Suggest 3 Cards for [Paladin]

Imagined if you were contacted by blizzard and they put you in charge of Paladin cards for next expansion. They want you to fix the paladin with only 3 cards.
So suggest 3 cards that would fix the paladin in Standard.
Doesn’t matter if they are minions spells or weapons. just 3 cards that would fix paladin and make them competitive.
Let’s hear it
what would you suggest.

1 Like

Due to not knowing the theme of the next expansion, I’m just going to assume that Librams are a year long mechanic.

Libram of Generosity: 7 mana Spell, which draws you two cards and discovers a Paladin minion, giving it +1/+1.

Aldor Bookbinder: 6 mana 5/6 with Divine Shield and Battlecry: Write a Libram. This effect would allow you to create a spell combining the two effects of the different Librams. For example, you could write a Libram which gives a minion +1/+1 and summons an 8/8 with Taunt and Divine Shield. The cost of these Librams would be the combined cost of the librams that went into it, but the discounts make that matter less.

Yrel: 8 mana Hero Card with the standard five armor, and Battlecry: Equip a 5/3 Weapon and for the rest of the game your Librams cost 3 Less. Her Hero Power would be like a reverse of Hagatha’s, adding a Paladin minion to your hand every time you cast a spell.

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Libram of Generosity
i like the idea
but how about instead
draw 2 libram spells from your deck and discover a paladin minion, give it +1/1
or
add a random paladin minion, secret , weapon and a spell to your hand.

Aldor Bookbinder
I love this idea too. it should have bigger pool of spells than the current librams.
Perhaps combines specific paladin spells like blessing of kings or blessed champion …etc
or just discover a paladin spell. it’s considered libarm. (it doesn’t discover librams)

I love Yrel idea but how about if you equip a 4/3 weapon with lifesteal. and same effects.
Paladin really needs a Hero Card

I just thought that drawing two would be good, and would allow it to work even after you drew your other Librams. And I wanted it to have that Light in the Darkness effect, because I like that card a lot.

Honestly, I wasn’t sure about the Bookbinder, because I was thinking of it like a Kazakus effect, but I don’t know if it’s better that way, or as a card that adds one or two librams to your hand.

For Yrel, I just went with a 5/3 because that’s a theme with Tirion and their other Hero Card.

Libram of Haste
4 mana
Draw a minion
If your deck has no neutral cards, give it rush and immune this turn

Some randomly generated name of a weapon
5 mana 4/2
Battlecry and deathrattle - if your deck has no neutral cards, give your minions divine shield

Rune Golem
11 mana 7/8 , divine shield, taunt
Costs (1) less for each libram you casted this game

The Liber Chaotica
10 mana legendary
For the rest of the game, whenever your minion is killed, spawn random demon

Time watcher : 5 mana 3/5 dragon. Divine shield, rush, taunt.

Libram of memory : 2 mana spell. Discover a minion that died this game. Add it to your hand and draw a card of equal or lesser cost.

Mace of the lightforged : 3 mana 2/3 weapon. Battlecry : if your deck contain no neutral cards, give all your minions divine shield

Ill get this going with some rock solid ideas! What does paladin need? Card draw and win condition.

Libram of Signal Fires, 4 cost rare spell, Draw 2 cards, Summon two 1/1 recruits.

Ivory Bishop, 6 cost rare minion, 4/4. Divine Shield. Battlecry - Discover a libram. Restore health to your hero equal to its cost.

Libram of Aldor, 12 cost legendary spell, Replace your deck with an endless source of random paladin cards. Spell cost 1 less. Minions gain +1/+1. Weapons gain 1 durability.

These are gud right???

This is the biggest issue with paladin and yet you did the same thing like the Devs.
you pre nefed a card.
a 4 mana spell to draw a minion. is way overly priced.
this worth 2 mana with it’s limitations. by making it libram it feels is more of a nerf rather than a buff.

The effect is weak. and costs too much. also it’s not very impactul on the board.
I honestly would see them printing it out. because and it wouldn’t make any difference.

Now we are talking. this is really good! Paladin needs cards like that.

not sure if it’s a joke. but this effect is not bad tbh. and would make an interesting hero card.

Balnazzar - Hero card : replaces your hero with Balnazzar
Battlecry Deal 4 damage to all enemies Lifesteal. Hero power = (passive) whenever a non demon friendly minion summon a random demon.

In standard paladin needs card draw, a decent handbuff and taunt/rush with lifesteal. These can be combined with some new neutral cards as well to support this.

Oh and some board removal as well.

It is too expansive. Though I have in mind, in the midgame you usually reduce it to 2 mana, late game it costs 0.

Though I agree it too complicated with both Libram and Pure. Maybe make it 2 mana (no libram). It you play it and hit Lightforged Zealot, you have 6 mana - 4/2 rush that could trade and be immune + get a 4/2 weapon. Not the best or meta defining card but still a card that might help.

I think effect is not so bad at all. Though its true in current state of the game you cannot play something with that would have no effect the turn its played. It would allow you to safely trade + keep board presence but in this meta keeping any solid board is hard to do. Especially for paladin.
Though if you would manage to keep atleast 2-3 minion to survive opponents turn, this might again allow you to get the upper hand.

yeah - that one was kinda a joke. Liber Chaotica from Warhammer :smiley: And why paladin cannot have demon synergy, eh? :smiley: It makes pretty much same sense as murlocs :smiley:

Yeah - these cards would have to be buffed a lot. Because “fair” cards arent meta worthy anymore. With Zephrys, DQA, mana cheating everywhere etc. it would keep paladin as low tier deck forced to pray for good mulligan and topdeck to be competitive.

