Nerfs are always a fun time, one way or another. A meta shift, falls of decks, and rise of new ones. However, sometimes these nerfs don’t age particularly well. Well, why not revert them? If they won’t cause a problem now, no reason to make a card blatantly unplayable when it could see some play! Let’s get into what I think should be reverted from the HoF or from a nerfed state!
- First and foremost
Change Wild Growth back to 2 mana and Nourish back to 5. These cards were issues back when Ultimate Infestation was prevalent but since only serve to hurt Druid’s classic and basic set. Without cards such as the Pestilent and UI, Druid is far less powerful than he was and giving them back ramp isn’t necessarily too powerful, especially considering Breath of Dreams being in the meta. Nourish being 5 mana draw 3 is how it should’ve been.
Next, Ancient of Lore should draw 2 cards.
Back many years ago, Ancient of Lore drew 2 cards or restored 5 health. I believe, due to the meta we are in, it can go back up to 2 cards, as it was nerfed to 1. It’s very risky to spend a turn doing nothing on a later turn, and it wouldn’t be very powerful at all.
Also, return Keeper of the Grove to a 2/4.
I know, I’m buffing Druid a lot, and I’ll get into other classes soon, but making Keeper of the Grove a 2/2 neutered it and it was unneeded. It can stand as a 2/4 body without pushing the envelope too far.
Now if you’ve made it this far before delving into the replies to smite me about how good this would make Quest Druid, don’t worry I have fixes.
Next class, return Fiery War Axe to 2 mana, from 3.
FWA was nerfed in the hell of Pirate Warrior but it hurt Warrior badly at the time. Now, it can be a better option for those without Livewire Lance, and stand up to Druid to kill them before Quest completion. I don’t think it’s that bad and you can tech against it if you need.
Moving on, revert Hex back to 3 mana, from 4.
I never understood why Hex was nerfed, when all it did was make a pretty fair card worse. It’s similar to Polymorph, except you need to get rid of the body you created. I don’t see why this was nerfed and unnerfing it now likely wouldn’t change much.
Carrying onward, make Defender of Argus a 3/3 again.
DoA was nerfed from a 3/3 to a 2/3 early in the gamestate and it’s good anti-aggro deck, making it a 3/3 makes it more viable against Aggro decks.
Now, onto the HoF
Bring back Azure Drake, Ragnaros, Sylvanus, Ice Block, and Mind Blast.
Ice Block is good anti-aggro, Mind Blast gives Priest back an option they never should’ve lost, Azure Drake is good for Dragon synergy now and a solid card, and Rag/Sylvanus have shown to fit well into the meta during Doom in the Tomb. I find bringing these back into the meta would be a very fun endeavor, maybe only the HoF cards for a little while and see how it goes. Maybe only unnerf cards for a short time?
During a Tavern Brawl on Halloween, the Dreadsteed’s name had “Timeshift” on it possibly, since the Dreadsteed was unnerfed, we may see a Timeshift event in DoD?
I’d also like Baku and Genn back for a short amount of time. It would open up new, fun options into the meta and since WW I think maybe even incorporate them into the Classic set, they were put in too soon.
What do you guys think? I love a discussion in the replies and I’d love to debate over unnerfing cards. Discuss!