Standard Ladder timer

Did they put an option in that allows a player to SKIP the animations? Its practically cheating especially with this one copied deck I’m tired of seeing. Anyway, It’s the priest deathrattle deck. Normally I’d say “they aren’t copies it’s just the smartest way to make it”. But the same 30 cards that many times?
I played a druid Choice/Token deck with Mycelium. So I managed to get a couple copies in there and he was around 15 fatigued but a ton of armor. You can probably guess what came next. That’s right! Xyrelia. So I went and made lunch, had a nap. Took a jog… shower… shaved. was only a few min after I sat down the last few deathrattles went off. Finally my turn. MY TURN with 7-8 seconds left on the rope. Should it even do that in a non-BG game? My timer was burning off because his turn had ended at the beginning of Xyrelia’s battlecry. Now I know the timer thing has been beaten to death by trolls and whatnot. Me being one of them (stupid leapfrog). But battlegrounds is one thing. 1 vs 1 shouldn’t have this issue. I will repeat what I said a million times and in the beginning of this rant.
Put in a button allowing a player to skip the animations. Like we do for cutscenes and conversations in both Diablo and WoW. It would solve so many timer issues.

You can always click during animations to make them disappear faster. While animations have been problematic in the past, they’re not problematic enough for Blizzard to make any change. After all, making changes require some extra effort. Not much, but still, if it’s not necessary, then why do it?
And besides, how often have you lost a game because of animations? I assure you the answer is:“not so often”. So yeah, take your loss and move on. It’s the best thing you can do.

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you took a jog a shower and shaved in the 75sec of his turn + 67-68sec in your turn, now that is impresive…
Also deathrattle priest does rather poorly, it not somthing you whould run into very often, now big spell maga with runes casting a bucketload of 0 cost spells eats up alot more time, esp if they got a icebloodtower earlier, wich ca cast another rune…

I digress.
Actually typed a whole thing but I only post to vent. I never read replies. I care about people’s thoughts as much as they do mine. I had left the page open. But the change comment did make me smile. What you should of said was “that kind of change is unnecessary because it doesn’t effect revenue or profit margins”.
I figured it out to be around 2100 dollars since 2014 on there. So, if I want to vent… yadda yadda. Happy Hearthstoning

(Hey that money shot at blizzard cant get me banned again right? I got a 6 month one last year about a rant on copied decks. In hindsight I prob shouldnt of put the battle tag of someone in the post.)

I’m not sure I’ve ever lost a game because my opponents long turn resulted in my turn being drastically shortened. It doesn’t matter either. This is an issue that has been around for a long time and needs to be fixed. The loss of a single turn in hearthstone can easily lose you the game.

This isn’t the result of a random interaction between cards that didn’t show up in testing before a patch. Even if clicking on the animations makes it go faster, players shouldn’t be required to know this in order to play the game as advertised.

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I just faced a mage. His turn was to play box but he seemed to think if he roped the turn and played the card at the last second that somehow I would not have enough time to play my turn.

This kind of behaviour would not exist if they properly allocated enough time for the animations to not eat into the next turn.

I believe I’ve only have had it happen once versus a Miracle Priest. I’m positive they were somehow skipping animations, and consequently my turns were basically skipped.