The Mercenaries Grind and the Hotfix

Or massively buff the level 30 bounties and remove the potatoes.

Making demands is one thing, but what is the argument, why should they? mercenaries have the same disease like shadowlands, it will lag of content in a few weeks… no coins no mercs no need to grind, cause no way to farm specific coins to craft mercs.

why do ppl think, there are as much currencies as mercs in this mode, do we have 10 different dusts for hearthstone cgg? stop demanding as if anyone gives a s*** about what you guys want. if you accept the condition, that each merc has its own currency, than the rest is determined, this mode doesnt want you to target farm.

ppl asking for the least worse state, instead of showing up discrepancy between the state of the game and the optimum! currencies are what destroyed world of warcraft, lets do the same s*** with hearthstone, cause heroes is already dead, no other ip is left… ah wait diablo immortal is in the pipeline, will have the same issues for sure and d4 will be the ultimate s***show.

this company has a fatal disease guys!

symptoms:

  1. every game is based on multiple currencies and/or rng.
  2. almost all matching systems are insufficent, cause they don’t differenciate relevant factors
  3. in every game you have overprieced transaction content.

diagnose:

lag of creativity, caused by greed!

treatment:

let them sink on and with their god damn boat

you know, greedy companies and cancer have one common thing:

they eat up their hosts until the host and with it the cancer himself dies, thats the only consolation left here! :smiley:

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why should they?

Because they should make the game enjoyable so people will play it, that’s why.

You seem to get ZERO enjoyment from anything Blizzard does, so why are you even here or playing their games at all?

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can’t say anything against it.

but what i can say is.

i haven’t experienced that for a very long time either.

but to be fair, you haven’t experience a change for the good in years for any game, so why is your illusional expectation worth more, than my disillusional realism? i guess we are even.

just by demanding something you wont, change a thing! show arguments contradicting their greed for revenues. even the developers work on bonus based contracts, not even they have a incentive to stand up for the players…
fun, what are you talking about fun for f2p players? they are a necessary evil. you need a playerbase for a “healthy” game. a game just played by wales, wont work at all…

This ^ is an important point. If F2P players determine the grind is too great (which it very much is right now) and the end game (competitive PvP) is unobtainable or not very rewarding to play, then the F2P will abandon this mode, leaving a small group of P2P players, who are on relatively equal ground, to face each other as they wait through long que times to do so.

Salary bonuses dwindle when only a small group is playing the game.

I find myself still tinkering with Mercenaries despite its problems with the hope that improvements will come fast, because if they do not, the F2P player base will die, and so will this mode.

Whoever came up with the achievements literally just made a checklist of all the levelups you can get. Was that just robot generated, or what? That’s the new idea of fun?

It’s a repetitive form that in pve is just the same 3 or 4 fights over and over ad nauseum, and in pvp, it’s even less varied.

This XBC thing is just… like… DID ANY PLAYTESTING OCCUR?

Meanwhile, it was all led in with a huge cash sink at the store, which most of us were smart enough to not fall for because duh. Did the marketing team all quit, or something?

Even the grammar errors and quests with mislabeled spells, the effects that don’t work right…

This game mode and everything involved feels like it was put out by robots or very unhappy drone workers.

You guys need to get your house in order before coming up with new stuff, ffs.

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Revenues likely show the game is doing just fine

Consider this.

To one person, a game growing 100,000 to 200,000 active players and spending 100M and retrieving 120M of revenue for 20 M profit would be considered a great success.

To another person, a game declining 200,000 to 100,000 active players, spending half as much money (50M), and retrieving only 80M of revenue (a -33% decline), would make a 30M profit.

The game would be dying, have lost half of it’s player base, declined in revenue -33%, and yet… Still made technically 50% more short term profit for a quarterly report.

Would it be considered a success, or failure, to increase profits by doing a example 2?

Well, i don’t know about you, but from WoW and hearthstone and the idea of wow developer chanting “Lose 1m Of sub revenue, cut 2x as much money on content and profit, you can’t win players” I’m uh… a bit… afraid of blizzard being so eager to ‘succeed’ by the latter way.

I am going to guess that most players who spent money on preorders did not know the following:

  1. There would be no duplicate protection.
    2). There would be no pity timers.
  2. That the PvE content is so bad and repetitive.
  3. That queue times would be so slow.
  4. That they would spend a lot of time fighting bots.
  5. That if the F2P player base shrinks away, they will face even longer queues and face even more bots.

I wonder if revenues for Mercenaries will ever exceed what they were for its first release.

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i doubt people would spent money on a game mode where they got bashed 1 sidedly.

the premise of the game is you can start playing VS other player without doing max upgrade really throw them off from last mercenaries update.

i speak based on experience here with 99% win rate from some chinese mobile turn based game.

in that game, i smacked everyone 1 sidedly on pvp, the game got shut down in 2 month time after i stop playing.

[someone else probably takes my place as the top 1 and continue the tradition which make the game dies]

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I like the PVE stuff a lot, but it has some issues. As mentionend here already, reward distribution across chapters is very bad. So was the hotfix. It didn’t change anything. the new Barrens 2 is Felwood 6 and its even more efficient.
If you want to fix the barrens 2 issue, you have to first revert the hotfix and then you need to put more rewards for the later heroic bosses.
The next stage/dungeon/chapter -however you wanna call it- should reward at least the same or a bit more than previous stages/chapters measured by the time spent. 1 hour brm should at least reward double the amount of 1h barrens 2 if played flawlessly without dying. (prehotfix)

If thats the case, people have a reason why they want to progress in PVE (more rewards when spend x amount of time) and also good dungeon players that dont die in heroic are more rewarded. The average person might still be more efficient in barrens 2, because they might die in heroic mode, but thats fine. Its just important every new stage that takes a bit more time and/or is more difficult needs to have rewards accounting for that.

