Is it me or is that Hero too likely to end up 1st? It appears the true cause it that they upgrade EXTREMELY fast; by the time everyone is at 3 or 4 they’re already at level 6 usually; I started typing this message when we were still 7 alive and that Hero was again leveling too fast and by the time I finished typing this sentence I was 2nd and the Darkmoon player 1st.
It’s you… and luck. That hero cannot level faster than normal without getting one or more prizes that decrease the cost to level by 5. And that is a T4 prize, meaning turn 12 normally, turn 7-8 with an early buddy pick. With a strong early teammate you can turbo level with any character though.
Please stop bullying players with this toxicity!
/s
It’s not a bad hero, but it’s not op in any way.
It’s an average hero. Not something i would take right away but if everything else is worse it’s playable.
I’m talking single player. I don’t know maybe you’re right and the -5 leveling reduction happened by random chance to the games I’m in too often, but whenever I see someone jumping in front extremely fast at levelling it’s usually the Darkmoon hero.
Bwuh? Bullying?.. Carnivore?!? ROFL…
Ya, he hates being told it’s a skill issue because that can’t be the answer.
I rarely see Ticketus in my lobbies… I only hover around 6k anyways so maybe he’s far more popular in higher lobbies? But I think he is “OK” at best, he can be an issue for sure if he has the right board state and treasures to pair with it but overall no gripes.
When you get to 10K+ in BG’s almost everyone is leveling asap to 5 unless they have a tier 5-6 buddy that is completely OP. In that case they sit on 1 for an extra round or 2 then just sell it all to get back on curve and pop out their buddy. This is the main reason why the top heroes have so little armor. They cannot afford to lose even the earlier fights so staying low tier for extra rounds is preferable.
There’s also the occasional camper on 4 but you need very specific heroes for that.
The point being that leveling fast is often not tied to the hero power but the player and how much armor they have to give early on.
luck based heroes are the best and worst heroes due to luck
I was 2nd. I predicted the Darkmoon Hero would probably end up 1st when we were still 7 or 8 alive.
Keep your bullying in that thread you spammed yesterday if you can (I guess you can’t).
I pick it all the time, I especially enjoy being the faceless one with a brann in play to get even more of the ticketus buddies than ticketus can even get.
Im just gonna smile and just accept that ridiculous high score is just unhealthy and I’m content with my 6k-6.2k.
I made the thread when I was above ~6.5K by the way. I think at that level most people aren’t bad and know what they’re doing. But I get it most of us on those brackets also don’t even take it seriously (it’s just something I play for 1 game when I lose in the other formats(and don’t even have the pass)).
I have to scrape and claw to get to 6.2k currently. I cant drop below 6k at the moment as I often have to bail at hero selection due to bad options being offered. Currently at 5.6k in duos.
The other thing about ticketus thats helpful is one of its possible choices for a darkmoon prize is to get one prize from each tier , loading your hand up with some really great spells that can royally change the pace of the hero. being able to score another -5 to tavern upgrade cost, possibly a new hero power, hand full of bananas, the windfury +10/+10 divine shield buff, etc. so you can power thru to tier 6 super duper fast using that lucky prize picks if you happen to get it as well as the -5 cost to tavern earlier in the match on a previous darkmoon round.
I have to scrape and claw to get to 6.2k currently. I cant drop below 6k at the moment as I often have to bail at hero selection due to bad options being offered. Currently at 5.6k in duos.
The other thing about ticketus thats helpful is one of its possible choices for a darkmoon prize is to get one prize from each tier , loading your hand up with some really great spells that can royally change the pace of the hero. being able to score another -5 to tavern upgrade cost, possibly a new hero power, hand full of bananas, the windfury +10/+10 divine shield buff, etc. so you can power thru to tier 6 super duper fast using that lucky prize picks if you happen to get it as well as the -5 cost to tavern earlier in the match on a previous darkmoon round
I wouldn’t concede on the loading screen and I don’t mean only because it’s a massive MMR drop (which can be important if you care to see how high you can go). It’s that all kinds of “bad” Heroes can easily put you to the top 4 at least given good draws; I think it’s relatively clear that “great draws with random hero > great hero with bad draws”; and they imply currently that if you get the hero with the lowest armor it’s probably good enough so that’s something that helps(OR they appear to imply if you get the hero with the big armor it will probably help you to survive even if it’s not a great hero).
Yeah I think the Darkmoon thing is mainly devastating to its opponents when it just gets massive level upgrades; one of the biggest advantages in this game is to go early to 4 or early to 6; if NOBODY else is there yet you will usually find anything you need especially if you have ~2 rounds alone there.
