Just because somewhat every discussion here at one point gets a little derailed i think we need a discussion in this forum about good definitions for ways to describe the game.
My starting point is thus:
for winconditions we have multiple:
combo can be defined then by “assembling a big but finite amount of dmg to close out the game within 1turn”
tempo can be defined by “amassing more resources than your opponent can deal with by e.g. drawing cards or reducing costs”
value on the other hand is probably best defined by “gaining an resource advantage by using cards more efficiently” (e.g. clearing a board with 1 card the opponent spent 4cards building, or playing one big minion the opponent needs several cards trading into to remove)
Burn: “dealing direct, but usually finite dmg from hand/without using the board to kill your opponent”
So the new Mage/Warlock Quest are mostly Burn in character, but with the asterisk that the dmg is infinite.
the Warrirorquest would be a combination of Burn and Tempo
different from that i think we have playstyles:
aggro: forcing the opponent to react to you, trying to close the game out fast
control: keeping your opponents wincondition in check in order to buy time for your own wincondition to come online
midrange: aiming to curve out your deck perfectly to grow an advantage