ?
The fixed timer is currently appropiate and in the past they already reduced the first turn timer.
And if you face a slower opponent then throw your eyes somewhere else or do it like i do watch the television in the meantime.
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If it appeared after all legal moves where made you are giving info to the other guy that you have no cards below that mans cost in hand that is quite major to give that info up as such hellâs no.
The rope issue is a socal issue that should be solved via reports. Make roping a fourm of griefing and as such reportable than cms doing tickets can make the call.
Will never happen thou as thatâs a massive waste of time as most reports would be legit uses of the rope as there is nothing wrong with using your time. Which includes thinking. Just since there is only 3 options on x turn dosent mean each has many possible changes in turns to come I want to think about. If I want to make a flow chart for the next 10 turns for each possible move itâs my call to do so itâs my time not yours. Sure you have to wait also but thatâs your problem not myn. The time on my turn is exactly that myn.
There is already decks that canât play all there cards in a turn on some turns if you get a slight bit of lag or think.
The turn time is fine if bliZzard feels itâs a issue the fix is with reports no reason to hurt the many players that legit need the time to think and play as slower players since some abuse it.
As has been suggested befoee the only real change that would make sense is a new timmed mode that gives each player a pool of time. When your turn is on your fine goes down once your time is out is only get 15 secs per turn from than on. No max turn length so if you want to use all your time turn 1 go ahead itâs your time just donât complain about only getting 15 secs after. If people taking 15 min turns turn 1 becomes a issue make each player only start with 5 min and add 5 min to each player every 10 turns. So avg of 30 secs a turn till out time for that set of 10.
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Iâm just theorizing(I donât know the difficulty of programming HS) but what if there was â2â ropes. One that you saw which would be the âyou have nothing left to playâ and one that your opponent sees which is the maximum turn limit.
As far as your opponent knows, you ended the turn on your own(unless they have some stop watches going to calculate all possible scenarios).
I do agree with that if ALL moves have been made (âJobâs done!â), the turn should automatically end after some time. Say⌠10 seconds without the rope showing up (unless youâre already down to less than 10 seconds left of course), and the player can obviously still end the turn manually as well. That should be plenty of time for the player to give the impression theyâre thinking of another move but deciding not to make it after all.
Still owns you as takes away time from those that need it.
Hearthstone was and is made for all players this includes many players that are just not able to play at the speed you suggest.
We see threads pop up here and there with these players. For example in solo when the boss that forced 15 sex turns came out got threads from people that have illinesses preventing playing at that speed to complain.
You are asking to shut out a good percent of players out of the game since a few abuse it.
As said this is a social issues fixed with reports not screwing players out of there time.
With if people want a timmed mode a new mode for it not changing what works.
The turn timer starting after all move being made is just pointless it only asks you to not make your last move till your ready to end changes nothing but adding some crap to remember if you donât want to be screwed out of your time.
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It would be a courteous thing to do, but so would playing casual decks in casual vs Super Tweaked the max uber roxxor killer crushing tier decks in casual to farm gold.
So using the whole time to think and plan is necessary cause I need to figure out how I am going to beat that super awesome tier one 60% win rate on the ladder but 90% win rate in casual deck with my meager collection.
Funny because Trump is the king of roping of every turn now.
Just change your own mentality. The turn timer is your opponents time, to do with as they wish. If they end their turn early consider that as a courtesy to you, as using all their allotted time to make the best possible play is the expectation
If I play against someone that I can tell is a roper, I just concede. Iâm not gonna sit there and waste even more time.
Sometimes this and sometimes just rope back, but itâs never a fun experience either way. The slow time controls and sluggish animations are the primary reason I donât spent money on Hearthstone. Iâll accept no autosquelch, biased RNG and Blizzard bending over to kiss Chinaâs backside, but always waiting too long for the opponent to play is something I wonât.
Giving away information that all legal moves were made isnât necessarily a bad thing.
No but itâs also not a good thing for you only the other guy. If something is not always a bad thing and never a good thing that it is a bad thing more times than not as such a vary real concern.
Yes you can also use that info on your turn from the other guy which is a positive but from the perspective of the person your taking the time away from is who where talking about as they are the ones losing with this change not the other guy.
While this type of giving info is unfair based on deck type. Decks with cheap cards never give up the info while decks with more expensive cards give it up often creating a imbalance based on deck type furthing how crappy that change is.
To the point of some players that need more time to play being forced to include and not play a few cheap cards just to have time to think equal to what they are meant to have.
Fixed turn time is the only fair way: any other you are giving advantage to one player or another based on deck type not something healthy to the game donât care how small that advantage is. Even a hidden rope timer that is not fixed dose this so that so not a fix.
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