At first I thought it made sense, but it also hurts the reverse side.
For example, let’s say there are 5 people left and you are 5th. You have 2 health. 4th place has 16. You now have to survive 2 full battles to have a chance at getting 4th when that 4th place would have taken 20+ damage and you would secure your 4th place.
The anomalies have amplified something that didn’t happen often before. That being players getting hit for 16+ damage on very early turns. I believe that change was directly influenced by the anomalies unfortunately due to big damage early being fairly common. Oh and yes it’s a very dumb idea because it just encourages players to tier rush for fear of not getting eliminated early on.
I played someone today who just set their board up to farm gold, blood gem stats, and units. I should have hit them for thirty on turn 8. They won on turn 13 with the biggest board I have seen all day.
It only happens because they exploited the fact that they KNEW with certainty that they could not die until their health went below 16 or they were already top four.
That just shouldn’t be the case. If that’s what they think the game should be, I don’t want to play that.
This exact kind of play is why if i see even a small opening for a possible scam build i am all in on it. Scam has become quite popular at the higher ranks and i know some top players really hate it and the damage cap change.
I wouldn’t be surprised if this is removed post-anomalies. However, getting hit for double digits in early turns due some anomaly garbage makes it feel like the lesser of two evils between having it and not having it. However, they did mention with those notes they are willing to revert if necessary, so if they are, I would imagine that will happen within weeks of its iteration.
I do want the 15 dmg cap before anyone is killed to remain, tho
There used to be a damage cap of 15 before turn 10 was it? And then it was changed to after someone died which didn’t work because it counted when someone disconnected or quit at the start. Then it was completely removed. I forget the timeline of how they tweaked it but it should have never been removed because games still ended way too early even before anomalies.
It’s the same solution standard and wild give to the issue.
Reality is that the wet dreams some have of some sort of Dev crusade against mana cheating will never happen.
Not for lack of competence but because they’re competent enough to know it will hurt the base if done.
Many of the anomalies have some crazy hero combo’s where you can start doing an excessive amount of damage around turn 5. The weird part about this is that they have started banning such heroes from certain anomalies. So why not return the damage cap back to where it belongs if they are are removing the problem heroes? Doesn’t really make a whole lot of sense since building early is a poor strategy in most cases now and tier rushing is far more preferable.
Best anomaly so far for me is the one that doesnt let anyone tier up on their own, every 2 turns its done for you and it happens fairly for all. I LOVE this anomaly, as there is no ability for people to race to the end tiers by doing the crazy “imma spend all 10 gold for this turn to go to the next tier for the next 3 turns in a row and wreck everyone” gamble.
The game in this anomaly is more well rounded, paced, and isnt too long nor over too quickly. I wish this wasnt the anomaly but was the normal way the game operated. I know there will be those that will say they’ve never read such insanity as that or that would make the game blah blah blah…
Its the best format of the BGs in its current form is what Im getting at. Give it an honest shot with your expectations bar recalibrated to “ive never played this before but I wanna do well, here goes nothing” mentality. Dont carry in your baggage of a bar so high that its all the way on Olympus Mons compared to your average limbo bar. You only gonna be a Debbie Downer no matter what changes they make. Its like how I got my buddy to not be so toxic and hostile to the Disney Star Wars movies. I told him to go in with the bar of “these are fanfilms, made by fans, with a serious budget, but its just a fanfilm.” and he was able to enjoy them for what they were and no toxic arguments ever ensued over them again. Its that old “suspension of disbelief” thing from theater and ancient Greece I think? Socrates? Plato? Danny DeVito? IDK.
Wouldn’t that just be a high roll just through other means? Honestly i liked the whole season before the armor change. Sure it prevents some outlier high rolls from destroying you but taking a 15 early is still REALLY bad. I just don’t see the point in armor cap staying till top 4.