If they -on top of that- made it so you get a diamond portrait each time you complete the whole pve mode (barrens 1 standard to brm 6 heroic) instead of overloading packs with portraits, I’d play the PVE stuff multiple times for sure. It would even allow for some tweaks or features the second/third/fourth time you play through the pve mode… like the second time you could allow 4 mercs in play or you could give every encounter a random effect or whatever. There could be lots of ways how you could make a second walkthrough fun and appealing without being too repetitive.

So thats my thoughts on it and yes the hotfix totally didnt fix the issue. barrens 2 is felwood 6 now and hotfix should just get reverted. Game was too grindy already. I explained what should have been hotfixed above and others here came to the same conclusion. Its a quite intuitive thing even, that later stages of the game should give more rewards for same time spend…

cheers

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If the nerf is reverted Barrens Heroic Air Elemental will remain the best way to farm, even if you make level 30 bounties also have a Mystery coin on the 2nd/3rd encounter. The main reason being that a level 8 encounter (heroic or not) will always be quicker to finish than a level 30 one.

Then you have to give as much rewards that you can get with stranger in 1 hour barrens grind all to the bosses of heroic brm stages measured by that 1 hour as well… my recommendation would even be double the amount of rewards, since people will fail heroic encounters quite often…

so its fine if only the best pve players get to finish the heroic encounters flawlessly on regular bases… the average player might still be more efficient with earlier stages, but there is a motiviation why you would want to get better at later heroic pve stages when it gives you better rewards per time than lower stages per same time.

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To be honest, I feel a far better solution than reverting the nerf would be to offer a choice between two events for a Mystery coin, if it always includes a Mysterious Stranger for bounties at least the same level as the highest level merc in the party.

That way you won’t feel annoyed at getting to a Mystery coin only to find a smelly potato.

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Before the hotfix, I was running mostly the level 8 Heroic Barrens and the level 28 Heroic (or normal) Felwood dungeons.

After the hotfix, I almost only run the level 28 Heroic (or normal) Felwood dungeon, which makes the grind to get and complete tasks way more monotonous and unpleasant to do.

At least before the hotfix, I could quickly load my party up with tasks, and then head to any higher level instance that had an increased chance of dropping the coins that I wanted to prioritize while completing the party’s tasks. With this method, as my heroes got more developed, the progression was pushing me in the direction of doing higher level dungeon runs to get more legendary coins like what Jonius started to do much earlier.

To summarize, my PVE experience felt more diverse before the hotfix than it does now,
Also, I rather liked being able to put one or two low level heroes into my group to power level them while the higher level heroes farmed dungeons.

Since the PvE content is pretty lame (I have experienced better fantasy-based, dungeon-crawl content from games 20 years older than Mercenaries), I think the best fix here is to increase the amount of rewards dropped from higher level normal dungeons and to increase the rewards even more from doing those higher level dungeons on heroic mode, while increasing the appearance rate of the mysterious stranger for the more challenging dungeon runs. Such changes will still leave an incredible long grind that is tedious enough that players who have more extra cash than time will spend money on preorder bundles to reduce their own grind time and be way ahead of the F2P player base.

In the short-term, it would be better to undue the hotfix until they can implement significant other improvements.

There are quite a few PVP fixes that are also needed for this mode to have any kind of longevity, but that is a topic for another thread.

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I thought it was just me…I’ll vent just because. I’m a former whale and I played daily for 4 years then I quit cold turkey. I was constructed player…nearly had every card in the game because I paid. Back then all else there was …was arena. I wasn’t a fan of that mode. Don’t get me wrong I grinded too…I won more than I lost…I did 80% of quests…for 4 years. The time investment and rewards weren’t there for doing anything free to play that didn’t demand hours of your day. It just gets boring after doing the same thing over again…and I guess life just happened. I do miss the game and I tried out mercenaries and duels…same rut I ran into years ago. It’s all about paying them in the end…I’m out. At least this time I didn’t spend a dime. I stick to the solo quests but I think it sucks that they don’t come up with a progression mode that doesn’t dig into their customers pockets or eat up their time. Their advertising is a bait and switch…it’s not a game of continuous enjoyment like they advertise…they just added more paywalls. Don’t get me wrong I enjoyed the free content for a long time…until I just didn’t…their incentives become clear. There are other mobile games who do a better job at rewarding loyalty.

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lmao What’s cynical about my statement? It is exactly what it states: “credit card doesn’t get you equipment”.
Everything you said besides that is completely different topic.

Learn to read I guess.

It doesn’t even seem to be that. I was playing through mad bomber (level 20) with 30s and 25s and got mysterious stranger. Given how they messed up the shop for Canada that mysterious stranger behaves differently from what was stated doesn’t surprise me.

But you are supposed to a bang from getting the potato. :grin: Ok, that was a bad pun but you have to find something funny in this mess.

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And Atvi’s community managers just pretend to dead. They are so troll, I am planing to send some emails to ATVI’s shareholders. They just waste all the money in “three years work Merc Mode” and millions of $ of ADs/Marketing. All of them are ruined by a simple line of code.