So i finally managed to defeat him after 30+ tries, stopped counting after 25…
The devs need to understand some simple facts about pve content:
1- The boss starting with 3-4+ mana while you have 1 is not difficult, its frustrating. Any decent game developer knows that there is a fine line between challenging and frustrating.
2- I havent seen the boss casting anything self-damaging out of all the spells in the game, i.e Twisting Nether, Cataclysm, Un’goro etc. Now if i had tried it for 3-4 times i would just call it rng and move on but after 30+ tries, this suggests that it was rigged. HS is heavily based on rng, especially with random spell mechanics like Yogg-Saron. When we play the puzzle box or the Yogg-Saron himself, we accept the risks that may or may not result in playing that card. Mora than half the time when i play Yogg, i start milling myself for 1 or 2 cards minimum for example. Not having this downside to Reno’s hero power simply adds to the frustration.
3- To counter his heavy singleton setup, you should be able to use albatros or weasels but his hero power makes this deck theory highly inferior. Some people dont like Superman (including myself) due to the fact that he has everything. This metaphor may sound funny for most of you but this boss was the superman encounter, boring AF. Oh look! Turn 3 18 damage to the face! You wanna play your big guns? Too bad, he has the answer for whatever you throw at him.
4- The difficulty spike between E.V.I.L chapter and explorers chapter. I managed to defeat explorers chapter bosses at first try, apart from George which took 4 tries. George and Karl took me 12 tries, Galakrond took 8 and Reno, as i wrote above, 30+.How is this “working as intended” is beyond me at this point…
First 2 chapters were really solid on heroic difficulty, maybe a bit easy but not too easy. I thought “maybe they are onto something here”. But then chapter 3 was a total disaster, it was on par with witchwood for how bad it was, not difficult or easy but just bad. Planned horribly, repetitive content, felt like playing an early 90’s Amiga game. Chapter 4 was ok apart from the significant difficulty spike between chapters.
The inconsistency between pve releases is starting to become really annoying. We have had a horrible Rumble run, followed by an above average Heist run, followed by a really lame Tombs of Terror and followed by this. Generally speaking, i liked the idea that normal being pre-made decks while heroic being our own decks. Not having to deal with dumb deck building rngesus dungeon format felt refreshing for a change, but the execution still requires some work. It was really good with Kobolds and Catacombs, even the heist run was somewhat ok but everything else that used this format was really bad.
If you are going to use this dungeon format in your future releases, give us 9 classes rather than story characters who combine multiple classes. Although i would rather play adventures than dungeon runs.
6 Likes
Chapter 4 was a fairly good chapter on heroic. It actually posed a challenge, unlike the previous 3 that could be beaten with a 40% winrate unmodified meme deck.
You’re only frustrated because you’re using the wrong strategies. I was able to beat Reno on the first couple attempts because I went into the fight with a good strategy. Don’t worry about trying to disable his Reno cards with Weasels or Bad Luck Albatross. His Reno cards pose little threat. Zephyrs is only an issue if you’re close to death, Reno doesn’t damage your hero, and by the time Alexstraza is played, you should have ample tools to deal with her unless Reno got an amazing opening hand.
All that matters is you killing Reno before Reno kills you. You can’t easily cheese any mechanics in this fight, so you shouldn’t bother with it. Just come up with a way to deal with his major threats and a way to kill him fast.
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Reno was even remotly hard compaired fhd the final in each wing.
On heroic killed first attempt just with normal Rez priest from ladder. He hardly has everything he just is a control deck that going in with a better control deck wins vs.
It sounds like you where facing him doing the same each time and expecting different results. You know what the def of insanity is.
I literally thought dying was how get to the next phase, because that’s how the bosses change phases and Reno’s start is so OP.
So what is the point in having an enounter in which you have a guaranteed 85% chance to lose? This goes back to the whole “this is about RNG, not even an ounce of skill is required. The cards we get are so low value, it’s really just luck how it works out.
I realize that the idea behind these difficulties is to feel satisfied when you finally overcome the challenge, but I really just feel like I was lucky and there was no satisfaction at finding a strategy and using that to overcome the challenge.
4 Likes
I see what you did there 
I did all heroic modes with Big Priest, except Reno and explorers gunship. On Galakrond i changed the deck a little bit, added the spirit and the rune. The fight went into fatigue where he would get Waxadred every turn and killed my Obsidian Statue while my spirit was up. So his Waxadred died and i received a 1 cost copy of Statue every single turn until he died from fatigue. Explorers Galakrond on the other hand was significantly easier than e.v.i.l Galakrond.
