Now that wins don’t give extra reward, should we have a fast mode? Something in the range of 10-15 seconds per turn would be very cool, permanent Nozdormu effect.
Edit: Nozdormu the Eternal
Start of Game: If this is in BOTH players’ decks, turns are only 15 seconds long.
This is great, but should have been with other stats, something that most decks can include without downsides.
Game is already super fast - I am playing control, meme, aggro, combo … and my average match time is 7.1 mins.
And some decks I was playing has average time of 4.2 mins. etc.
Why do you even want something faster than this?
Also - I think the main factor why it wouldnt work = animations - so certain legendaries, discover effects, poisonous, spells, quests, deathrattles… would make you to kinda skip your turn
How does having 15 seconds to play not favor decks with very linear plans? Deciding which removal to use takes a lot longer than “play minion, hit face.”
That’s subjective. It may be for specific portion of the players.
Blitz chess is a valid type of chess (and it has most viewers in Twitch), having its own skill check.
HS could receive two more variations regarding time management - faster (suggested in this thread) and slower (with say 10 minutes time bank, gaining extra 2 minutes each turn).
All 3 variations involve something the other 2 are lacking.
I’d personally play most in the blitz mode since it will be most fun for me.
The devs already don’t want to add an autosquelch button because they don’t want to fill their interface with buttons. I’m sure they also don’t want to fill their game with modes.
Yes, in the blitz mode it should work differently, so that if you win 20 games for the same time another guy won 2 in regular play mode, you both get the same extra XP.
Yes, they are brainstorming 2v2 mode. The info is from yesterday: https://twitter.com/IksarHS/status/1357156059060707328