I still saw Rogue 8 times out of my last 10 games. This is the first time I’ve seen a nerf fail miserably like this, should Blizz just fire the guy initiate that idea, reverse the nerf and get on with life?
Is it still the same deck? If not, then the nerf worked.
Everyone who keeps on claiming the nerfs had no effect is delusional. To be blunt.
Raiding party is no longer good, the deck is still pretty good but a lot more fair compared to before.
The whole point of any nerf is to take out a certain deck out of tier-1.
This nerf couldn’t do it, so it either means the wrong cards were targeted or the nerf is not heavy enough. Maybe the problem is with leeroy or the weapon?
What the hell are you talking about?
Why do you think this non-sense? Explain yourself.
HSREPLAY cares to disagree.
Rogue dropped to lowest win rate as a class. The Tempo Rogue deck in the meta report is still the pre nerf list, which takes a couple more days of data to drop out so we can see whether any post nerf Rogue deck is actually worth taking to the ladder.
people say this after every single nerf and the meta always changes
Let’s see some proof other than your whining that Rogue is still tier 1.
A nerf shouldn’t automatically kill the class. It just slowed down their oppression giving their opponents fair chance to react.
This guy is a known troll, stop biting
yeah the class just disappeared from grandmasters ,compared to being in every match before lol
I absolutely believe Prep nerf has affected all rogue decks however I do not think it is the death of the class. I’ve come across quite a few rogues in Wild. (I keep floating between 14-12R).
The nerfs went live a couple days ago so everyone is still adjusting to the new metagame. We don’t have any definitive proof or statistics to determine if the nerf is working as intended.
Personally, I think that Rogue is a difficult class to play because it is a tempo class. I know that mage also has a lot of tempo, but mage is also subject to low rolls because of it’s random mechanic. (i.e add a random mage spell to your hand).
I think with tempo rogue, you are playing a lot of cards and a lot of mana to strike down your opponent. For Rogues, and I would go as far as to say in some cases, Hunters as well, health is their resource. They equip their daggers and use it to make trades to maintain board control and keep striking face.
The combo mechanic further enforces the use of twice as many cards to get the job done. Rogue is designed to maintain tempo and to keep making high tempo swings every turn.
Because of that, Rogue does need Preparation. It absolutely needs it because of the way the class is designed. There isn’t any way around this fact.
But there is such a thing as too much tempo. That was the problem. Rogue had too much tempo so the nerfs were put in place to slow it down. Remember pre-nerf Odd Paladin?
It was a hyper aggro deck that had too much aggro. It wasn’t fair and it warped the metagame to the point where Cubelock was it’s best counter. It wasn’t a fun metagame because it locked out so many different decks.
It is the same concept here. It was too much tempo but how do you fix that without killing class identity? If Prep was HoF’d, Standard Rogues wouldn’t stand a chance. They just wouldn’t.
Clearly, they want both formats to keep their beloved card and they did what they thought was best.
I am genuinely curious to see what VS has to say in their next report.
I wouldn’t put too much stock on HSReplay data quite yet. People are probably still trying to figure out what works for Rogue (or pretending nothing has changed). Either way, winrates are gonna suffer.
If Rogue stays at the bottom after a week or two, that would be much more significant, IMO.
Leeroy was always a problem. But its iconic. Can not hof.
I have run into rogue twice in my last twenty games. I wish more rogues would show up to make climbing easier.
You can write that first sentence in response to most of his threads.
I did throw out a caviat.
The main reason this looks to me like a Kobolds meta repeat is that in that meta we also had a singular meta deck for Rogue, also hit with nerfs to 3 cards.
In the other 5 nerfs (Rogue has been affected by 7 of the last 8 nerfs) Rogue either had multiple decks in the meta, and/or took hits to just one card which it was able to sub out.
Furthermore, in Kobolds a lot of other decks were using the affected cards, but even in that case Rogue wasn’t able to adapt. In this case every other deck is unaffected, which means you are basically looking for an alternative deck with great performance against the same field that somehow was missed or disregarded for the last 6 weeks. That’s less likely to happen.
we need ignore back for trolls.