Whatever makes you happy. Personally the only thing good about snap is the card art. The gameplay itself is boring, feels like nothing is happening, and is just not engaging at all.
Câmon, manâŚ
You try to find an argument in everything. Itâs crystal clear what he means by âswitchâ. Gosh.
The game design for snap is completely lifted from a LCG that went OOP years ago. They just resurrected it for snap but removed some key elements form the LCG that made it more interesting.
This ^ is in keeping with my own experience:
While I completely agree with the sentiment that if youâre not into total randomness you should switch to a more skillful ccg, I really donât think marvel snap is what youâre looking for at all. Unless you consider having a thick wallet a skill, in which case marvel snap is perfect for you.
itâs just something to play and it doesnât feel like just rng trash as this is at the moment.
At this point I can only say that you should finally move on.
Yaâve been QQing here for a few years at least. Itâs a good chance to play a better game.
Ha, give it a couple days.
I got to a point where it was even more samey than HS and not nearly as engaging.
When I see someone leaving Hearthstone, saying Iâm happy is an understatement, what does Hearthstone offer? fake rng, fake randomness, pre-ordered games before starting, ij manipulated rng based on the amount of money you spend in the game, and many other nice things
The cards for pure paladin are so insanely OP for the pathetic requirement you donât see any other deck for the class than pure paladin.
And people used to complain about highlander mage back then with a much more severe deck restriction.
Iâm actually currently juggling 3 CCGs at the moment: HS, MTG Arena and LoR. Just want to collect cards
HS I donât need to play every day, just finish the quests.
MTGA you want to get 4 wins a day which can take between 30-70 mins with my RDW deck.
LoR for best XP per day you want 3 PvP wins, 3 Path of Champions (PvE) wins, and surrender 10 AI and 10 PvP matches. Can take at least an hour but good XP towards your weekly vault.
See how long it lasts before I get tired of it but my goals are to make good inroads on collecting the newest MTG set in a few months time, and collect 90% of Runeterra cards.
As I pay for HS I donât have much to collect left and can craft anything I want anyway.
Need a side tcg due to hearthstone having atrocious downtime before nerfs/hotfixes. They need a dedicated team solely for balance because this sht ainât working. Thought about trying Gwent or YuGi Oh, LoR and snap wasnât for me.
I have been looking at LOR because I have a lot of cards in my collection that I built up. It is also similar to hs paired to snap and game longer.
I can think of a game where that problem isnât just LIKELY at some point in the distant future, itâs very REAL now.
Also, itâs hard to keep track of where all the old actibliiz devs are shuffling to and from, didnât brode work on snap? Or was that another former team 5 dev. If it was, I can see someone is trying to get back in the companyâs graces.
Yeah itâs him, and he still has that mentality of rng good skill bad. By his own admission, his first thought when working on marvel snap was âhow can I add a lot of variance to the gameâ.
can you get every normal card they release in 1 year for 240$?