It shouldn’t count as a win for ladder purposes when a player concedes before turn 3. It should just be a non-game.
My reasoning: too many toxic decks out there, especially in wild, where you know you’re just wasting your time. Wins should be awarded for playing games, not for building solitaire decks where players see what you’re up to and just go “nope”.
I think it’s funny that the OP is for literally infinite mulligans until he starts with a perfect hand, yet it’s his opponents who are playing solitaire.
This simply isn’t true. If it were true, then these “toxic” decks would have win rates approaching 100%.
What you see as an auto-loss is just you being lazy &/or simply not playing well.
If you want it to count as a loss for one party, then obviously it should count as a win for the other. If you want it to count as a nothing for one party and a loss for the other, then how is that logical? either accept the way it is already for conceding or suggest a better alternative thats fair and logical. not just a targetted rule change to benefit some players but not all.
Most toxic decks are greedy decks that fall to aggro. I don’t think that’s the best check on such decks. So I suggested an alternative.
And these kinds of players generally create a bad experience for everyone. Even the aggro players don’t get to really play, the greedy decks just concede quickly as well if they don’t have their big combo in hand when they need it.
My point is just that the dev should notice this problem and come up with solutions for it. Players are going to find hacks that do things that aren’t healthy, like infinite value or uncounterable OTKs that trigger on turn 5 or 6. The devs have mostly decided that aggro is the best check on these decks, with occasional nerfs when it gets too out of hand.
And that’s why aggro dominates most metas. Which clearly isn’t what the devs would want, otherwise they wouldn’t print 8-10 cost cards.
I’ve suggested other ideas, like no resummoning or copying of legendaries.
It is not your Opponent’s fault you have conceded… it deserves the free win if you are give it to him / her. Don’t give up so easily… then Opponent won’t get a free win.
Bruh, there are people out there who are into severe pain. Not psychological pain, real pain. They literally enjoy it.
There’s no such thing as preference universals. It doesn’t matter what X is, it could be anything, the statement “X isn’t enjoyable for anyone” is false.
Do I particularly enjoy playing against combo decks? Honestly, I have no strong feelings one way or the other. I don’t consider my opponent’s deck choice to be relevant to my enjoyment. My own deck choice, what I play as, that’s what’s relevant to my enjoyment. My opponents should play whatever makes them happy.
What you play against is not a serious social problem with a serious social solution. It’s a game, for crying out loud. Grow some sportsmanship.
Absolutely. And I’ll go a few steps further. Anyone whose Battletag starts with A should be capped at 3 mana. After all, playing against someone whose name starts with A is a bad experience for everyone. Oh, and if your Battletag ends with a B, your Hero Power is always disabled. Yeah… because Battletags ending with B are a bad experience for everyone, too.
/s