For Reno however i went with N’zoth Rogue. The problem was there are so many cards required to get it right, if you dont draw them or have them in your hand by the time you need to play them, thats an instant lost. No chance for a recovery. I tried with Big Priest too, too slow, and i mean way too slow.
big priest and rez priest are quite different decks. rez priest includes quite a few quicker options. Including using bad luck albatross in many varations. You start pressure as early as turn 3 and maintain it with quite a bit of healing and board presence. Its not to slow at all. Big priest on the other hand gives up all quicker options for slow high mana cost end game cards. While using cards like barns to pull them out which dose add a bad body to the rez pool. Thou similar in concept the key diff is when you start to play turn 5 with barns vs being able to play as early as turn 2 shadow visions (or skip if not tweeking) into turn 3 bad luck. Giving you pressure from the early point not even wasteing turn 1 as quest so your playing every turn vs skiping. into turn 4 that either you use to clear with a spell and heal (penance) or other single target removal alone with bad lucks attack if he lives even if he dies dosen’t matter as took pressure of your face, or if tweeking and he got a good start drop a greater healing pot to basically finish the quest right there and the while aiding in getting stable. All that keeps you alive till 5 and 5 past is your time. Esp as rez priest unlike big priest focuses on 5/6 mana minions while big priest aims for at 8+ while big priest lacks the healing rez priest has.
Furthermore if your going to tweek from a latter deck it gets even faster from there with quite a bit more good early option. inc shadow visions to get you what you need reliably. All you need to do is survive to turn 5 not something hard to do even without tweeking the deck but tweeking toss a greater healing pot in and you have more than enough healing to take the edge of (i did it without tweeks from my normal ladder version). Once you hit turn 5 you stabilize really easy and once stable he has nothing that really breaks it from there.
As for your waxadred comment many versions of rez priest including the one I use includes mass dispell having a single copy would of prevented that thou as you won anyways a moot point how I dealt with wax on that fight. Thou if tweeking would of used entomb to not only remove but use as a card that keeps reviviing making him “waste” his hero power each turn hes up slowing him down.
Care to share this Strategy, I’ve been working on him for the past few days now. I’ve tried Rez priest, Quest priest, Exodia Mage, and some of the random decks I’ve got built already, I’ve tried to mill him, I’ve tried to Control him, nothing is working. And OP is correct, the fact that he starts with a 2 mana advantage, and never backfires any of his spells unless it’s something like “deal damage to a minion” and only he has one.
2 Likes
Test Subject + Radiant Elemental + Knife Juggler + Emblaming Ritual + Topsy Turvy
Keep ressurecting your subject to deal 1 damage. Can kill Reno by turn 5.
Also, he can cast spells in a way that negatively affects him. I have had him buff my minions with his hero power before.
Thank you, took about 10 matches before RNGeebus finally relented and gave it to me before Reno could kill me, but it eventually worked.
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I havent seen the boss casting anything self-damaging out of all the spells in the game, i.e Twisting Nether, Cataclysm, Un’goro etc. Now if i had tried it for 3-4 times i would just call it rng and move on but after 30+ tries, this suggests that it was rigged
It is rigged.
If you pay attention, you will see he cast the same spells too often, meaning he actually have a ‘pool’ of spells and different chances for them than true random.
5 Likes
I came to the same conclusion yesterday, i thought i was going mad with the salt, but it’s just TOO consistent. The effects out of his hero power are always favouring his side or the most inocous way of being symmetrical.
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Its rigged RNG dude. The bosses pool of spells is reduced to only benefit him. Arcane missiles, Conscecration, etc.
They wouldn’t really just let the boss rng himself into oblivion, would they?
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Then he isnt Reno, but a defective clone.
The true Reno would blow himself up and be happy about it.
3 Likes
I can understand they preventing ‘cataclism-like’ spells from casting, meaning he could lose just by using it.
But killing itself with crazy spells, no one would care really.
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I’m playing against Reno on heroic right now and this still holds true, the rng is so rigged in his favor. I mean what are the chances out of all the spells in the game he casts power of creation from hand and then gets power of creation again from his hero power. Not just once this has happened to me facing him but TWICE he has cast power of creation following power of creation.
Get a clue hearthstone devs! Rigged games doesn’t =hard mode! That is inflated artificial difficulty akin to making an enemy have cheap insta kill attacks or being damage sponges.
For once I’d like to play through a heroic adventure without having to cheese through it or get extremely lucky.
3 Likes