Switcheroo must not be nerfed

I mean silence cards DO stop it, and are also very good against mech paladin and mech mage.

You want to sit on 2 chairs - 100% win against Switcheroo abomination AND still have the same power level deck against other decks. Nobody whined about adding viper, just did it. You have to look at it from a different angle: how many times you face this deck? Is it 1 of 20 for instance? And then to choose - add 2 tech cards or wait till it disappears.

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So it’s the most broken interaction pretty much ever. I’m having to run 2 tech cards only for it. Not to mentin they concede if they draw bad early. So much fun. Either I lose on turn 2-3 or they concede. Great fun!

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Clearly it isn’t its playrate nor its consistency nor its general power level that is the cause for these complaints. I believe these rants are related more to feelsbadman than anything else. And there may be a point to be made there.

they nerf decks based off community opinion.
community dosnt like switchero.
deserves a nerf.

Say hello to Tickatus, Demon Seed and Mr. Smite.

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something something warlock quest proof all thats needed.

I’d rather say "bye :wave: "
:joy:

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This can lead to disastrous results.

You have nothing but vague feelings and guesstimations regarding how the community feels on this issue. But let’s just say for the sake of argument that you’re right…

If literally every Hearthstone player hated the deck, it wouldn’t deserve a nerf. Why? Because no one would play it. There’s no point in nerfing a deck that’s never or rarely played. In order to justify a nerf using your standards, the number of players who hate playing against a deck needs to be more than the number who love playing as it, and the number of people who play the deck needs to be high.

I don’t think the number playing this will be high. It’s a dreadful deck to play as.

I love that priest has switcheroo. It’s a much needed minion draw that priest is lacking for a long time now.
BUT, i’m not using switcheroo for a gimmick trash deck. I’m using it like it was intended…to draw 2 minions out of my deck and one of them will get silenced and brought back to it’s original stats.

Edit: Here’s an example how i control the mech mage with switcheroo
https://hsreplay.net/replay/eDVTu9F3BiiiVW3cCWoxVW

I wouldntc be so sure. Pirate warrior there is a game to be had and interaction usually by turn 6/7 before your facing lethal.

This abomination of a deck just can’t be answered turn 3/4 if you don’t get lucky with answers from your deck.

Blizzard have always nerfed cards that lead to “none games” this will be no exception

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While objectively switcheroo itself in the meta that has formed around it isn’t problematic, it does eliminate a lot of types of decks from being viable. Like for instance if your deck doesn’t have sticky taunts or disruption tools in wild it’s completely defenseless to this deck. I wonder what their stance is with wild, other decks can finish on turn 3, but this deck does it so much more consistently if not countered. You have to imagine in standard you can use kill spells to counteract as well, but in wild since the interaction is 40 damage charge it means the opponent doesn’t have the board to interact with until it’s too late and there are only a handful of cards that can pre-empt the combo and only for very specific classes.

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sorry i dont like argueing on the intenret. have a nice day

Decks designed to win by (a single) coin flip is bad for the game in general.

Imagine the next Hearthstone world champion win with this deck in his lineup.

The competitive aspect of the game that team is trying to project for years will be completely undermined.

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Leave it up to players to complain about a combo that has like 50 counters and remain completely silent against cards that have next to no counters.

This is like the easiest deck to beat in standard.

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As it is this deck is really easy to counter. Starfish instantly wins the game and the Priest has no refill since it has only three minions.

If Priest find way to generate late game pressure with spell or to refill hand (with Kazakusan instead of Deathwing , for example) then yeah the deck may become a problem.

Everyone here that is saying this deck is fine needs to consider the following.

Sure you can tech one card, starfish and have a great way to counter the early combo, but here is the thing about turn 3 combos, to you only have 2 or at most 3 draws beyond mulligan to find the starfish and maybe one turn after taking 24dmg to face a turn. This actually makes the combo much more consistent once it is assembled, since the opposing side has much lower probability to draw counter.

That said let’s say you can pull off hard counter most games. That’s great, but you’re now forced to fill your one tech slot with the counter for this ridiculous meme deck. Great. That makes you less effective in almost every other match up simply because this idiotic card exists.

In the extreme it’s possible there will be many such meme decks each requiring their own tech meaning everyone has the baggage of running a ridiculous set of ultra specific tech cards simply because idiotic card such as switcheroo exist.

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This is a joke right? Are u kidding?

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It’s not that I don’t get what you’re saying. But you also “need” to consider the following.

Roughly 45% of the time Switcheroo Priest is going to draw a minion before Switcheroo, and you’re going to win automatically. You don’t even need to do anything, except I guess deal with two 2/1 Murlocs and maybe a turn 10 Deathwing. If it wasn’t for mulligan, Thrive in Shadow and Illuminate it’d be an even 50/50 whether they draw Switcheroo or minion first (and who knows, all 4 could be at the bottom).

If you can win just 20% of the games where they actually get twin 12/12s out, you’re at 54% winrate. Favorable matchup.

I don’t like this style of game where a dice roll on turn 3 decides whether I win or not. It doesn’t matter what the win rate is. If I want to gamble like this I would buy a lottery ticket or something with instant gratification, not play a card game that is supposed to have long-lasting interaction and depth. Even if the deck is technically “fair”, it creates a very unfun and frustrating experience for the player facing the deck.

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