The “achievements” are just another way to get people to spend money

Ever notice that the only achievements that give xp are the Darkmoon Faire ones? Let’s look at those achievements, shall we? “Deal 10 damage with Il’gynoth’s effect”. “Cast 6 Lunar or Solar Eclipses in a single game”. “Summon 20 Greyboughs”. “Launch a minion at your opponent for lethal damage”. “Draw 5 cards with Sayge”. “Restore 100 health with Yrel”. “Steal 3 or more enchantments at once with The Nameless One”. “Draw 5 cards with a single Grand Empress Shek’zara”. “Buff 10 totems with Grand Totem Eys’or”. “Play a Darkmoon Rabbit for 1 mana”. “Trigger 5 Drum Solos with E.T.C., God of Metal”.
Then there a bunch for Yogg and C’thun and Y’shaarj and N’Zoth.

What do these all have in common? They all require a legendary card to complete. The so-called achievements are just another way to make you spend money and try to get legendaries.

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You should not spend energy and time into achievement, wether you think it’s locked behind paywall or not.

Just play the game, and let the achievement come by itself. Maybe you get random Legendary and complete achievement that way, who knows.

I don’t even look at the achievement, like it’s cool to see what I’ve achieved in a match, but I’m not trying to complete any of them.

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Actually it’s wrong, also you can get the cards from free duels.

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Would it have been better if they ask you for cards from any other set? Like say “play 5 classic ysera dream cards”?

And as LordX3 said, there are other game modes that gives you a chance to play with legendaries.

Yes, some achievements involve legendaries, but why shouldn’t there be? The concept of an achievement is that it’s something one must put in time/money/effort/etc to… achieve. Getting a legendary and then using its unique effect is a kind of thing one can put time/money/effort/etct to achieve. Ergo, achievement.

If you want to ask for XP rewarding achievements to involve more low rarity cards (like lunar/solar eclipse, which btw can be done without legendary, as discover is a thing), well that’s a different complaint.

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Or you can do just the ones that your collection not forbidens you from doing and enjoy be recompensated by your time and effort collecting cards.

It is a cash grab feature(entire hearthstone is) but how you use is up to you.

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If some1 wants to spend money just for some achievement - everyone else is happier for it (blizzard gets the free $$, we get extra content that we didn’t pay for) XD. And if the person is happy having that achievement too? Everyone happy!

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Well, it is not wrong, they require it, but as you said, the player can get the required legendary in Duels. Some of the achievements require an epic, similar situation.

Actually, it is quite fun to try to do these achievements. I’ve built several decks these days to finish some of them, reminds me of old adventures where the player had to build a deck to defeat a boss. Unfortunately, these achievements update in Ranked and Duels only, but I do not mind sitting at the rank floor :slight_smile:

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People have been just trying to play the game for years. Blizzard is constantly trying to force people to play more.

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No I don’t think everyone is happy with predatory business practices.

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Achiements dont work on casual just ranked, tested now, this is beyond disgusting what they did.

So im suposed to lose rank playing your stupid deck to do some stupid achievements with cards i dont have to earn gold that was took from me and hidden under stupid achievements, i hope your game rots Blizzard you greedy losers.

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How about we don’t award XP for achievements at all and make them, you know, achievements instead of progression?

Sticking xp behind what is essentially a paywall is filthy.

Because it makes the progression path extremely difficult to balance otherwise. Do you balance it around the person with a full wild collection that’s been playing since beta that is going to get thousands of achievements as soon as the system goes live? Do you balance around the player starting today? Do you balance somewhere in the middle and if so where do you draw the line and why?

By setting it so only the newest content gives XP they can operate on the assumption that everyone is starting from basically the same point (some of the achievements were doable pre-DMF’s release but most werent) which makes balancing a lot easier.

Well that is mostly true there is the paladin achievement of ‘give 100 silver hand recruits divine shield’. None of these really give out a lot of points compared to what you need to complete a quest. My level 43 quest requires over 7,000 points so when completing Lothraxion’s Balloon Shop only gives out 600 pts. it doesn’t help much anyway. The takeover of Blizzard by Activision has been nothing but bad for the game.

If you actually believe the decision was based on balancing the game you are truly naïve. It is clear this is about changing the game from free to win to free to lose to make more money. The questline has been a truly terrible development for the game and I think we can largely blame this on the switch from Blizzard to Activision.

The achievements in this game are one of the dumbest features. Tasks that award an arbitrary amount of points which in the end have no value or weight of your general accomplishments in this game. What does it mean when I have 8500 achievement points and the next person has 10,000? Do they get more prizes? Are they better than me at this game? I don’t care. This game doesn’t even have a way to let you see other people’s profiles in a convenient manner, so it’s not like you can even brag or display whatever merits these achievements are trying to sell.

Literally the only reason why people wanted achievements in the game was because they believed that we would be rewarded for accomplishing them. But since they don’t, it’s just a set of pointless numbers that might as well not even be in the game.

I’m fine with achievements that don’t give rewards. They’re a fun little mini game to give you something to do in the game. I’ve been working on the Battlegrounds achievements, and it’s kind of fun even if it doesn’t give any specific rewards.

It’s not about balancing it in the way you seem to imply. It’s not about balancing it for the consumer it’s about balancing it on their end to figure out how much XP someone could plausibly have at any given point in the track without resetting everyone’s achievements every 4 months. If they give XP towards a track that resets every 4 months based on lifetime achievements then either this track would have to be a much worse experience for anyone that hasn’t been playing for a long time and thus have very few of the lifetime achievements. Then what do they do in the next expansion? How do they make that track make any sense.

By only giving XP for the current track for the achievements related to the current set it lets them plan around how much XP people are likely to be getting over the course of the expansion.