Spiked Savior loops in Battlegrounds are annoying

I’m not sure if this qualifies as a bug, but it seems strangely busted. When Spiked Savior is out and dealing his 1 damage to allies, allies that are at 1 health do not die and instead get buffed. I understand the buff but when something like Incandescent Skyblazer is out, it leads to annoyingly long loops, especially when Baron Rivendare is present. Also - shouldn’t the creature die?

I don’t know why I’m complaining - I still won the match even with this nonsense (Marin is powerful). But it is REAL frustrating to watch for five minutes a turn.

This is not a bug, but it IS yet another example of Blizzard being lazy and not pruning animations. half of every turn is wasted by combat or hand play animations and Blizzard does very little to solve that problem. They did make later turns longer, but that means that builds that dont get hammered by those animations sit there doing nothing for over a minute.

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If a card dies and has a DR effect the DR effect must FULLY complete before there is a round to check for death. Working as intended and it works like that in regular HS. You can actually dip below zero health between effects but if it puts you back above after the effect resolves you do not lose the game.

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