Haha, oh man, I can already tell this one is going to be fun. Played shaman. Remembered totems are a class too. Actually crafted a splitting axe, first time ever for a brawl (wanted it for something else also, decided to splurge). Two 4/5 tide callers on turn 4 (they still only give you real murlocs) and the murloc pally quit.
Scargill is insane. Elementary reaction, Ice Fishing, Ancestral Knowledge and Underbelly Angler acts as the fuel for this deck. I even run totemic might and totemic (other one) in this deck to maintain an early board.
Yeah, I don’t have him but that popped into my head too. Shaman just has so much clunky tribal synergy that doesn’t quite work normally, ( except for murloc) but does here. I’d patted myself on the back for figuring it out, but actually kind of obvious.
I’m on the EU server so it’s still 5 minutes before the Brawl’s live here, but my current plan is playing Rogue full of Shadowsteps, Cheat Deaths, Vanish, etcetera to constantly recycle the Crabs for continuous removal.
Not that fun of a brawl. It’s neat but everyone is gonna plan on using the same general tribe idea.
X2 Hungry Crabs
X2 Golakka Crawlers
I went 4 - 1. It was a useful TB to knock out the 3 daily quest I had. I had fun using the crabs before it caught on. The last person I lost to finally ran basically the same deck but as Hunter an Ships Cannon. Not everyday you see a Warlock use Seadevil Stinger to cheat out Voidlords an Mal’ganis though
My plan was a fail, because it seems I only have 1 Hungry Crab and 0 Golakka Crawlers (not going to craft for this Brawl only).
So, I changed plans and went Warlock for the simple reason I’d have access to Sacrificial Pact. The rest of my deck is all over the place, but it was surprisingly effective. Basically, it’s a simple minion spam deck with Zoobots and Menagerie Magicians, as well as Jumbo Imps for if my stuff dies. In case things don’t go my way, it also has Firetree Witchdoctors and Netherspite Historians to give me the stuff I need.