For some reason, blizzard doesn’t want Paladin to have rush or hard removal. I’ll be surprised if they add any, but you’re right, Paladin would be a much more competitive and flexible class with it.

“Oppressed” seems to be Paladins identity.

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Doesn’t have to be paladin-specific cards. E.g. that small neutral 1/3 beast card with rush and lifesteal, was sometimes able to turn that into a monster with enough handbuffing. I guess they are done with neutral lifesteal cards in standard now though. Maybe even done with serious handbuffing now as well.

A lot of people seem to want more Libram and/or Pure support, so going by that thinking how about:

Libram of Protection (Rare)
6 Mana
Give a minion +1/+4, Taunt, and Deathrattle: Summon a 1/4 Taunt Guardian Angel

Lothraxion, The Purified (Legendary)
6 Mana 6/4, Divine Shield. Battlecry: If there are no Neutral Cards in your deck, gain Lifesteal and Rush.

Lightforged Squire (Epic)
1 Mana 1/1, Divine Shield. Battlecry: If there are no Neutral cards in your deck, Gain +1 HP and Taunt.

Paladins actually did have 2 rush minions. The 3/4 divine shield from witchwood sucked, while Shirv was used more for OTK memes.

Paladins would be much more flexible if they weren’t given Pure as an archetype. Before Pure, paladins would use neutrals to fill in gaps. Pyro for clear, acolyte for draw, spellbreaker to silence as the next best thing to hard removal, neutral legendaries for win conditions or just because they’re really good, etc.

One of my hot takes is that the two pure cards are the worst cards in the year of the dragon (not the secrets, not the 1 health tiny dudes, not the dragons with weak tempo, not tip the scales, etc). I don’t mean worst in terms of win rates. I mean worst in the direction it took the class.

Librams is a less restrictive mechanic, but still a full libram package locks you to 10 cards or 1/3rd of your deck. And this is before liadrin or hand of a’dal as cards that are just too good to pass up. With the deck as filled as it, I’m conflicted on whether they should or shouldn’t add more libram support in the future.

First and most important to me : Card draw!
With all the cheap cards and after takling away the broken 3 mana draw card, Paladins need urgent better card draw.

Just straight ( wantet this card for Rogue but hey we are ok atm with the secret)

5M: Draw 3 cards.

Maybe some early board controll and buff to fit the identitie:

3M Deal 1 dmg to all enemy minions, give 3 random friendly minions +1/+1

And to keep him alive and have a new tool against single big units, a nice controll + heal card:

7M ( Maybe make it a Libram? or too strong? ))
Destroy a minion. Heal your Hero equal to the attack of it.

Card draw

Well I actually believe that we don’t need normal card draws. It’s a tempo lost that paladin cannot afford.
Either we get draw 3 or more cards. Or a Taunt body thad draws us 2 cards with battlecry. Otherwise they wouldn’t really matter much cause we are already a class that plays behind the opponents.


My suggestions

A
Lightforged purifer
4 mana 2/4 Taunt
Battlecry - remove all cards that didn’t start in your opponent deck. (From your opponent field hand and deck).
Not destroy. Just remove them

The legendary dragon slayer
8 mana 7/7 minion. Battlecry: destroy an enemy dragon. (Can kill gala)

Whitemane vengeance
Secret 1 mana - at the end of the turn. Bring back all dead friendly minions back to full HP.(can only activate after a friendly minion dies)

Bonus
Lightforge chosen. 3 mana spell
Give a friendly minion deathrattle add a copy of it to your hand(Costs 2 less). It keeps buffs.

Are these serious suggestions? They are all broken as hell

Libram of Lead (or Libram of Light)
Weapon
25 Mana
7 Attack / 1 Durability
Costs (1) less for each card you have played. Deathrattle: Shuffle ‘Libram of Lead’ into your deck.

^Rough idea and numbers. Holy Wrath Combo in Paladin.


Coldlight Oracle
(Murloc Tribe)
3 Mana
2 Attack / 2 Health
Battlecry: Each player draws 2 cards.

Serious… yes
Broke?
Well broken compared to what ?

In current standard we need a class to disrupt things. Especially with the amount of card generation the other classes have.
Paladin vs priest
Almost. No not almost , it’s everything the priest have can counter the paladin to instant shutdown.
Why is it fair for them to do so and not the paladin to have a limited way to counter them.
They have to think twice before using their cards vs paladin.

Same can be said vs rogues and warlocks. Usually after warlock plays their gala. It’s a loss to paladin check hsplay data.

Btw I got this idea from other threads. These suggestions would bring others to play fair. Cause paladin is the fair class.

Tbh with the current paladin if they changed their hero power to 2 mana destroy all enemy minions. Paladin still wont be top tier with the amount of weaknesses they have vs the power level of other classes.

I think, you have some serious problems regarding the current power level of Paladin. This is coming from someone that is close to 2000 ranked wins as Paladin.