The problem card with mage is not lunacy

What minions? The ones from the existing mage spells you have are typically not cost efficient. If you have a problem dealing with 5 1/1s or 3 2/2s on turn 3, you probably would have lost anyway as most of the removal they would have from dropping an early DoL is a mirror effect.

I’m pretty sure I do know what the problem is. Aggro players are having to trade OCCASIONALLY and don’t like.

I already made a play by play of the higher win rate deck list showing that the things people seem to be complaining about are in fact high rolls. But hey those 5 cost spells that turn into 8 cost are so nice when they’re Idol/Jewel and the boatload of others that are garbage at that cost for the deck…oh wait that’s because the base cost 5 drop they use is busted just like RSW.