Tempo Demon Hunter - 67 total Damage Excluding Atrius

Here you go boys - you want to know one reason why DH WR is so high. Besides the ridiculous amount of draw they have, which makes their decks more consistent here is how much damage comes directly off of card effects in the deck. Let’s add it up shall we.

Twin Slice x2 = 4
Chaos Strike x 2 = 4
Underwing x 2 = 2
Kayn = 3
Glaivebound Adept x2 = 8
Metamorphosis = 10
Warglaives of Azzinoth x2 = 24
Priestess of Fury x 2 = 12

They also draw 1/3 of their deck with card effects. GEEE GEEE.

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BuT tHeY dOn’t haVe CaRd geNerAtion. Like that is a weakness. Draw is infinetly better than generating random cards.

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turn 6-8 whit right draw not need card generacio when is kill opponent no?
not all class have many earlier board clear who able to fight late game

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I’m so tired of them drawing 7-8 more cards all while being able to use them to damage, tutor, and reduce their other cards mana cost.

I’d say demon hunters might as well be able to choose the card sequencing in their deck but they really just can through that 3/2 and the fact they can draw their entire deck in 1 turn anyway

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Yup this is insane. Also you forgot the altruis damage to the face on top of all this with the zero mana generated cards. Im pretty much done trying to rank until both this class and the completely broken ranking system is fixed

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If you hate it so much why don’t you just play it yourself and stop whining??
The class has gone through 2 hard nerfs already and is pretty balanced right now with the rest of the top tier decks. The fact that you are consistantly losing to it relies a lot more on the decks you’re playing with than on the actual supposed powerlevel of the class.

I don’t play it because I hate it. I “whine” about it because Blizzard needs to hear the feedback. I’ve offered suggestions before on how to fix it.

And you’re wrong, it’s not balanced as evidenced by it’s 65% win rate over 18,000 games right now.

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So what do you say about rogue’s 61% WR also??

I’d say that both classes being able to cycle through their deck for near 0 mana happens to be a win condition in a card game. Either give every class that ability or no class that ability would be my perspective.

It seems like the lowest winrate classes also have the worst card draw engines in the game

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LOL “Hard Nerfs”. The second round did nothing to them except buff them when they removed Sac Pact. And no, the answer to being able to play Hearthstone should not be everyone play the abomination that is Demon Hunter or lose. Blizzard needs to actually fix their game.

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Well, i think People dont complain about rogue as much as they do about DH becaus of 1: rogue actually have some decks that they lose too, like DHs and hunters, cause they dont have any heal and they cant jeep up with The pressure and 2: even if it might not make sense and it should t be like that, i think for People, The fact that rogue decks are pretty much different from DH, like, rogue actually go to late game, do spectacular things, take a little bit more thinking into their play, somehow People are more OK with their WR than with DH because DH decks are just, hit face, hit face and hit face again, end game in turn 6-7. I dont know if it makes sense to you what i say here, my english îs not perfect also, but i gope you get the point. Both WR are high, yes and Both should be taking into consideration, but those are The resons that make People being against DH more than rogues în my opinon

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This is definately a concern. Being able to cycle through their deck fast is a big advantage and they hardly lose any tempo doing it.

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I think Metamorphosis is a major issue. Depending on how you look at it, it’s either a 7-mana Pyroblast, or a 7-mana Leeroy Jenkins with +4 Attack that ignores Taunt.

It gives DH yet another way to bypass Taunt entirely, along with Glaivebound and Kayn. I think if DH should have any weaknesses, it should be direct face damage. That way we can distinguish it from Hunter.

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The whole class is a major issue, its brainless spewing of cards that do damage to the other hero no matter what. There isn’t any skill playing Demon hunters, when you can play 10 cards with 5 mana and do 12 damage and clear the other board and heal yourself and draw more cards?!?! I’m surprised I don’t play against more demon hunters. Its 4 out of five of my matches now by the way.

Yeah DH is ridiculous, only good thing about is that it is a hard counter to rogue, once they nerf DH to the ground, rogues will be everywhere… and this is coming from a rogue main btw

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I am coming to find they aren’t as bad to play into as people make them out to be currently. You just have to know how their deck plays and bait them like crazy.

Its what I have been doing and it works brilliantly.

Lets say I start game with a explosive trap. Turn one they drop a 2/2, turn two they drop their glaive with the two 1/1 mobs. Many people would be like ohh a 2/2 and 2 1/1s I don’t want to eat four damage and they would just set the trap.

Me on the other hand knows on 3 mana they will almost always play their 4/2 if they have it to keep developing board.

The minute they plop that bad boy down it’s almost an auto gg for them.

You just have to bait them into stupid decisions. They all play the same, use all mana on curve and build your board as quickly as possible. However if you can wipe half their hand turn 4 you then gain the tempo.

Not to mention all their minions basically have 2 hp or less in the first 4-5 turns. Do you know how many cards in the game counter that extremely hard?

I feel like people just aren’t teching into them correctly. If you know 30 percent of your games are going to be DH. Why wouldn’t you shuffle some nasty low cost aoe into your deck?

Just stop and think what a hellfire or holy nova does to this deck knowing all their board is 2 hp or less, but nobody runs them? I haven’t seen a single warlock with hellfire yet. However I see plenty of warlock complaining about DH.

They literally don’t need it.

tekniqz till not all have board clear for every turn? you blind say wl who have most low coast board clear ingame omg then priest who have some too low coast +heal bk if take dmg…and what about rest class?
even i try put in deck pyromancer but is need to draw even must have low coast spell and if no coin not so great “is other stuff you use 3 card +kill self minion for board clear DH arzenal whats next turn come agin if not 6/7 demon apper whit 6more face dmg …your hand going empity …so?” game need more balance this is true story!

and just more 1 when you build a deck focus DH counter by some failed board clear deal 2dmg etc …what you doing whit all other class? then you can 50% counter DH and lose rest of your game this is 25% winnrate at end…all what i can say amazing !!

Not trying to be rude here but I can tell English isn’t your first language and this is extremely hard to understand.

Would you mind actually restating this in your first language?, and telling me what that language is so I can google translate it.

No flame intended seriously.

I mean what I think i’m reading is that you are trying to tech in aoe to your deck, but you don’t always draw it to deal with them.

If that’s correct. My response would be. That this is a card game, and you aren’t always going to draw exactly what you need, but not having anyway to deal with them at all. Then complaining they can do whatever they want and run you over is also a bad idea too, no?

I always tune my decks slightly based on percentages of classes i’m seeing.

Every card has a hidden value, what that value is you have to figure out.

Their is 10 classes in the meta, some played more than other’s. Trying to work around the ones played the most while also keeping your deck up to standard.