I’m fine with this. What I’m not ok with, is that they gave mage nothing in return, yet again.
They nerfed Secret mage. They nerfed Quest mage. Now they have nerfed OTK mage.
What exactly, is Wild mage left with? Ele mage?
Meanwhile; Rogue still has at least 5 viable decks that have never been touched.
The least team 5 could do is revert some of the nerfs from years ago in wild mage.
Zero evidence?!? Its literally in the patch notes! You not reading them is a YOU issue.
No, its your agenda. You have been proven wrong and you STILL fight that other classes in wild were not hit by nerrfs. THATS YOUR AGENDA!
Rogue and Warlock to name a couple of classes have been hit far harder than Mage has, in wild, over the years.
Your BIAS is far worse than that you accuse the devs of having! You literally reject reality, or pay no attention to it.
Imagine how it feel to be a rogue in wild. many more severe nerfs, more frequently. Let Alone a warlock who has cards literally banned in wild.
Mage had many YEARS of dominance in the format, with your preferred deck, as well. You never complained about it, you just played it.
The above is all factual. Unlike your own little world in which Mage is treated “unfairly”
And? Rogue got nothing in return either for their 2, far more impactful, nerfs.
Hypocrite. Your expectations, and view on reality, are the issues. Only someone without a clue would claim that Secret Passage to 2M is “nothing”. Its literally the best card in all rogue decks!
Its not Blizz’s balance strategy on wild balance, its your bias towards mage, that is the issue.
Yeah, lets imagine that. Right now? Rogue has (at least) 5 or 6 viable decks in wild.
Rogue can kill you on turn 4 with more than one deck.
Mage has nothing even close to that, and hasn’t in years.
You apparently don’t play wild at all, because you clearly do not know what you are talking about.
I suspect you are addicted to arguing with people, even when you are so wrong you could not possibly be more wrong.
It still works, you just need an extra turn now, if only mage could get an extra turn
It does still work. Unless you face Mine rogue. or Pirate rogue. Or Kingsbane Rogue, or Swordfish Rogue, Or Pirate Warrior. Or practically any Hunter. Or more than one Shaman deck. Or almost any DH or DK. Or Shadow Priest.
If Team 5 had given mage literally anything to make up for all the nerfs the class has had in Wild, I would be ok with the nerfs.
But a 1 health buff to Raylla is a slap in the face. Raylla sucks anyhow, and is the crappiest tourist card there is.
They crippled yet another mage deck, and gave the class nothing in return.
The facts are right here.
The nerf was overdue.
Define “viable”.
Yes, they have competitive list, 3 or 4, not the 5 or 6 you claim. All of which were hit HARD by the SP nerf.
If you are losing to/facing Crystal Core/Quest Rogue, thats very much a you issue. Its bad. Worse than Secret Mage is levels of bad.
But, hey, keep living in your fantasy world where Mage is the “enemy” of the devs, instead of in reality which shows Rogue the be their enemy (in wild).
OT: If I were a dev, I would completely dumpster Mage. Far more than they already do. Just because of you! Want to call me out for “failing at my job” repeatedly, demanding I be replaced, etc. I will definitely make sure YOU suffer the consequences.
People think the devs dont read these forums? I say they do. They are targeting you, Mall, just like you target them!
tit for a tat.
Rogues look absolutely terrible, on the meta stats of hsguru for this patch. What happened?