The Lack of Draw/removal with druid

i was wondering what will can you do against full board of minion that come fast (murloc for exemple ) with the lack of anwser ( i was thinking of samuro ) but after that ?

My win it’s resume at OTK celestial alignement / token (gibberling) with guff … or combos taunt board. Trying to minimise the board enemy as much as i can.

But got huge problem against minion that got boosted so much that i don’t have any answer at all (the last one was almalgam circus 9/12 at turn 5 … that got heal every turn (from priest)

So what will you do in this context (full minion board or buff early huge monster?)

Thank for the critics in advance.

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druid have several good draw and removal cards. the issue seems to be that you are focusing on using removal spells to handle situations instead of just playing minions to contest the board and trade

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the two druid decks can answer tall threats differently.

you either want to ramp fast so that you can play bigger minions than your opponent and get board control vs tall threats via having taller board yourself. As an example, at t5 that your enemy had the 9/12 you should at least be at mana 7 with options to ramp even further with innervates and blooms, and play your own x/12 to answer that.

or you go wide+buffs with tokens for much earlier pressure and (once more) enough stats to answer enemy boards. A normal token board with 2 buffs should be something like a bunch of 3/5s, 4/3s, 6/5s, and etc that can answer a 9/12 and still leave enough of them behind to go face and leave you with board advantage.

Your right,

But If i can’t pressure early or ramp, i’m dead.

well, anyone that draws bad vs an enemy that draws good is bound to lose.

That’s why mulligan is so important. You should know what you’re facing and try to fish for what you need to win each matchup.

yeah its’ difficult if the game is not with you (or luck),

I’m trying other to see if i have better result, so far primordiale Clown work great (more stable) but again got some problem against some archetype (no mage minion, rogue watchpost early) but that the game, i mean can’t win everytime x)

but it’s win some warlock (i summon you tickachu), but again hard time for zoolock (so it’s 50/50 instead of always lose)

For paladin (secret) it’s 50/50.

Shaman murloc are quit annoying too ( like zoolock)

The lack of answer in some situation are frustrating. ^^

I’ve been fiddling around with Druid and my opinion so far is…

Clown Druid: 4 out of 10. This is supposed to be the ‘best performing’ Druid deck, but so far I haven’t seen it. I went through a series of back to back losses with this deck against Warlocks, Mages, Shamans, Demon Hunters, Paladins … the whole magilla. If you don’t get a really good draw then it is too slow against aggro, and it isn’t able to field threats fast enough against the newer breeds of control decks. It’s best performance depends on a really good sequence of early ramp and (hopefully) getting off a SotF with a Clown in hand for a power-overwhelming turn. If that doesn’t line up then the deck struggles.

Celestial Druid: 3 out of 10. Similar to Clown Druid but less reliable. This deck is very high-roll and if things “align” well then it can pull out wins. But things don’t align well for this deck reliably and quite often you get things in the wrong order and the combo doesn’t materialize before it’s too late … or you have the combo and it doesn’t do you any good because your opponent has the board and CA does more harm than good.

Token Druid: 7 out of 10 … but BORING. This is just Gibberling Druid 0.7 (an inferior version of last meta’s Gibberling 1.0). When the cards come in the right order then the deck steamrolls and is hard to stop. If the cards don’t come in the right order then you are dribbling out stuff and hoping for a mid/late game win. Either way this is just Gibberling Druid all over again … but without Savage Roar. Which makes it a weaker version of Gibberling 1.0.

Taunt Druid: 5 out of 10. Kind of mid-rangey and it has it moments but it is not going to be a reliable performer. Lacks teeth and easily manhandled by better control decks.

There are other Druid decks out there like the Tower Druid variant but these are the main ones. All in all a pretty lackluster set of decks. The only ‘good’ deck is a boring re-hash of last meta, and all the other decks are mediocre or bad.

Yeah but we have no “choice”, i mean we can only do X archetype (if all of them are no good, we just trying to do best with what we got)
For token druid yeah but i did lose 5 game in row (and i don’t like playing gibber) (33% W/L) i’m no good with it too xD

Venomous Scorpid + Broom , discover your draw and kill a Big

Yeah that can be a solution a didn’t think of it.

Honestly I’ve been teching in Wretched Tutor. It’s really good against the token decks that are prominent in the meta, and ramp Druid has lots of ways to activate her.

Good point, anyways we are at the beginning so, we more like searching/Trying a lot of thing, we need at least week to month before a “stable deck” (with so some change here and there

I haven’t messed with it much yet, but I was thinking about either ramp taunt druid or armor taunt druid. Druid got new cards that work well with taunts, and if your minions are just bigger than the other guy’s minions you win, right? Since they seem to want the druid to remove threats like a beast, it might also be worth trying. Solar Eclipse into a corrupted Moontouched Amulet was a fun combo last expansion.

Mage has extra card draw I’m sure they would be wiling to share.