Tech cards in TOT

So there is a treasure that make you immune for 10 turns but kill you as its deathrattle. And we have bosses with ooze… That don’t even make sense at all isn’t it?

There is a lot of trash tier treasures.

This one is already bad and you die by Ooze…? They need to change the Deathrattle to set your Hero HP to 1, at leat you don’t instantly die by this situation.

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Or remove it, or add cards that synergize with it.

There are so many cards in these draft expansions that just make me wonder “Why is this even here? I almost never want to take this.”

I don’t understand either why the balance of the Treasures are so bad.

There is some very OP treasures and some that are near useless. I don’t think they need to remove it, they simple need to buff it. Everything can be buffed to at least be playable.

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Absolutely. Balancing the treasures so that they’re at least in the same ballpark (and also filtering by class; I don’t want Totem of the Dead in a class with no Deathrattle buckets) would be the better move.

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