Imagine a world where there are little-to-no viable taunts and almost no healing, and one deck has a weapon which can throw 8 damage to people’s face, and then Leeroy Jenkins transforms the 8 into 20 over two turns over 50% of the time because this deck could easily draw over half of their deck by turn 8.
Imagine this deck gets nerfed, but then Hunter throws Bombs at you, and you end up succesfully winning the fight for board control, but then you have 6 health, and no viable taunts, and not enough healing, and they have Leeroy.
I already brought up the Leeroy issue once, back when Cold Blood was 1 Mana and Odd Rogue could just deal 10 from drawing Leeroy/Cold Blood - but even then we had taunts and healing. Right now I think is among the best times to showcase how absurd this card feels within Hearthstone.
We should win games based on our ability to pilot our decks, not based on whether or not Leeroy Jenkins is going to ruin it for us because we just can’t play around it.
Knowing when to play Leeroy (and how to use your deck to get your opponent to a point in which Leeroy represents lethal damage) also counts as “ability to pilot your deck.”
This guy is smart, I wonder why no one ever thought of that before. Genious player right here, Blizzard pls hire this man. He complained about Lee Roy that everyone dumbed on back when Coldlight was 1 mana and now they nerfed Coldlight, despite the fact that people complain about Lee Roy every other day, he complains about Lee Roy again. How is he going to stand out from the rest of the Lee Roy complains? Easy, he is going to not offer a crappy solution like the rest of the Lee Roy Post would do and instead he is not going offer a solution all. Truly a genius.
I’m sorry. I just… I just can’t take a post seriously when it starts with, “Imagine a world…” all I hear is a movie trailer voice over. IMAGINE A WORLD WHERE ONE CARD GAME WAS THE CAUSE OF ALL OUR SUFFERING.
you brought it up? cool cool… but you never seen the 5 mana combo Leeroy with coldblood making it 5 mana deal 10.
And guess what if you nerf Leeroy, you won’t be getting welps anymore, wanna know why?
Reckless Rocketeer would replace Leeroy if you increased his cost/nerf his damage.
He’s a legendary, he suppose to be better then free/base cards by far. The problem isn’t as much of Leeroy, but how rouge can repeat spaming him, but if we nerf even 1 damage on him, or increase his cost, insted of 1 leeroy in the deck, rouges will just have 2 rocketeers then it’ll be about a basic card , EVERYONE gets free.
Just a “fact” you might be overlooking about complaining about “Leeroy” would turn to a “rocketeer problem”.
You’re acting as if you were the reason of cold blood nerf, which is highly unlikely it was YOU, but someone more well faced people in the community that the Dev’s can see in videos all the time.
Finishers aren’t a bad thing. Leeroy itself isn’t really bad. And rogues typically have removal/sap for taunts.
The problem is the amount of times Leeroy can be bounced through redundancy.
2 waggle picks, 2 shadow steps, maybe some cold bloods. That’s a lot of burst in an already strong deck.
I was hit 3 times by Leeroy yesterday in one game. Didn’t have my weapon removal, but had plenty of armor gain. Didn’t matter though. 20+ damage just from Leeroy pick combos is a problem.
The problem I’m finding with Leeroy Jenkins is that there are games you should win (because you fought for board and completely outvalued your opponent to the point where 80% of people might just have conceded to roll another game), and that you end up losing because your opponent ripped Leeroy off the top. If dealing with Leeroy Jenkins could not solve the problem because Reckless Rocketeer would replace it, heck, we could apply the necessary changes to Reckless Rocketeer as well. It isn’t about the card, it’s about them being all three of neutral, cheap and powerful chargers
@MVPM I’m not a developper, finding solutions to a given problem just isn’t my job.
But if you insist,
If it was cheap and powerful, but it was a Rogue (I mean class) card, then Blizzard could probably just nerf Waggle Pick or Leeroy itself and we would be done because no other class could explore different ways to abuse it.
If it was neutral and powerful, but it was 7 or 8 mana, you couldn’t play it, then clear the board of any taunts (Prep + Vanish, Sap and/or Eviscerate), then play more damage on top of it (Cold Blood, second Leeroy, Deadly Poison etc), so there are more gamestates that you could set up to prevent Leeroy from shipping 10 or more damage face in a single turn (note that 7 is the required minimum if you want to prevent Shadowstep or Waggle Pick from allowing people to play two Leeroys in one turn)
If it was cheap and neutral, but it had 4 attack, you wouldn’t take 12 but 8 damage from Leeroy + Shadowstep (note that 12 would be achievable, but it would take a 3rd attack, so maybe another turn), and it would still summon 1/1 Dragons on the opponent’s side of the board, so there would still be ways to make it work, but it wouldn’t win people as many games as it does right now - or rather it could, but people should do more in order to win from the mighty grace of Leeroy heckin Jenkins (setting up a combo, hitting one or two more hero powers/taking one less trade and go face once more at some point during the game etc).
And we could flip this on its head by asking what if they had not hit that 1-2 points of additional damage to bring them into Leeroy range or the opponent had found a way to mitigate or heal the 1-2 additional health to turn the corner and end the game.
The question here really is, are the Leeroy Jenkins decks overwhelming? At the moment, they are not, he is run in two decks, he is non-essential to one of them and the other has exceptional synergy with him. Moreover, control is doing just fine in the current meta, whether it’s warrior, priest, or mage, all three have top tier control decks at the moment, none of which have anything to do with Leeroy.
There are no games you “should” win. There are only games you do win.
If you outplay, outvalue, outhealth, outwhatever, your opponent, and they top deck Leeroy… Guess what, they won.
Found your other problem. You just don’t like combo decks. Rogue has been bouncing Leeroy since the beginning and has already been nerfed appropriately.
You can have a 7 mana Leeroy when I get a 6/6 Leeroy with no battlecry.
Leeroy clearly isn’t the problem, it’s the effects that combo with it. If Leeroy had “can’t be targeted by your Spells” (not suggesting a nerf with that), no one would be talking about it: it would be “just” a card in some decks.