Starcraft Event: Pledge Your Allegiance

Thanks! Checking out the event finally after not playing Hearthstone in a couple years.

Yeah, it’s exactly like that, all factions require playing cards from the miniset

However, they did give you the option in shop to buy the faction cards individually for 1600 g, while the full miniset costs 2500 g, so it’s a ripoff, meant to help f2p do the quests, but in return slowing their progress down, instead of making it faster (simply to earn 1 skin, which isn’t even anything special, and a few packs).

Highly recommended to simply forget about the quest if you’re having gold issues and cannot yet afford the full miniset.

They wanted to be greedy about the cost which is higher even in cash, but they wanted an excuse to pretend they’re not that greedy and they made mini …mini sets of fewer cards for the people who mainly play ā€œmainsā€.

They harm their game because instead they should be educating their players this is not World of Wacraft and grinding before opening gates is not required and minisets are extremely important to have in full.

I.e. only the big version should exist even if the price was higher, and they should stop pretending they are generous by splitting it because it made it worse (and as a sum they’re even more expensive anyway).

I completely support their method of trying to fool customers into worse options which give something inconsequential short-term, but cost the customer progress, and thus, makes him spend more.

It is our job as consumers/customers, be it f2p or paying ones, to recognize the bait when it’s offered to us and say ā€œThanks, I’ll passā€.

(In other words, if you’ve proven to be stupid or impulsive enough to get baited like that, that means you’ll probably get ripped off anywhere you turn, so it’s better for us, the company, to take your money, than it is to leave it to some other predator)

It’s very anti-synergy in this case, because the only ones getting fooled are almost exclusively the ones playing for only like up to 3 months and on F2P and they are desperate for something when they are short of gold.

Hence it’s an attack mainly on new players that you desperately need while it’s mainly the veterans that are unphased by the trick.

To be fair, I think many of us who play on multiple servers did it because of the packs and the fact that those accounts do not need to progress like the one on the main server

You test and learn decks on the main, where you have all the cards and normal, f2p progression, and once you’ve mastered a deck on your main, you play just that one deck on other servers, and you’re gucci.

Hence, many people took the bait, which is another reason why that option SHOULD be presented to us.

It’s just that…none of us are paying customers xDDDDDDDDDDDDDDD

A specialized usage of mainly veterans. I’m more concerned about the new player, not knowing yet how extremely important it is for F2P optimization to have the minisets early.

Blizzard never intended the game to be Totally Free but Microtransactions based, but it’s F2P players who are keeping any Format alive (e.g. look how dead Twist is (hostile to F2P)).

Yep, hence my recommendation 2-3 posts above, even though the thread seems to have already been solved 10 days ago.

I just felt it needed to be said, in case it helps some newbie.

Or people don’t understand when/how to hold for combos. ::shrug::

I disagree regarding the impact of making my opponent dump three cards two turns in a row. But, you’re not wrong. It is a ā€œwin moreā€ combo, not a complete strategy.

The randomness of some of the other cards, like Lift Off and Starport, had a greater impact on how I played my games.

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Twist has it’s own problems, chiefly that they can’t make up their mind who the format is for. I play the hell out of it when offered, and will continue to do so, but only because I have the cards and happened to like the meta when it was in Standard.

I had hope for it when they did that one where it was all commons, and that other one where you got a whole deck provided you owned the Legendary (which included at least one from Core, several from Standard). Those were completely accessible to new players. IDK what happened there.

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ā€œThanks, I’ll pass.ā€ has been my take on all prior mini-sets. It definitely feels, to me, like a product for players looking to experiment immediately instead of waiting to see what happens with the meta first.

There were always a few stand-out cards in them, but nothing that I couldn’t either burn some dust on or get from packs. And then there’s the current one… I knew that wasn’t going to be an option this time.

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Back in the early HS days, we didn’t have an option to buy any set for gold as f2p

We normally had an access to only the first campaign of a new advanture, thus earning (for 700 gold) only a few cards

Those were the days where I operated exactly as you’re describing now - idc for any adventures, I’ll just play older decks until the meta settles, and then choose the few cards which prove to be staple ones for that expansion, craft them, and suddenly, I’m halfway there for any deck in the meta

Times have definitely changed, we don’t have a daily gold cap anymore, which makes it easier for an f2p with extra time on their hands to buy every miniset with gold as soon as it’s out, but if you don’t, then yeah, it’s best to just ignore its existence altogether.

99% with you. If you remember, those cards were not craftable until around the time they stopped doing adventures. Oh, the grind to try and beat the Lich King, only for them to one day make him craftable. Not getting that time investment back. LOL

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Oooh yeah, I even forgot about that part :open_mouth: :open_mouth:

It’s unreal how better it is for f2p now, especially taking into account ā€œwelcome backā€ packs and free decks

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