Standard is complete crap

you mean to say it isn’t already dead? I like your optimism.

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then dont play standard

sorry did you mean the poorly piloted insanitylock? that’s the only deck i’ve seen you play and you were gold five at the time

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Jumping into a thread just to hate on someone?
A generational pastime.

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The great American pasttime, I’d say. Baseball has really fallen off.

Beef: It’s What’s For Dinner™.

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Before the nerf to BSM, Vicious Syndicate identified BSM as tier 2, as did the data from both HSGuru and HSReplay. Nerfing BSM, did not make BSM better (its winrate dropped by 2% or more).

Also, today’s newly posted Vicious Syndicate report continues to identify BSM as a tier 2 deck—as does HSGuru’s winrate data, which shows 12 different decks/archetypes with better winrates than BSM:

https://www.vicioussyndicate.com/vs-data-reaper-report-305/

https://imgur.com/a/iaxtJ4L

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Pick your poison Standard or Wild.

Let me guess: you’re about to list stuff you personally don’t like?

Mmm, called that one alright.

Listen dude (or dudette, whatever works for you). The only real winning move is not to play if it makes you this salty.

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The game is complete waste of time ,ia the definition of wasting time .Theres 2 options , you uninstall and just forget a game thats is not fun the past 8 years or you just dont care and stop see HS as a competitive game . Battlegrounds is the same waste of time if you see it competitive .
Lately the rng is huge ,maybe in the higher point ever in HS , specially mage and rogue classes are absurd . Theres nothing fun in something that decisions dont matter anymore ,just see HS like a game to fill your time and dont waste your time on HS

Yes, that is why I play games, to waste time. Go do something productive instead of playing games if you aren’t into wasting time

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This is just pure bitterness.

i see people claim this but can never explain why it’s terrible. Everyone and they mama can use it, though it’s not a requirement to have a playable deck. It’s effective against people with only 1 board-based win condition. Also it can be used to punish a player that may have multiple board-based win conditions but places em all on the board at the same time.

i don’t come in with hopes or expectations.

It’s alright.

No, but then again the only time i ever gave em money was for the fun solo adventures back in the day then i think i purchased 1 Warlock skin.

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Mercenaries :clown_face:

Theres a difference between wasting time and filling time and entertainment. I get that videogames is not entertainment anymore,few are ,very few.Entertainment means joy , theres no joy in videogames,just a compulsive need to play and prove things

Fine…
I accept the challenge to claim why reno is terrible designed and i gonna use something that isn’t subjective.

Highlander cards are designed on the premise that you gonna play an inconsistent deck correct?

But what happens when you make that card have a high cost(7+)?

You get the ascension of what we used to call turbo reno. That are decks take advantage of the fact that you would usually have already drew your pay off card when you reach the turn you’re supposed to play that card and instead of build a singleton deck they build a deck with big draw power to not only negate the inconsistency but to not even have to build a singleton deck.

Everything we got after that was team 5 having to brawl the community deckbuilders to stop then until they literally had to just forbid people of doing so and therefore admiting that it was a design flaw in the process.

Because i’m sorry to say but when you just outright forbid something you’re admitting you can’t deal with it.

On top of that by accepting they lost the battle against turbo reno by forbiding it they also negated the current counter for reno decks at the time(plagues) when they formulated a new reno who forbid “turbo reno” decks.

Other than that we can also point that when you do high cost highlander legendaries you are also forced to give to those cards effects that are far above of what a normal 10 mana card creating a type of power spyke that can frustate people far more than the average card.

In other worlds:
It isn’t healthy to design high cost pay off cards for highlander decks and their solution to that frustrated the part of the community who was happy with it’s counterplay.

Conclusion: The deckbuilders we’re competent enough to use math to build reno decks that play in a completely different way of the intended forcing the devs to do a band aid fix that made the current counterplay also not possible.

The mistake?
7+ cost highlander buildaround cards are a no no. But doing that would need a total revamp since make reno cost less than it’s original cost would have been a buff.

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So being critical about how a lot of classes or archetypes are heavily reliant on scam tactics is a sign of bitterness and not poor design? Hence your ad hominem attack, which I find to be revealing.

You seem a little bitter about other players discussing scam decks as a negative aspect of Standard. Is that because your favorite deck is a scam deck? Are you playing Reno Druid or some other Reno scam deck?

Do you read the threads where other players complain about Reno with reasons why it should be nerfed or removed from Standard? I noticed that you posted in one such thread:

Reno simply is a problem because:

1). Reno is too impactful, despite its highlander deck construction restrains, for a neutral card.

Reno completely wipes only the opponent’s board, while preventing the opponent from responding with a large-board-swing play on their next turn, which means it unfairly reduces counter-play and player agency, while also providing an improved hero power and 5 armor. Reno is one the more broken cards in the meta.

2). Highlander decks like Reno can no longer be countered with tech that puts duplicate cards into the highlander deck. Again, a design change that reduces possible counter-play.

3). Reno can be copied and used multiple times in a match.

4). Other cards have been designed which help undermine the highlander limitations of only having access single copy of a card in the deck, like E.T.C., etc… This impacts the balance of cards like Reno. Reno is poorly balanced.

5). Reno destroys more than just minions. Why should it be that efficient along everything else the card does! But one thing Reno does not destroy is Putrified Dragon Nest. How convenient for Highlander Druid.

I think it’s time for Reno to get another nerf to shake up the meta. Reno should probably completely destroy both players’ boards.

Nerfing Reno would be a profitable move on Blizzard’s part, because it would promote players to craft new decks to try out other things. They should nerf Reno soon to give the pros time to prepare for Masters Tour Winter Championship.

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If you queue up vs a mage and your deck isn’t built to survive 3 turns of Tsunamis, just concede vs Mage. It’s just not worth the hassle or getting BM’ed by some little netdecker taking the flavor of the month deck out for a spin.

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The board limitation also makes it a “win more” card.

Agree that copying it is also problematic but that is more of an issue with copying cards in general.

is gender neutral.

Sauce: the religion of The Dude
https://dudeism.com/whatisdudeism/

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