This tech card should be able to target destroy the ‘dormant’ starships (still building). The card is currently useless and very limiting. Even if you wanted to tech against starships you’re a lot better off just running any of the many minion removal spells for general use over Star Vulpera in its current form.
With Reno now gone, it would be an actual tech card to keep the starships in check from developing anything too toxic. I imagine we will be seeing a lot more starships going forward too.
They can increase the mana cost and or nerf stats to make up for it.
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This card is designed like this and will stay this way until the next major expansion. If star ships are countered so easily, nobody would enjoy spending money buying them. If they actually do wreck the meta, they will buff it at an appropriate time.
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Meh, starships are already too toxic
So much stupid armor, across every class, why? Why would every class suddenly have access to cheap armor? How does that even make any sense, except that, on paper, it sounds fair (which, btw, it really isn’t; some classes can utilize armor better than others).
It’s a disaster.
Luckily for me, at least for now, I have 2-3 fun decks which also seem to be working, sort of, so I’m having fun despite having to kill a Hunter 4-5 times to get 1 single win.
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I like what cheezus said
It should be able to steal a part of the ship
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No, because the ONLY win condition of a poor deck might be to have a starship that they use suddenly and they have only 1 round to do it well.
If you basically steal a win by just having that card then that card should be like 8 mana.
Also it’s a neutral. Neutrals should never be great (in fact they should probably be gone).
Blizzard doesn’t want you having actual tech cards against their spiffy new mechanics that are intended to sell packs. Reno had to die for Starship’s sins.
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players dont want
remember reno was nerfed because players dont want it to be able to remove starships
if players thought a 10 mana card run in specific decks made starships unplayable you really think anyone would bother trying starships if vulpera had this massive buff with that low cost ?
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They can increase the mana cost and or nerf stats to make up for it. I thought that was a given.
But I think it’s a good change long-term. or at least some kind of change in that direction. And it’s definitely useless in current form.
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but it should never be able to destroy a ship before it gets launched
if they want to buff it instead they should add the word “silence” to it so it silences before destroying
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“Players” didn’t have the slightest clue about starships until Blizzard implemented them into the game as a core mechanic to their latest set. This is a case of “create the problem, sell the solution.” If the idea had been fully cooked prior to serving, we wouldn’t need half-baked balance fixes.
Reno himself was poorly thought out, but was tolerated (barely) because it was a 10-mana answer to permanent threats that usually cost about as much (druid ramp and warrior Unkilliax shenans notwithstanding) and therefore came out around the same time. As it stands now, it KILLS minions (unkilliax now hits graveyard) AND it allows them to flood the board right back again AND it doesn’t remove Nest (or similar).
It’s exclusively a win more card, now. Whereas before, it could at least SOMETIMES be used defensively. But now it’s ONLY a card you’d run because “well I have lethal but they have a beefstick taunt in the way.” Which, you could just as easily tech in Big Game Hunter for the same effect, without having to rely on Singleton restrictions.
Reno’s dead now, and he died because Starships suck, and they suck because Blizzard doesn’t QA test, they just do things and hope for the best.
EDIT: Seriously, they don’t QA test. It was painfully obvious starships would conflict with Reno. If he wiped them, then there’s no point in saving it till the end for a big beefstick payout. If he DIDN’T wipe them, that forces a ship to launch as your only presence. And it’s not like this is some sort of “well what about Magma Rager in Wild” situation. Reno was VERY big in Standard for a LONG time.
I’m a little salty about this, I guess.
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The ships weren’t even bad because of Reno, they are bad because most of them are minions you don’t want to play, but you have to play several over the course of the game to build a ship worth launching.
The only 3 parts that are on ok base minions are arkonite defense crystal, biopod in hunter, and the soul spire in DK.
The power level of the cards overall are just overwhelmed by what’s in the game at the moment.
twisting nether on the way out too? or left alone because it’s only for lock and rogue (with tourist)
It’s just lock. Rogue can only use warlock’s perils cards.
Twisting nether also only destroys locations, and I don’t think starships under construction count as that.
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Part of the problem is that the whole Starship mechanic requires a slow style of gameplay, which Blizzard has been actively discouraging for years with their design choices. Reno, at its heart, was a card that fit right in with the control mentality. Most decks using Reno played slow, drawn-out games. Yet, Starships, despite seemingly fitting into this control set-up, also were undone by one single card. Reno. So Reno just had to go, and the one card that they printed that can directly affect the Starship is utterly useless. Really goes to show that Blizzard’s HS team really has no clue what it’s doing. Were players clamoring for Reno to be nerfed specifically to save the Starships? Doubt it. We (the players) immediately saw that Starships sucked. Now the only way that you can actually prevent Starship decks from doing what they want is either to play aggro, OTK, or have a million poly cards to deal with the Starship pieces, and said cards are in rather short supply these days heh. Blizzard essentially gave us the middle finger by refusing to give good counter cards. Sure, some people will enjoy the Starship stuff, but I think many of us see them as rather weak minions that require too much effort for a payout. Why bother with all that mess when other decks are faster, more aggressive, or just more effective at killing the opponent?
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Reno was overpowered for 2 expansions (before the +2 mana nerf). It didn’t become imbalanced now that it’s bad. That’s the real problem with the culture of these designers.
They yo-yo players between overpowered and nerfed stuff on purpose because they think it makes it exciting or some executives force them to do it for short term profit.
I’m pretty sure it harms their game(s) in the long term by making people fed up eventually.
It’s ok, tech cards are usually useless. And Vulpera does not need any buffs.
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