So, listening to Kibler, I can see that Owlonius druid will still be the best spellcaster deck in Hearthstone, 'cause why would mage be good at spellcasting or spell damage?
The tsunami deck needed a nerf. imho it needs to be in another class too.
Druid needs to get out of mage drag.
Yeah, lol, I turned Norwis stream first time in months and what do I see?
Only 2 decks being played in top 20 legend on EU - Mage and Pally.
Nothing else exists.
so yeah, I was right about Mage still being broken.
At your skill level, perhaps. I still predict that mage will fall out of fashion because now it is clearly harder to play well.
We ain’t all as awesome as you:)
I don’t know how viable a Shaffar combo deck is for Mage, but on an alternate account, I just encountered a Mage experimenting with Shaffar in Standard:
https://imgur.com/a/WvL7NaL
Yeah, she’s one of the best candidates, as you need low-cost spells to trigger spellburts
I can imagine Raylla + Nexus being the core of a deck, but I still am skeptical about how strong that can be, since its’ win con is board-based, and I’m not sure about board-based win-cons in this meta
We fell for the classic blunder! Everyone were so busy thinking about how to survive a board fill yodeling that they forgot mage’s one true original skill, just gatling wanding us to death.
Baaaah! I say! I’ll remove all the floof from some sheepish deck and reveal the bones to this strat. I’m still over here thinking we should have had a Blood Knight deck take over. I remember dying to a spell damage focused blood + ice knight early af on into Perils of Paradise and I never saw his like sense.
Well…
People Just hated the board based meta we had before too so at this point i would say to the average player to just shut up because each time they Tell something things get worse.
I say get rid of token decks in mage.
Mages are not summoners. Locks and Shamans are.
I agree with this, but i still say that really amazing players like Altair aren’t indicative of real time performance of the deck.
I think average players like myself will not be half as stoked to play the deck now cause it is way harder to pull off the combos.
Pretty sure mage is also a summoner, as her triclass is the one with Locks and Shamans
Also, since the beginning, she was inclined to summon things: mirror image, mirror entity, the other secret (yellow one - effigy?), then there’s Cold Case, elemental INspiration…
Yeah the last few all belong to the newer expansions - forgive me for my lack of older examples, but 10 years have passed, and I’ve been back and away and back and away too many times to keep track properly.
I’m sure if you think about it closely you’ll find the rest of the proofs that Mage has always been a Summoner class.
I still disagree. show me one example of a summoning spell in Wow that mage has. Mirror image is purely defensive so that tracks.
Everything else you mentioned has no real business in mage and never did.
I’m willing to be overruled on this because you are a way better player than I am, but I will never play a summoner deck.
Until mage gets an actual spell deck again, I’m just gonna’ keep playing old cards.
If Toki and all the other mages in solo adventures are indicative of what mage was like for their respective eras. Yeah she was originally intended as a summon slot machine in here. But from WoW’s perspective only thing Mage was known for summoning was… ugh. Fire elementals and Cats, sometimes of the flaming variety
I can’t, my career in WoW lasted for a month, maybe month and a half total xD
But this is another game entirely, so I don’t think that works as an argument. I was talking how Mage has always been a summoner class in THIS game, and I stand by it.
If your best argument is that those early spells are all defensive, well, I argue that you can view Tsunami to be defensive as well - it summons elementals which have more HP than attack and they freeze - sounds pretty defensive to me xD
Cold case also gave 4 armor, sounds pretty defensive to me xD
But I guess I can agree to disagree, as this is now a matter of perspective more than anything.
When I played wow, mage was a fire and arcane spell slinger with freeze for control and protection.
Team 5 has lost the plot for this class, imo.
That’s how I felt about the whole ordeal in general. I feel like the plot of WoW is kinda… borderland-sy, feels like they’re grasping straws to keep coming up with new villains. As much as I can appreciate the recurring detail that the first thing each Lich brought back to life into their servitude was always their favorite pet in life. By my count we have either 3 different confirmed liches running around or the Lich King’s had 3 different “awakenings” over his undeath. Course I’m still figuring out what cannon of the previous warcraft games is considered “legit”.
I remember Deathwing being a lot more… chill back then.
I was glad mage got a tier 1 deck for awhile.
It wasn’t my kind of deck though, is all:(
But, the deck will be less annoying now I think.
Card gods like Altair will still own with it because they know the ins and outs, but average players will lose to the more skilled, and move on to easier played decks, I’ll bet.
Card God Altair is chilling in 4-5k at the moment xD
Every bigger meta shake-up such as Renathal one and now this patch makes it harder for me to adjust
I’ve told you numerous times I’m more like you than it seems on the first glance
But I fight it, because my motivation for winning and enjoying the game is bigger than my fear of unknown and fear of losing until I start to win.
You tried playing only pain this month? The meta appears blind to fast decks for the most part. Too many slow “smart”(not really) decks are played.
Yeah, Renathal Pain is working alright, at least it did before the patch, but I’m sick of playing it and now 1 card in it is nerfed to 2-mana. Should still be alright, and a decent backup plan, but i want something more sustainable, which will last me for longer time so I can master it and optimize it.
Why slow the deck. Just go pure pain. Renathal is a diluter of good cards mainly helpful for slower decks.
It’s actually great for Painlock, I was also surprised
But there are few things which make it worth the “dilution”:
- You can summon Molten Giants with 18 hp now, instead of 8, which makes you immune to anyone running the Zephrys and especially Mage which tends to have 8 dmg in hand somewhere at any point in time;
- There’s a combo on turn 4, or turn 3 with a coin → INFERNAL! into Molten, since Infernal damages you for 25 dmg so Molten costs 0. It’s a neat shortcut, don’t you think?
- You can play the more control-ly version, since full aggro doesn’t really work anymore because of Renathal. You just cannot possibly deal 40+ dmg in this meta before your control opponent mana-cheats their way to their win-con.
It might still work in lower legend and worse ranks, but that’s about it.