I normally bail at the hero selection because of 1 reason, both heroes offered do not have an actual Hero Power (or a power that is used once). AFK and Mr Bigglesworth or the Pirate guy with the gold piggybank reserve, Reno, these types of heroes. I find them incredibly dull and boring to play. At least the passive powered heroes have something interesting about them such as Drek and his counterpart with the avenge mechanics. But if both heroes offered are so incredibly dull or powerless, I wont waste my time not enjoying the game.
Anything can get you to a top 4 below 8K if you play it right. That’s where you also find players with smurf accounts dominating players.
The reason i brought up 10K+ is that the game plays very differently at that level and many of the heroes are not as good as they are when you are playing below 8K. If you want to know how good a hero is you need to quantify the level at which you are playing in BG’s. It’s why armor values shift at different rating levels.
It’s a solid Hero just not a top pick like many others. It’s not bottom of the barrel.
Anything can get you to a top 4 below 8K if you play it right. That’s where you also find players with smurf accounts dominating players.
The reason i brought up 10K+ is that the game plays very differently at that level and many of the heroes are not as good as they are when you are playing below 8K. If you want to know how good a hero is you need to quantify the level at which you are playing in BG’s. It’s why armor values shift at different rating levels.
It’s a solid Hero just not a top pick like many others. It’s not bottom of the barrel
That’s a bit unnecessarily elitist because there’s never a clear “CUT OFF” after “X” rating. For example at around 6.5K I can easily lose because for 3 to 4 rounds I had extremely bad luck with draws even if technically no mistake was made by me; sometimes at least 5 of the 8 players made extremely good boards; don’t forget that some people play very rarely or they don’t even have the pass (I don’t) so even on the lowest ratings you’ll find some people who have the skill to beat you (and rarely more than 1 of them may be in the game (and I mean even from rating 0)).
If you just want to say “at high ratings it’s harder” I don’t know what it contributes since everyone assumes that anyway.
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I didn’t know armor differs that way. That’s interesting though not that useful to know beforehand since I just see what they have on the current rating on the screen anyway.
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I’m not convinced that hero is average because I don’t know how often it can discount the upgrades; being just random is not important; if it happens too often it can be the best.
If you want to know how good a hero is you need to quantify the level at which you are playing in BG’s. It’s why armor values shift at different rating levels.
I have never once chosen a hero based on how much armor a hero has. I dont think its ever been an issue lol. The armor and life combined pretty much scale together for my experience. Meaning that regardless of a hero with no armor or a hero with max armor, I am at or below half the total max possible by turn 10 or so. Proportional is the term i think im trying to use? not sure. But having extra armor doesnt really amount to much in my view. you could give AFK 60 more armor and it still would not live past turn 8 or 10 for me lol. since it has no power not even a passive one. Just an example.
I don’t know how often it can discount the upgrades
At most I think it is twice without buddies. Earliest chance is like turn 8, then depending on when you sell your buddy(s) assuming you waited to use them after this point, its random if you can get that discount all on its own, or the highroll rare pick of getting the “Discover 1 Darkmoon prize of each tier” where you again might not be offered that discount option. But usually by the time you’ve cleared the turn 8 offer you;ve sold 1 buddy already, so it might have given it to you at that juncture, so theoretically you could never get the discount offered to you at all… even with buddies. As well as get perfect rolls and get it offered on say turn 7, 8, 12, and again 2 more times whenever you sell off the last 2 buddies. But pretty much once you;ve cleared turn 8 with or without the discounts offered, you are at least tier 4 already.
That’s a bit unnecessarily elitist because there’s never a clear “CUT OFF” after “X” rating.
It wasn’t meant to be elite but to explain that your Rating actually effects the groups you play into in a lobby. I know this is hard for many to understand playing BG’s but there is far less luck involved than you think. Sure there is some but being flexible and knowing how to play out each lobby is a real skill. If it wasn’t so the same players would never keep rising to the top of the ladder.
I have never once chosen a hero based on how much armor a hero has. I dont think its ever been an issue lol.
How much or how little armor a hero has is the dial they use to balance out heroes. It’s absolutely essential to how the hero plays out in a lobby. Less armor means you are more vulnerable when making a risky play in a given turn. Where as a hero with much more armor can take bigger risks.
you could give AFK 60 more armor and it still would not live past turn 8 or 10 for me lol.
It’s interesting you say that considering AFK took a nerf in the first balance pass during the recent buddy meta.