The "Medivac" problem, a possible solution

The “Medivac” starship piece can pose a big problem and can ruin important combos if it turns up to often.

I’m experimenting with different versions of the Terran decks and I’m testing a certain card:

It is cheap and it removes unwanted “Medivac” if they are not needed during a particular matchup. And it can be used on an early “Cactus Cutter” or even a big starship on low health.

I’m still testing but so far it worked quite well.

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Just use the 4/5 taunt copy on him no need to change the deck.

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This taunt minion is not part of my deck. And for this purpose it seems expensive and only works 2 times. I get more Medivacs than that.

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It should tbh. That card is cracked and I’d actually nerf it.

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It definitely should be. It also pairs with Turbulus well. It’s also a taunt minion that helps with early pressure decks and weapon rogue.

And also helps shore up this issue of medivac

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I feel like some people don’t remember that thrall’s gift can give shaman bloodlust and that wide board is lethal in that case.

Just because it’s not fillng with the starships you are looking for doesn’t mean it’s not a winning play.

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People don’t remember unless it’s paladin. Somehow only paladins are scary (and OP) when they have a wide board, even when bloodlust the card is as old as dirt. (windfury is a thing too so it’s not like tall board are safe either, but this is more about token)

Right now shaman has some power creeped cards that people would cry buckets if it were pally cards.

Like imagine if paladin can summon two recruits on turn 1, and have one of them rush, AND it gives them a turn 8 rush later?

Or what if hand of a’dal gave more stats than its pre-nerf original version, and tutors a minion (which is better 90% of the time when you’re going for token)? But it tutors it in such a way that you aren’t locked into a single tribe, but just WHATEVER tribe you place the target on?

If pally had the yeti taunt that doubles up, people would cry about handbuff pallies for the 130489798th billion time (ok granted that deck is older than the combined age of a retirement home)

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I definitely do. I get a good 30% of my wins with bloodlust. It’s always been one of the most broken cards in the game.

The biggest issue with Paladin is the from hand damage you couldn’t really stop or disrupt and heavily awarded skilless play.

But you are right, people aren’t complaining about Shaman but they should be. Shaman does a lot of everything really well and they are notoriously hard to build a board against as they have board wipe potentials and morphing effects.

By far, Thralls Gift has always been the best Gift. It does everything. Compare it to the Priest one and it’s night and day difference in terms of power.

Shaman gets away with a lot. It’s why I have so many wins on Shaman as it’s always a strong back up class that goes under the radar.

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Yes, so much so that there’s even a brick shaman deck that’s just tailored against (certain) zerg DKs and nothing else.

But if history is any indication, they’ll be hit hard come rotation. IIRC they fell pretty hard when their galakrond and other stuff rotated.

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They don’t really lose much though. Losing the Titan is negligible. I never ran it anyway. Fizzle infinite is gone, but that also means the greedy decks you were using it to beat are losing it also.

Starship Shaman isn’t going anywhere.

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Shaman definitely has the most versatile toolkit of any class right now… I think I’ve made at least 10 various shaman decks.

I think my favorite right now is califero shaman. Its a gimmick but hilarious when it works.

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Well there’s also frog taunt so that’s not insignificant.

Horn of windlord too works against some decks that aren’t dk zerg

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Those 2 are minor losses and are basically just support cards. You can build a Shaman Terran deck without either of those and you’ll do just fine.

Chances are extremely high that come rotation and new expansion, you will find 2 cards to replace both of those. I wasn’t even running Horn of the Windlord anyway and was doing amazing.

The biggest thing Shaman will lose is the Gift (which I believe is rotating, right?). Shaman is going to be in a really good position come rotation.

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That minion does not fit into my deck. I’m working on a homebrew version of the Terran deck which makes use of “Sir Finley, the Intrepid”.

That’s one of those card I will miss after the rotation. I played some games and it counters “Zilliax” and of course “Hydration Station”.

It also works well against Zergs and Starships.

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The biggest problem with Excavate in Shaman is the reward. You have to dodge that, and in order to dodge that without having a dead card in hand is to only run 2 excavate cards and never copy them for fear of getting the reward. Finley might help with Hydration Station decks, but MCT also shores that problem up and doesn’t make it so you have to run excavate cards and thus have room for the bouncer.

So instead of Excavate x 2 + Finley you could just run Bouncer + MCT

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I only have the 2 Kobolds in my deck so I can play Finley. I was thinking about putting more Excavate cards into the deck but these 2 are enough. And I can bring 1 Kobold back into my hand if necessary.

I just played 2 games and won against another Terran Shaman and even an Zerg Death Knight.

People do NOT expect this card and it’s alot of fun.

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i have a deck in wild murloc quest excavate shaman it’s bad but it’s fun lol it uses the azerite murloc on purpose and stuff it’s fun bleh you probably don’t care cuz it’s wild

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My wild Shaman go-to list is either an Infinite Shudderwock deck or Infinite Terran now. I do play wild, but not much Shaman there since the other classes are really strong.

Right now in Wild my go to is Warlock or Priest.

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Having Played quite a bit of Terran Paladin in this meta now. I can tell you exactly why the deck isn’t good. It has no way to really fight for the board without trading away it’s own board. The starship pieces it was given are just BAD.

I play the excavate package in this deck because it has a very good reward for the decks general win condition and you get access to Sir Finley, The intrepid. A card that can flip the script on a bunch of decks played at the right time.

Need to play Silverwings to tutor out the Keeper’s Strengths. It’s the only way to have any board control without losing your whole board and keep pushing the damage.

The most effective way to play the deck is like an old school flood Paladin but get a starship launched asap and then drop the buffed Hellion as a slightly reduced bloodlust. You cannot hope to ever keep pace fighting for board so you need to go for the fast aggro wins. The problem there is how many decks exist in the meta that absolutely house this plan.

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The true power of Shaman is not individual cards that are OP but individual cards that are jacks of all trade and master of none. However a deck like swarm shaman filled with jacks of all trade means that your mulligan is extremely consistent and everything up to your mid game is extremely consistent with the only exception being your very late game is not going to compete with the fat decks of warriors and druids.

When you try to make a clunky Shaman like Dungar Shaman or Asteroid or Big then they suddenly drop in win rate very easily even if they are the “Impressive” kind of decks.

PS Terran Shaman is a clunkier deck because of Terran synergies, however that’s a temporary situation because the Devs routinely powercreep new cards (temporarily).

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