In some games you’re either that guy that the game decides to give the win to or you lose. It’s really that simple and why battlegrounds is broken.
Half of the tribes are trash which means that in every lobby there’s going to be someone who gets nomi with dazzling lightspawn, terecgoza with prized promo drake and the game also gives multiple dragons to, or peggy with hoggarr and again lots of pirates, or literally every reroll just offers 2 murlocs and they are able to get to tier 5 quick and then boom get like 3 toxfins in a row.
And I don’t mind losing, but I’m so tired of losing to players who just seem to get everything to go their way and then proceed to literally just annihilate everyone else. Twice yesterday placed 8th, yes 8th, because of some player in the lobby getting literally every elemental you would want and straight up taking me from 4th and 28 health to 8th and dead.
Undead was a new feature that made it fun for a month after they fixed it. But unfortunately I don’t see Blizz ever really fixing battlegrounds. In fact to me it seems they overnerfed undead.
Some lobbies no matter your skill you’re going to come in 5th tops.
I don’t think they did enough, tbh. There’s too much reborn in the tribe, making it strong vs too many comps.
Which ones do you think are trash?
The game has always had highrolls.
I think the biggest change in the current meta is there are many, many really good ways to exploit econ and profit.
Combine this with players forgetting how to play without quests and it’s been tough sledding for many people. Quests papered over hero choice and knowledge of how to really exploit different heroes by giving you a clear line to play based on your quest.
The mode has almost always been like this, but over time skill drives people higher in MMR than rng or the same players wouldn’t be all over the leaderboards season after season.
Oh I don’t know how about despite undead having reborn all too often they’re stats are weaker than say an elemental build, or a best build when you really get what you want?
Murlocs without poison are trash.
Quillboar and naga are definitely trash as between myself, dogdog, and what I see in my lobbies like no one comes in tops as naga or quillboar.
Demons are half the time trash. Only exception being like with murlocs if you can get a really buffed up impulsive trickster, but with something else such as terecgoza, baron or felbat otherwise then your odds of placing 1st are greatly diminished.
Pirates with peggy/hoggarr, elementals with nomi/lightspawn just absolutely wreck a lobby regardless what other minions you have as long as you have the previously mentioned.
Mechs, beasts, dragons are solid IF you get the exact build needed.
Except when you stack those attack buffs and respawn a billion of them they shred elementals.
Maybe you don’t see what I see.
This is not new.
Won a lobby with them today. They have some fun synergy and actual poison units… maybe you’re doing it wrong? IDK.
Naga have no real midgame, so yes. The only good naga is to pivot if you can grab a couple of the T6 buff unit.
Demons are good and I win often with them. There are multiple ways to use them now and several of the new units are excellent, especially when you can buff them with magnetic units, lol.
Both of these die to scam builds. Die hard if done right.
THis is the weakest tribe, imo. It requires very, very specific parts to go and needs time to ramp effectively unless you can scam tarec with health buffs from demon.
I feel like Undead are pretty close to where they should be. Their scaling can be a bit scary if they get rolling early but that doesn’t happen too often. If there’s one thing that Undead did bring to the game that was good it’s their ability to dominate Scam Builds. The game really needed a solid counter to this besides maybe getting the right DS procs.
Yup i was saying that from day one and people laughed at me about Juggler. It is one of the most reliable ways to exploit their low health in the early and mid game.
I think the reason many don’t see it is they don’t change tribes or transition their builds into late game.
As I am sure you know, Juggler isn’t effective past a certain point and the correct play is the bail on it and roll into something stronger.
I just won a lobby as undead and took out both the big elemental players. The final player had a big (and honestly pretty good) DS menagerie with a Mecharel. I swapped in a Leeroy to stop the DS spam and gg.
My “undead army” buff was about 25 a minion and it was all reborn. He had no chance once the shield bouncing was done.
Yeah and I got the Lich King and an eternal knight on turn 2 and proceeded to look like I was switching to pirates while buffing the eternal knight through hero power and towards the end got enough going with eternal knights through the 5 cost undead and won at 1st place taking out a decently stat elemental along the way.
The point of this post is that battlegrounds is garbage because some runs you can’t get a thing to save your life and proceed to get hit for 25. I just did that to 2 players myself in this last game. I just say it’s garbage that the game sometimes seems to determine who’s going to win by like turn 8.
I remember when you’d snap pick a Kalecgos. Now I look at him for a second and move on. I wouldn’t mind seeing Kalec get a buff, but the devs seem to want Dragons doing something different to scale these days. I’d reduce his Tier and/or adjust how much he buffs
I hate this card. I do love wrecking those who decide to keep it for their endgame build. EZ wins, but it can easily out tempo the lobby early/midgame.
If Blizzard wants you to lose, there’s no play at all you could do to save you, even if you have the better odds.
You could hit 2 other people in the lobby for 15 and they don’t die, and then die yourself to a 1%. You finish in bottom 4 while knowing you were stronger than most other people in the lobby.
This mode is just a gambling roulette on who is the luckiest in the lobby.
Bring back neutral hero. I am starting to hate tribes.
I’ve hit 5th place 9 times in a row. I’m malding over these dumb rolls. By the time you tier up to 4. The game is so bad it relies on luck and high roll. I can’t imagine trying to find this single minion for 40 rolls
I have had that same gripe about this mode the entire time Ive played it. I want to say my very first topic posted here was about just that. I want to say similar numbers as your example too. lol. Its crazy how the math can allow such incredible odds such as being down to 2 players left, both max tier, and yet one can empty every gold into refreshes for 4 turns in a row and NEVER see ANY minions of the tribe you’ve been playing, and it isnt even what the last enemy is playing either. But I know the odds still exist, just not likely, but the odds of that scenario playing out the same unlikely odds so many times in a row over and over where one game has no bearing on another game… the math on THAT is astronomical in terms of how it shouldn’t be encountered as often as I seem to lol.
I feel like if this were pokemon it’d be like going to hunt for any electric types and so you make your way to the power plant and for 4 days straight, not a single one appears. Not a Voltorb, Not Electabuzz, Not Pikachu, not even the old reliable Zapdos that you can clearly see is standing right over there. Plenty of Ratattas tho. lol
That’s the way all dice-roll / card games work. Ever seen a poker tournament? Even the best poker players in the world can be the first to be eliminated, and the worst player in the tournament can end up being the champion. In aggregate, though, the best players will win the most money over time.
I agree that it’s particularly aggravating when you get a good hero and get some lucky taverns, but get stomped by bad luck before turn 10. But that’s just the way it goes with random-number games. You can do everything right and still lose.
Because I was bored and not playing any sort of apm build, I calculated that my lobby of Beast, Murloc, Naga, Pirate, and Undead this morning had 1,346 cards available.
If I was searching for a specific T6 minion and all copies were still in the pool, I would have a 1/192 and some change chance to hit it. The odds drop dramatically if copies are already out (and you can’t know who bought your card just to grief you… which for sure happens) and only get worse.
But what are the odds of EVERY member of that tribe not appearing in over 40 refreshes? just say any beast. Every single refresh not a single one of any tier, not looking for a specific beast, just looking for ANY AT ALL. What are the odds of that scenario to unfold?