The "Random" Of A Card Is Based In I.P Adress Or Something?

My opponent played the Yogg local in a completely lost game, he gets:

A full board clear with 8 manas warlock spell, x2 5/4 minions from shaman spell, kill my next turn making my minions cost 5 manas more and get 8 armor, totally turning the tables at his favor and win the game.

After that, I decide to put the card in my deck, used 3 times, was like 7 manas do nothing and in the last time the only thing the cursed card does was turn the 5/5 minion of the opponent into Ragnaros overloading me.

Results so absurdily far away make me think if the bad or good results are purely based in something about the player using the card.

1 Like

“randomness” depends on how much money you spen everyone knows

Well, I never spended real money in the game, so, make absolutely sense.

1 Like

Now the card make me overdraw burning ONE card and was Brann, in a 40 cards deck.

Ok game, I get it, some cards are forbidden for free players and they will discover that in the absolutely worst way possible, never again I will put in any deck.

Ridiculous, I’m free to play and sometimes I have bad luck and sometimes I don’t.
Also, it wouldn’t be very smart to give free players a disadvantage because their aim would be to get you to pay for the game wouldn’t it? and a disappointed player will not pay…so in my opinion it has nothing whatsoever to do with wether you pay or not.

These nuts operate off the ridiculous idea that actively pissing off your customers somehow results in sales. Just mock them and move on like I do lol.

4 Likes

The difference is just too much, the absurd luck my opponent have when play the card against me and my insane unlucky when I try to use the card.

I don’t know the reason but that was the games and results, I can’t use the card at all and can only pray for my opponents don’t use or don’t draw the cursed local.

Trust me, it’s just bad luck and nothing else. I have it too sometimes. Running warrior and Brann gets Dirty ratted. Not fun, however, you need a deck that can recover from something like that. And a bit of good luck in what you draw, thats basically it.

I know that and have lucky and unlucky with all the cards and decks, but with this card in specific is waaaaaaaaaaaaaaaaaaaaaaaaaaay too much the difference when I use and when the opponent use it.

If you watched the games I am talking about it you will see how absurd was.

However the reason the card is out forever, the only shame I can’t dust the cursed thing.

The sad part is the game have a card is absurdily game winning OP when my opponents use it but totally piece of crap when I try to use it.

1 Like

Bro, you saw your opponent get lucky once.

Your opponents aren’t spending any money on the game either.

Seriously, in order to believe that the game is consistently rigged against free to play, you’d need to believe that about half of players are paying customers, which is completely impossible and would never happen in Blizzard’s dreams.

If it is based on IP the game must really have something against me. Just a while ago I dropped the 7 mana yogg location and it cleared my own board, gave divine shield and windfury to the enemy minion I was targeting (obviously the most threatening one) and then discarded my entire hand. I was winning until that point.

But thankfully no, I was just extremely unlucky. Pretty sure both me and my opponent had an epic hearthstone moment though.

the only thing involved in matchups concerning anything remotely close to this is that the algorithm supposedly takes as part of its maths for matching players to each other cards owned by one player and not by another and whether or not said discrepancy of cards between the two players is currently obtainable in the store in some way. Essentially pairing someone like me, lacking say most of the legendaries of the most current set, against players that already own and are utilizing them, such as for instance, Reno. Its not a hard line in the concrete equation that has such results every time, but it is involved in order to basically utilize the pairing of players to maximize my exposure to said new cards in order to hopefully incentivize the chance or likelihood I might purchase something in their store.

Thats the general idea of the supposed matchmaking patent filed a while back. No idea of its actual validity as I dont think I could verify it one way or the other. But I can see the argument it suggests and there might be some data out there that might lend some merit to the general idea of “repeated exposure tends to yield more sales of boosters than not repeated exposure.” And of course there is just as much the likelihood that there are just a big pool of folk that own the new cards that I dont and so Im just more likely than not to be paired against such a person.

but as far as individual RNG instances in a match turn to turn? No. Just remember that Murphy’s Law is not just a myth or legend, its a commonly accepted concept for good reasons. lol. Also the universe tends to have a sense of humor and it usually doesnt result with you not being the expensed one for its amusement. So just dont think things like “I hope they dont destroy my one card I need to draw” right as the destroying is taking place. That thought process put it out there in the universe and the act of thinking that thought might enable the universe to happily oblige you with the one thing you hoped it wouldnt. lol. I dont tend to anthropomorphize the universe often, but Murphy’s Law is essentially like a Setup +Punchline equation for the universe to express itself whenever it can find its own amusement.

In computer programming, random functions need a seed. That’s because it’s not random, but the result of a math function y=f(seed).

Typically, in my programs i get the system time and use the microsecond of that timestamp. No event happens in the same microsecond.

It’s impossible at the human level to predict the results, which makes it “random” enough.

I don’t see the card that often, but today my opponent play and confirms my experience with the card.

I have played the 4Âş reward with doubled battlecry putting 4 8/8, one of them being Ragnaros, my opponent play the cursed card and what he gets? The priest spell all minions give damage to themselfs equal to their power, the restore 8 priest spell (this one hit his minion), AI for mage drawing two cards and only one spell doing nothing.

I don’t know how the card works for you guys, but for me no matter if the opponent or me played I always, 100% of the times, end screwed.

Something in my end decide the card always will have the worst possible result for me, everytime.

How many times have you seem the card effect?

3 times played by the opponents and 4 times played by me, 100% of the times I was totally screwed.

I never will see by me because never wil put that cursed crap in the deck ever again, luckily the card don’t appears very often against me.