hi , i play till 10 years and i see one thing noaways when you are first to play and have turn 1 , you are highly favored if your an aggro deck .
making opponent do defensive plays even if he is aggro himself , the power of minions nowadays is so high that any game that having relatively aggressive minions on board wins turn 4 or 5 if no heal/armor because of the powerlevel of these minions .
having turn 1 is making opponenent do defensive plays and the game then become a no match/uninteresting game when the match result is knowed soon before starting the match.
actually the fact that turn 1 have more % winrates than second is a pure reality and the coin don’t change the things .
rush minion tend to reduce this effect but this is not enough .
reducing the curve of mana in agression will make this effect more and more dominant .
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Yes, this is part of the game, sometimes it decides “you lose” or “you win” as early as mulligan/draw or who goes first/second. If you want a similar experience to Hearthstone but without the frustration, grab a quarter in real life and flip it several times. Congratulations, you’ve just played a few games of Hearthstone.
If losing a HS game causes you frustration (and you’re not a pro tournament player), you really need to get your life and psyche in order.
If I’m not enjoying even the losses, I’ll do something else instead.
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Even the “pro tournament” players have no reason to get all frustrated like that, it’s all just a vidja game. If i had a kid n he/she threw a fit over a game, that kid would not get to play for a good long while.
This is understandable and I support that, however this:
is not, because the “vidja game” is their main source of income and to excel at it, one requires the amount of effort affordable only to people who care about the results, which sometimes means frustration.
If you don’t get frustrated, you are not motivated enough to put in the work and learn.
I noticed on handbuff paladin, that it’s sometimes favored to have a coin and maybe not even use anything on round 1 because your options may become wider later (and in practical terms it just buffs more things in hand anyway (unless you get the leggo that draws 5 cards and you have no space to draw which can be annoying)).
But the deck is not really aggro so it’s not very on topic.
haha play defensively when your agro and get killed turn 4-5 lets go
agro vs aggro turn 1 player often wins nowadays i have the stats
all the game is broken because we get killed turn 5 but you don’t see it there are no play choices in certain decks right now its turn 2 do soemthing turn 3 do something then are you aggro then if the answer is yes get rekt by any aoe or warrior that play the 4 mana spell that deals all dmg on board ^^
the game is literally do you have an answer turn 5 in front of these aggro and if not it’s just ok thx bye controls decks
come back are quasi impossible past turn 5 for aggro vs controls , they basically maded 1-5 aggro and 6-10 is control
the game is not BASiCALLY this , andthey maded this rule but this render the game boring and not balanced .
no i m not pro but i can tell you that there are some things in the mana that are completely broken right now , and that the game will be soon a bifecta of pur aggro vs pur control in the meta and the middle decks are not gonna exist due to these rules , this render the game on only two sides which makes it boring not entertening and with less WOW plays
, less come back plays for aggro
which will lead that control decks will be vastly superior in most cases
druid is a combo control deck not an aggro deck and it’s raising right now high score and it’s gonna be one of the top deck due to ability to pass beyond aggro and controls too . all are gonna be drived like this .
i am not the child you think i am lol i now what they are doing on the game and it’s less entertening due to all i say .