Tech Card to Hero Cards

There ought to be a tech card such as the ooze that destroys the enemy’s weapon, but it destroys the enemy’s most recent hero they became and reverts them back to the original hero they started out as. Or even the most recent one if thats too much for those that play more than 1 hero in a deck. But there needs to be a way to undo the OP oppression that is the newest Reno hero for those of us that dont have the luxury of owning every legendary already and the perfect rng to draw that perfect legendary solution on the next draw. We have tech cards to undo locations, to counter spells and counter minions, to destroy weapons, but nothing to deal with a new challenger appearing on the battlefield that wasnt announced at the onset. If you can bring in another hero to play on your behalf, its only fair we can bring a “nope” to that scenario.

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There are plenty of low-cost options that can do very well against Reno decks, and while I’m in favour of every strategy (not card, strategy) having some kind of counter play, I don’t think a “nope” is necessary for every kind of card. It’s lazy design and seems anti-fun. We don’t need to have an Acidic Swamp Ooze for every kind of card going, especially as the only hero card in standard has deck restriction and already had counter play available.

Not for every class, if I remember correctly. Only DK and shaman can deal with it easily. The neutral snake oil card is not a good tech card. Theotar is better but not cost effective.

It’s not necessary for every kind of card, but it’s a necessity for every oppressive card.

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We’ve had tech cards that disrupt hero powers, that’s basically the only thing about a hero card that’s permanent.

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Specifically by turning off the highlander payoffs, but that isn’t necessary to beat Reno decks. Other classes have other ways to do it. Some classes have aggressive decks that can kill before turn 8, others have slow controlling decks against which Reno is a non factor. You don’t have to shuffle duplicate cards into a Reno deck to beat it.

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Tech Cards for certain type of cards come when a new expansion prints new cards of that type.
Unless we get a new expansion that brings new Hero Cards, a tech card for them won’t be printed. : )

So you have to wait …

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My decks are neither aggro nor control. They just are a deck. I can’t describe it in an archetype as I dont think that way when I make a deck. Also I mostly encounter Reno in Duels, which makes so little sense to me as its impossible not to get duplicates after a few times picking the worst buckets that wont give you a duplicate right away. But I always have tech cards for certain scenarios like the ooze, or the owl for a cheap silence, or the secret destroyer, locations are still so few and far between I havent needed to bring that along much ever. But Hero Cards being UNDONE, (meaning everything that came with it, goes with it) would benefit all that encounter those OP Ramp Druids, The Mages and Locks, Im sure there are more but none come to mind worse than RENO. Plus its always out of nowhere, theres never anything that indicates Im gonna face a Reno suddenly. The only saving grace I had earlier today were my dragon passives that let me summon a random dragon as I drew a green token from playing a dragon earlier. Turn after turn I was able to fill out my board despite all their board clears and their lifesteal regenerating from 1hp… finally they drew last card and I still had 40+ cards in deck with a fresh board again. But any one turn had they been able to pyroblast my face instead I would have been a gonner with nothing I could do about it. Its really just a toxic legendary that everyone is abusing like Astalor or whatever its called, the 2 d,g. then 5 armor, then bunch of dmg 3rd card all from 1 legendary,

All my original post said was that there ought to be this tech card. They’d made Hero cards over the years and we still lack any way to deal with it. Its one thing to have a changed power but remain the same Hero, Baku Decks or the Priest Quest that gives stats as well as heal. But you dont change your Persona on the board or avatar at all. But when You begin as Omu the IAMGroot Druid and Now you are RENO the MUSTACHED DB Human… along with the board clear AND restriction of board next turn, new set of powers, of which Idk how many he rotates thru… its like those awful Wrestling Matches where the Heel of the match isn’t meant to win the match fairly so they bring in an Extra Fighter to secure the win against the “rules” of the match. I get it isnt meant to be anything but dramedy for the fights and the reality of weaving in each fighter to get some time on the main show when they do stupid stuff like that. But this aint wrestling, but Reno feels like someone tapped Undertaker to step in out of nowhere and I dont even get to tap in Golddust or a retired Rick Flair. All I get is the urn holding Paul Bearer.

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Then having an overall strategy in mind is probably more important than having a random tech card to eliminate an enemy hero card. If Reno is a problem in duels specifically then I can’t say much about that as I don’t play the mode, but the answer would be to ban it from that mode because you can’t adjust a card that’s live in standard for the sake of a side-game.